Retraining how does it work?


Rules Questions


I've heard some conflicting info and was wondering how it works.


Well, basically...

There is no basically. By rules according to paizo, you can find the information via this link. However, these rules are a bit limiting sometimes, especially in a campaign that doesn't give you much free time.

As retraining is in itself an optional rule, talk to your DM regardless. Sometimes he'll just let you say "oh you haven't had this for long, go ahead and change it" or "It hasn't affected the RP, so I don't mind you tweaking that."

Sczarni

FallzQuick wrote:
I've heard some conflicting info and was wondering how it works.

Can you tell us what you found to be conflicting?


Most GM's will allow at least 1 free rebuild in the first month or so but after that, it'll require some negotiation or the downtime rules.

Since it's a pretty broad subject, I'll echo Nefreet in asking for a more specific question. Do you have a character that you want to make adjustments to? If so, do tell and we'll see if we can help. =]


Is this for a home game or Pathfinder Society?


Home Game, I'm the GM. I told them I want to use close to PFS rules as possible, but if they want to do something out of PFS legal they should ask me and we can work something out.
One of my players discovered the Inspired Blade archetype and currently has Weapon finesse and weapon focus rapier and wants to retrain those then take his next level in Inspired Blade, and retrain the above feats. I'm fine with that, I'm just not sure how much time and money ect it should take officially for pathfinder, then pfs, then if those don't seem reasonable he and I might be able to make something work out.


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It is a home game, so you have a lot of flexibility.

It sounds like the character may have been created before the ACG came out.

In any case, have him meet an Inspired Blade NPC and work with him.

By the rules, retraining a feat costs 5 days with a character that has the feat you want. Cost is 10 x level x number of days = 50 x level. Total of 100gp x level and 10 days.

Retraining a level to a different class depends on the starting class. If there is training synergy, it only takes 5 days. If there is no synergy, it takes 7 days.

Personally, as GM assuming this really fit his character concept I would do a training montage and give a discount. Meet up with an Inspired Blade, who is impressed with how far the character go on their own without proper training. Trains him in a level of Inspired Blade.

I would probably only have the whole thing take 5 days (at normal cost) and allow him to swap the feats for other combat feats. If they wanted to swap the feats for something non-combat it would be different.

Make sure the character really wants to swap out the Finesse though -- Swashbuckler's finesse doesn't work with all weapons.

Sczarni

FallzQuick wrote:
I told them I want to use close to PFS rules as possible, but if they want to do something out of PFS legal they should ask me and we can work something out.

PFS only differs from the standard Ultimate Campaign rules in 2 areas.

The first is an added Prestige cost. PFS requires an expenditure of Prestige Points equal to the total number of days spent retraining. This limits the amount of retraining a PFS character can do.

The second is a "1st level rebuild". Any time before playing a game above first level you can change virtually anything about your character, even things that Ultimate Campaign doesn't cover like Race and character Traits.

It sounds from your posts that you won't have to worry about either of those circumstances, so just go by the rules found in Ultimate Campaign.


Well I'd suggest skipping the PFS rules for retraining as that involves spending prestige points per day.

Basically for retraining, it costs gp equal to 10 x current level x the number of days required to retrain. For your players feats, that would be 5 days per feat. The old feat can't be one you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability. It's better/cheaper to retrain out stuff in earlier levels if possible.

The Ultimate Campaign retraining feats has a special ruling (as per the FAQ) that when they do the pay for retraining thing, the new feat could be one that they qualify for at that current level. For example, a level 6 barbarian can retrain out his level 1 feat (e.g., Toughness) and pick up Vital Strike since his BAB is now a 6.

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However, since you're the GM, you could make your life easier and say that anytime a class automatically grants feats (like the Inspired Blade with Weapon Focus/Weapon Finesse, or the Lore Warden with Combat Expertise) and one already had those feats from their regular feat slot choices (the ones you get every odd level), you can swap out the previous feats for something they would have qualified for at those specific levels.


Thanks for the insight, this should help us greatly!

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