Ragoz
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So my archer is high enough level to have obtained Imbue Arrow and up to 4th level wizard spells. I feel like I've scoured everything I could find to improve my character but I'm checking in with everyone to see if there are small details I might have missed.
Right now I don't have gold to work with but if you have item recommendations feel free and I'll have a look. I have Master of Trade so any purchases are better in full if they have upgrades to get the most out of the discount. I'll look at very expensive items as well since I do plan to play this character into Seeker levels.
I know there is a lot to process here. Let me know if you can think of anything my character might be interested in. Thanks for the help.
Current feats:
Point Blank Shot
Precise Shot
Rapid Shot
Many Shot
Clustered Shots
Weapon Focus Longbow
Weapon Specialization Longbow
Deadly Aim
Spell Focus Transmutation
Greater Spell Focus Transmutation
Current Magical Items:
+1 Seeking Adaptive Composite Longbow
Headband of INT+4
Belt of DEX+2
Boots of Speed
Ring of Invisibility
Ocher Rhomboid Ioun Stone
To Buy Magical Items:
Lesser Extend Rod x2
Lesser Dazing Rod
Pale Green Prism Ioun Stone (cracked) +1 to hit
Dusty Rose Ioun Stone (cracked) +1 init
Cloak of Resist +5
Equipment:
Weapon Cords
Spring Loaded Wrist Sheaths
pheromone arrows (Sabosan Monstrous Physique 1)
durable adamantine arrows
a couple masterwork tools
Wands:
Infernal Healing
Shield
Mage Armor
Heighten Awareness
Gravity Bow
Abundant Ammunition
Truestrike
Technomancy
Alchemical:
Vial of Efficacious Medicine
Blood-boiling Pill
Fervor Juice
1st Level Spells
Snowball
True Strike
Vanish
Keep Watch
Color Spray
Shield
Expeditious Retreat
Magic Missile
Silent Image
Magic Weapon
Abundant Ammunition (frequently prepared)
Feather Fall (frequently prepared)
Heighten Awareness
Anticipate Peril (frequently prepared)
Unerring Weapon
Technomancy
Blood Money (frequently prepared)
Moment of Greatness
Memory Lapse
Charm Person
Gravity Bow (school spell)
Protection from Evil (frequently prepared)
2nd Level Spells
Boiling Blood
Mirror Image (frequently prepared)
Cat's Grace
Glitterdust
See Invisibility (school spell)
Dark Vision (frequently prepared)
Contingent Action (frequently prepared)
False Life (frequently prepared)
Burst of Radiance
Raiment of Command
Fox's Cunning
Eldritch Conduit
3rd Level Spells
Greater Magic Weapon
Dispel Magic (school spell)
Heroism (frequently prepared)
Flame Arrow (frequently prepared)
Haste
Keen edge
Protection from Energy
Monstrous Physique 1 (frequently prepared)
Fly
Tiny Hut (testing for Total Concealment benefits)
Blast Barrier
Magic Circle Against Evil
4th Level Spells
Stoneskin
Enervation
Named Bullet (frequently prepared)
Emergency Force Sphere (frequently prepared)
Dimension Door
Wandering Star Motes(school spell)
Combat Prep:
Day Start: Uses Ring of Invisibility (Constant). Casts False Life and Darkvision.
Entering Area: Casts Heroism, See Invisibility, and Flame Arrow (90 min.) Mage Armor + Heighten Awareness wand.
Prepared Combat:Casts Contingent Action or Anticipate Peril, then Gravity Bow, then Abundant Ammunition wand.
Contingency: When an ally engages an enemy uses a wand of True Strike, this inserts him to the new initiative count and he attacks.