
Alric Rahl |
Ok Alot of people have been complaining about Dual Identity and I get where they are coming from.
As-is the Dual Identity is pretty lackluster. It seems like it should just be a part of the write up on the class instead of a class feature as it adds no bonuses, no penalties, and the only redeeming factor about it is the short paragraph about scrying.
Now right below Dual identity is an ability called Social Grace, where it says that if anyone suspects you as being other than your social identity you make a Disguise check at +20. Well why not just make that as part of Dual Identity instead.
Instead of saying we have 2 persona's, just make it so that if a player wants to take this class and WANTS to play 2 persona's they can.
Ok sorry im trying to form my idea into words...
Basically, merge Dual Identity and Social Grace and say "You can adopt a second persona with a 1 step Alignment change. Should anybody suspect that you are someone other than this second Persona, make a Disguise check with a +20. However reduce this bonus by 5 (or something) for anything out of the ordinary for the Persona you have created, subject to GM discretion. It takes 5 minutes to change into this second persona, however you may don this persona hastily, if you do you reduce the Disguise bonus by 5.
Hopefully you all get the gist of what im saying.
So of course you will have to go into detail with your GM about both of your Persona's. and as an example;
You and the Other PC's are at a fancy dinner, a waiter is approaching with a tray of drinks, unfortunately the rug is sticking up a bit and he catches his foot on the end causing him to trip, drinks come flying at you and the PC's, make a reflex save.
Now a smart player who is thinking in terms of his social persona will say he doesnt want to make the reflex save, that he takes the drink full on. However if the player makes the reflex and succeeds, this may be an indication to NPC's or the like that he is not who he is appearing to be. i.e. the GM tells him now he has to make a disguise check with a +15 instead of the normal +20 because his amazing reflexes made the BBEG suspicious of him.
So a character who hastily donned his second persona and made the BBEG suspicious gets to make a Disguise with only a +10.
Now this means that any BBEG or NPC for that matter can roll a Sense Motive/Perception? vs. the disguise of the PC, which could result in the GM rolling countless times. but with a +20 it is unlikely they will even have an inkling of thinking the PC is someone else. at least there is a risk with the negatives for the PC acting... ahem pardon the pun.... "Out of Character".