So, Unchained or regular Rogue for Intimidate build?


Advice


Normal Rogue has access to Scout+Rake/Thug

Rake is basically just a stronger version of the Enforcer feat in exchange for damage while Thug gives the Rogue the ability to Frighten and Sicken. In addition a Normal Rogue is more likely to be a Strength Rogue meaning they can buff their Intimidate with their Strength and Charisma.

However, the Unchained rogue automatically gets Dex to damage, has access to the absolutely NASTY effects of Rogue's Edge Intimidate which include effects like Panicked and COWERING. In addition they have access to Debilitating Injury which is brutally strong.

Basically, normal Rogues kind of suck but have Archetypes while the Unchained Rogue is really cool but I'm not sure if GMs will accept Archetypes like Thug or Rake because the Unchained Rogue no longer has Trap Sense and instead has Danger Sense.

Thoughts?

Naturally the goal behind this is to take advantage of the Sap Adept/Master/Intimidate Rogue build of old.


Danger Sense states explicitly in Pathfinder Unchained that it counts as Trap Sense for archetypes and abilities, so you can use any standard rogue archetype with the unchained version.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
ShroudedInLight wrote:


Basically, normal Rogues kind of suck but have Archetypes while the Unchained Rogue is really cool but I'm not sure if GMs will accept Archetypes like Thug or Rake because the Unchained Rogue no longer has Trap Sense and instead has Danger Sense.

Thoughts?

It is right in the rules that Danger Sense can be treated as Trap Sense.

Danger Sense, Pathfinder Unchained pg. 22 wrote:
This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense.

Why would a GM allow the Pathfinder Unchained Rogue but not allow this rule?

Liberty's Edge

Danger Sense counts as trap sense.

Trap Sense wrote:
At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (from another class).

So Unchained Rogue, 110%.

Edit: Super Ninja'd


Huh, handy. I guess I skimmed over that bit while reading d20, thanks everyone.

Grand Lodge

Yeah, Scout+Rake/Thug Unchained Rogue.

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