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So Acrobatics says this
cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes.
So what are some ways I can make use of Acrobatics to get around foes while wearing medium armor?
So off-hand I can think of of mithral make it count as light and freedom of movement.
Specifically, the character in question is a 9th level bloodrager with pretty poor charisma and no ranks in UMD. I'd like to know what I can do for this guy to make use of Acrobatics, but other ways to make it useful regardless of this specific guy is good, too.

Protoman |

Fighter's armor training at 3rd level (or whatever else class that gets armor training that can reduce speed penalty).
Cavalier Emissary archetype can ignore medium armor speed penalty at level 1.
If you already got 9th level bloodrager and don't already got magic armor, mithral medium armor seems like a best idea unless you don't multiclassing.

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I don't think FoM would work there.
It is normal to be slowed down while wearing medium or heavy armor, just as it is normal to be slowed down while crawling. I do not think FoM would give a standard human a move of 30' while doing either.
And that's why I almost didn't include it. Because as written it would. But it doesn't seem like it should.
The idea is to get Rhino Hide and then acrobatics back 10' and ready a charge (via rhino charge) while pouncing (greater beast totem). Rhino Hide is medium leather so can't be made of mithral.

DeathlessOne |

Rhino Hide is medium leather so can't be made of mithral.
Darkleaf cloth is pretty much mithril for cloth, leather and hide armors, except it doesn't have the same language about counting as a lighter armor for movement. Both say they weigh half as much as a normal item.
Its a common house rule of mine to treat the two identically in this regard. I even go as far as allowing one handed weapons made of mithril to be usable with weapon finesse.