Help making a half-succubus with the ARG


Advice


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Hi

I'm trying to build a half-succubus character for an upcoming game, using the ARG rules. I'm not 100% positive yet on how many RP I have to play with, but assume either 10 or 20.

Class is going to be an Enchantress, so a Bard or Sorceress or something along those lines. Spellcaster definitely.

This is mostly to gather options for abilities, feats etc. that are fitting to the idea. Not necessarily make the full race yet. Though if you want to, I won't stop you of course.

For quick reference, full Succubus is here

The Abilities should either mimic those of a Succubus or be somehow related to one they have. They can be the same power level but should not be stronger.
Here's a few ideas I've been tossing around in my head for abilities to use:

  • Limited Shapechange: Unlike the Succubus who can change into anyone, this one would have a fixed form she’d change to. So she could switch between “demon form” or “human form”, but it would be the same human every time. That would be the "lesser change shape" option. But it's not available to Outsiders, so my GM would have to allow it, or the character is a Monstrous Humanoid instead. I can live with that if necessary.
  • Wings: Either for actual flight mode (30 ft. clumsy or poor – nothing fancy it’s mostly for fluff), or simply vestigial/gliding wings. Would only be available in “demon form” (ARG: Flight or Gliding/verstigial wings - depends how much RP are allowed)
  • Tail: Fairly obvious. Most likely Prehensile, not the slapping tail. Only in “Demon form”
  • Seduction/Temptation: This is what a Succubus does. (ARG options: This is where I'm not sure on. Bonus to Cha obviously. Seducer most likely. Maybe Object of Desire as well. Something that gives me bonus to Bluff or Diplomacy, like Silver Tongue. Any other ideas to do this?)
  • Energy draining kiss: Another thing that’s pretty iconic for Succubi, though the full version is clearly way too overpowered for PCs. So here’s my idea. Basically a normal Bite Attack, following all the normal rules for it, like requiring an attack roll, damage dice etc. But instead of physical damage it does Negative Energy damage and does not add Str into the mix? This would clearly require the GM to make a houserule. Alternatively just a normal bite attack, that's called a Kiss. (I'm a spellcaster, so honestly how often am I going to bite people anyway?)

So, what do you think? Any ideas on other abilities that would make sense and I could use?


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So I guess the important question here is, what's the other half? In theory both halves should contribute something. With pictures, if at all possible. ;)

Anyway, from there you need to decide what you want. You have a pretty clear list, most of which you can get as a tiefling. You know, now that I look at it have you considered just tacking a little extra on to a tiefling? Vestigial wings, the tail, and there's already a precedent (the alternate heritages) for different ability scores and spell-like abilities.

So take a tiefling, change the stat spread to your "succubus" one, replace the spell-like ability (Charm Person 2/day? Alter Self?), take the tail, take the wings, and replace fiendish resistance with something of equal value. Limited shapechange (if you picked Charm Person) or Silver Tongued/Hypnotic Gaze/Nereid Fascination/something seducey (if you picked Alter Self). The energy drain is complicated, you could always look at Elemental Assault and ask if you can take negative energy instead of the usual ones. There's also the SLA thing to take Chill Touch or Inflict Light Wounds. Or if you think of it as more of a debuff, Doom, Cause Fear, or Bane.

Silver Crusade Contributor

Dot. ^_^


I would start with a Tieflin (13 RP)

Rearrange the ability score modifiers. I'd go with -2 Str, +2 Dex, +2 Cha

Take the Vestigial Wings and Prehensile Tail in lieu of Skilled and Fiendish Sorcery.

Swap the Darkness SLA for the Seducer Magic trait (both 2 RP).

Adding Change Shape would add 6 RP.

We end up.....

Alu Fiend
Outsider (native) [3RP]
Medium [0RP]
30' speed [0RP]
Common [0RP]
-2 Str, +2 Dex, +2 Cha [0RP]
Resist Acid, Electricity, Fire 5 [3RP]
Lesser Change Shape [3RP] human form
Prehensile Tail [2RP]
Vestigial Wings [2RP] +2 Fly
Seducer [2RP] +1 Enchantment DCs, if Wis 15+ charm person 1/day

Total 15 RP

For a lower point value, you could have Alter Self SLA 1/day for only 1 RP instead of Lesser Change Shape. Maybe specify that you always take the same human form when using this SLA.

Total 13 RP

EDIT: Lesser Change Shape cost. Oops.


Lesser Change Shape is 3 RP, not 6.

I was looking at something like:

3 RP: Outsider (native)
2 RP: Seducer
4 RP: Flight
3 RP: Fiendish Resistance
3 RP: Change Shape, Lesser
3 RP: Silver Tongued
1 RP: Bite

19 RP total

Mix and match as you like. I must say, I am a bit shocked that a fly speed is only considered 4 RP.


Thank you.

Yes, obviously I need two halves to make a whole creature. I figured the other half to be a human, so the human's contribution was mostly to lowering the stats towards the average, and soften most of the abilities somehow

Yes, I started with a tiefling as base creature, but since I ended up switching pretty much everything out anyway, I figured I could just start from scratch too.

4 RP for Flight is only 30 ft and Clumsy maneuverability (which is a -8 on FLy checks). So you probably don't want to try using it in anything but perfect weather, and maybe not in combat. Even the DC 10 check to avoid falling after getting damaged can be trouble.

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