Where It All Began: Dragoncat's Rise of the Runelords (Inactive)

Game Master Dragoncat

Current Date: Starday, 4th of Neth, 4710 AR

Current Chapter: The Skinsaw Murders

Current Map

Foxglove Manor


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HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Hmm. Not an auspicious start...


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

This sunday, one of my aunts passed away. As they plan on having visitation on one day and the funeral on the other, with travel included I will likely not be on much if at all for the next day or three.

If you need to Bot Ekan, feel free


Really sorry to hear that.

Take your time--we'll still be here when you come back. :(


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Sorry to hear it, Ekan.


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Sorry to hear it, man.


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

Sorry for your loss, Ekan. Take your time.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

Can I recast that spell I failed to cast, or have I lost the spell slot with the failure? I forget how that works.


I think that if you fail to cast a spell, it's used up for the day...


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Just an FYI, Conner is down to half his HP, one more round like that might finish him. Dang cat is lucky.


Could you please update your profile to reflect that? It'd make things easier for me to keep track of.


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4
Conner of Cambent wrote:
Just an FYI, Conner is down to half his HP, one more round like that might finish him. Dang cat is lucky.

Did you add the 5 HP from this post?

And there are 5 more HP coming up in my next post, which I'm writing now! ;)

GM_Runecat wrote:
Could you please update your profile to reflect that? It'd make things easier for me to keep track of.

And it's easier for me, 'cause then I know who to heal :)


This is going out to all the games I'm involved in. I'll be unavailable from October 30th to November 1st, as I'm going to a local convention and I'll only have my phone for Internet access. I'll try to keep up to date with my campaigns, but for those games I'm playing in--please feel free to bot me to move things along if it comes to that.

For the campaigns I'm currently GMing--I'll be back as soon as I can on November 1st to move us along. :)


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

I did add the HP, yes. Thank you, by the way.


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4
Conner of Cambent wrote:
I did add the HP, yes. Thank you, by the way.

So with my last post you're at full HP, correct?


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Close enough, thanks.

Okay, before I post, should I try to kill the goblin, or wear down the cat? I don't think I can kill the beastie in one round, BUT, I can shield off the gobbo and neutralize him while I kill the kitty.


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

Welcome back, Ekan! :)

You're by the way at 23/28 HP now. If you could please update that in your stat line you'd make my job as a healer a bit easier! ;)


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4
Conner of Cambent wrote:

Close enough, thanks.

Okay, before I post, should I try to kill the goblin, or wear down the cat? I don't think I can kill the beastie in one round, BUT, I can shield off the gobbo and neutralize him while I kill the kitty.

If you could kill the goblin now, I'd say go for it.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

I agree, try to take out the goblin. If they have a leader in this fight, it's him.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)
Evelyn Grimley wrote:

Welcome back, Ekan! :)

You're by the way at 23/28 HP now. If you could please update that in your stat line you'd make my job as a healer a bit easier! ;)

Will do. Sorry about not being more vigilant there


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Goblin it is.


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

WOW. Hard to roll better than that.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

O cruel dice! Why do you betray me so?!


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

It's starting to look like Eostre's bark is worse than her bite. She's had better luck with Intimidate checks than she has with spellcasting.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

And what a bark it is! I didn't realize you had a +10 to Intimidate, that's a fun little twist.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9
Nicat Brightluck wrote:
And what a bark it is! I didn't realize you had a +10 to Intimidate, that's a fun little twist.

Bruising Intellect, baby!


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

Rolling for attacking the goblin dogs. I'll roll by charge until the damage adds up to 36, 9 HP times 4 goblin dogs.

Charge 1: 3d6 ⇒ (3, 2, 5) = 10
Charge 2: 3d6 ⇒ (4, 5, 1) = 10
Charge 3: 3d6 ⇒ (1, 3, 5) = 9
Charge 4: 3d6 ⇒ (3, 5, 6) = 14

EDIT: Looks like it just took one zap each for them, along with the charge I wasted in the last fight when I was entangled. So I believe that's a grand total of 5 charges spent?


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Starting tuesday until either Friday or Saturday, I will have limited computer access (And possibly not any at all) where I'm going so if you need to Bot Ekan during that time, go for it.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

Do we wake the sleeping beast?


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

I see the sense in moving on, but I'm something of a completionist when it comes to dungeons, and I can see that big black area on the map...

Plus, treasure = good. And boldly exploring is what we're all about!

But I will abandon these random thoughts before they get misconstrued as an actual argument, and go along with the gang if the general view is we keep on moving. But I would like to come back this way.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

It is a solid argument, in my opinion, I'm a completionist too, which was why I was kinda miffed at the Glassworks burning down. I was sure we'd missed the loot in it.

Besides, we don't want this bunyip blocking our exit if we need to beat a hasty retreat...


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

It'll still be there when we're done with the goblins.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

That's what I'm saying. What if it's awake when we emerge? It might prevent us from escaping...


F Human Oracle/6 (HP 63/63 | AC:20 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+8 | Init:+3 | Perc:+5 | Speed:20)
Spells/Abilities:
Channel: 5/5 | Lv1: 6/7 | Lv2: 6/6 | Lv3: 4/4

It's best to clear all possibly necessary escape routes that are filled with gold, just in case.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Seemed we had enough people in favor of it, Nicat decided that was close enough to unanimous for his purposes. Especially because Eostre agreed with him!


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

You're a bad influence on her. :P


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Aaaand my laptop is working again.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

I'm starting to imagine Nicat as almost like a mini-Papyrus!


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Is that a reference to this character? Not familiar with him or his game, but it appears he likes to make spaghetti - Nicat can work on that.


just as long as i don't have to type posts like this, i'll allow it. :)


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

Eostre's going to fall to her doom isn't she? :(


Well, Nicat made it across fine...


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Well, Runecat said "western watchtower," so now I can't help but expect dragons.


Really? I thought I said 'Eastern watchtower'...


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9
GM_Runecat wrote:
Well, Nicat made it across fine...

Nicat's not as fat as Eostre, though.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

I think I'd be more worried about the fellow with the armor


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HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

If Conner drowns he will haunt you all. "Woooooooo, I am a ghooooooost, you should have built balliiiiiiiista, WOOOOOOOOOOOO!"


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

I sense this is going to be a running gag...


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Eostre - cross the bridge, eh?


That's who I was waiting on, yes.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

I thought I was crossing the bridge?

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