Sneak Attack and Sunder


Rules Questions


A Half-Orc Rogue uses Cleave to Sunder two targets. This Rogue has Surprise Follow-Through.

Surprise Follow-Through (Combat) wrote:

When striking one opponent, you catch its ally off guard.

Prerequisites: Str 13, Cleave, Power Attack, base attack bonus +1.
Benefit: When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you.

Does Sneak Attack damage get added to the second Sunder?

#1
An attended object uses the creature's Dexterity modifier, which is denied by Surprise Follow-Through.

Surprise Follow-Through (Combat) wrote:

When striking one opponent, you catch its ally off guard.

Prerequisites: Str 13, Cleave, Power Attack, base attack bonus +1.
Benefit: When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you.
Magic Item Descriptions wrote:
The following descriptions include notes on activation, random generation, and other material. The AC, hardness, hit points, and break DC are given for typical examples of some magic items. The AC assumes that the item is unattended and includes a –5 penalty for the item's effective Dexterity of 0. If a creature holds the item, use the creature's Dexterity modifier in place of the –5 penalty.

#2

An object, like an Aeon, is immune to Critical Hits yet still vulnerable to Precision Damage. Compare an Aeon to an Elemental, then both to objects.
Oddly, the spell Animate Objects converts a thing immune to Critical Hits into a creature that now is subject to them, as a Construct.
Smashing an Object wrote:
Immunities: Objects are immune to nonlethal damage and to critical hits.
Aeon Subtype wrote:

Aeons are a race of neutral outsiders who roam the planes maintaining the balance of reality. Aeons possess the following traits.

Immunity to cold, poison, and critical hits.
Resistance to electricity 10 and fire 10.

Elemental Subtype wrote:

An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.

Immunity to bleed, paralysis, poison, sleep effects, and stunning.
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
Elementals do not breathe, eat, or sleep.

#3

As to the "pick out a vital spot" requirement of a Sneak Attack; that requirement seems a matter of being able to view or perceive, whereas the lack of a vital spot is handled in specified immunities. Objects have no immunity to Precision Damage.

I can see the fluff of using Feint to have the opponent commit momentum in a direction that is favorable for your Sunder, or using this feat to catch the shield rim of the next guy when he's turning a direction favorable to the Sunder.

The second guy eats a Sunder, yes?


Abrisene wrote:
Magic Item Descriptions wrote:
The following descriptions include notes on activation, random generation, and other material. The AC, hardness, hit points, and break DC are given for typical examples of some magic items. The AC assumes that the item is unattended and includes a –5 penalty for the item's effective Dexterity of 0. If a creature holds the item, use the creature's Dexterity modifier in place of the –5 penalty.

First off, it's a bit of a stretch to go from "use the creature's Dexterity modifier in place of the –5 penalty" to "also denied dex because the creature is"

RAW, you use a "lower" modifier for as long as the creature is denied dex, but expect table variation as to whether that counts toward the object.

I found this post to be reasonably insightful toward the subject.

I disagree with his second point, as SA only lists "attack" as the criterion, which sunder is.
But from a rules consistency standpoint, #3 is key, either objects should always also take SA damage while unattended, or never take SA damage at all.

Also, if you look a post above in that thread, you'll see that there's a feat to apply partial SA damage to objects, which is indicative that it's unintended to do so normally.

Otherwise, I agree that there is nothing expressly in the rules prohibiting this, and a few parts that extrapolate to support it.


This kind of thing has been asked many times before.

Here's my take on it.

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