Is a Paladin who Worships Desna Legal in PFS?


Pathfinder Society


1 person marked this as FAQ candidate.

To explain the rather odd choice of a LG character choosing to worship a CG deity, I do want to give a brief summary of the character's background. The character is a halfling paladin who grew up in a typical sheltered halfling community. Ever since she was little, she shared her father's fascination with the stars. When she heard of Desna in one of her grandfather's myths, she related heavily to Desna's representation of travel, exploration, and generally wanting to learn more about the world. As a halfling, she also very much respected Desna's luck.

As the halfling began her travels in her early adulthood, she began to see that all was not well with the world, and was greatly disturbed by the evil that came from some of the inhabitants of Golarian. Her choice to become a paladin was a result of her witnessing these acts. Despite knowing that she will need to sacrifice some of her own chaotic freedom to bring peace to the land in which she traveles, she still wishes that one day she will be able to live in a land where freedom won't be abused.

Hence, her wanting to continue worshiping Desna.

So, with this backstory in place, I am still left to make sure that it is legal for a paladin to follow a CG deity in PFS play. I was confused by some of the other postings that I've seen on the subject, and am hoping for a clear answer. I understand that certain classes must be within one step of their worshiped deity, but does this rule apply to paladins as well?

Silver Crusade 3/5

Yes, that rule applies to Paladins as well. Sorry.

Suggestion: play a warpriest of Desna instead. You can be CG, CN, or NG.

Better: play a Champion of the Faith warpriest of Desna.

1/5

You must be within one alignment step to worship a deity.


Ahh, thank you for clearing that up.

Back to the drawing board!


Jessex wrote:
You must be within one alignment step to worship a deity.

{citation needed}

Sczarni 5/5 5/55/5 ***

quibblemuch wrote:
Jessex wrote:
You must be within one alignment step to worship a deity.
{citation needed}

Page 10 of the Guide.

Sczarni 5/5 5/55/5 ***

Err, rather, you must be within one alignment step to gain mechanical benefits from a deity, but Golarion has a pantheon, and everyone is welcome to be Pantheistic.


Nefreet wrote:
Err, rather, you must be within one alignment step to gain mechanical benefits from a deity, but Golarion has a pantheon, and everyone is welcome to be Pantheistic.

Thank you. Subtle difference, but yes, in the case of a paladin it would be relevant.

*Edit* Btw, I don't know when this was added to the guide, but it wasn't in the copy I have (from quite a while ago). So worth getting the latest version.

1/5

3 people marked this as a favorite.

Allowing two steps would be a neat trait.

Perhaps call it something like "Blind Faith" or "Divine Hypocrisy", with a description along the lines of "Your profound faith in the divine allows you to overlook their moral shortcomings." Taking it grants the ability to worship a deity that is up to two steps away from yours instead of the typical one step.

It could be argued that the deity involved would allow it as it is an opportunity to influence an individual outside of their standard alignment scope (and deities love them some influence).

Just a thought for fun.

Silver Crusade 3/5

quibblemuch wrote:
Jessex wrote:
You must be within one alignment step to worship a deity.
{citation needed}
Guide to Pathfinder Society Organized Play, p. 10 wrote:
Religion: Characters can elect to worship any deity listed in a table of gods in the Core Rulebook, The Inner Sea World Guide, Pathfinder Campaign Setting: Gods and Magic, or any other source listed as an official Additional Resource. Characters may elect to worship an evil god, but must always be within one alignment step of their chosen deity. For clerics, this is an especially important choice, since the deity’s alignment determines whether the cleric channels positive or negative energy, a decision with significant tactical implications for the cleric and her allies. Clerics, inquisitors, paladins, cavaliers of the order of the star, and samurai of the order of the star must choose a deity as all classes in Golarion that receive spells and abilities from a specific divine source receive their powers from a deity. Druids, oracles, and rangers are the exception to this rule. The list is not exhaustive, and divine spellcasters of any future classes whose sources are added as additional resources will be required to choose a deity unless otherwise specified. Otherwise, characters who do not receive powers from a divine source may choose to be atheists or to have no deity at all.


Tabletop Giant wrote:

Allowing two steps would be a neat trait.

Perhaps call it something like "Blind Faith" or "Divine Hypocrisy", with a description along the lines of "Your profound faith in the divine allows you to overlook their moral shortcomings." Taking it grants the ability to worship a deity that is up to two steps away from yours instead of the typical one step.

It could be argued that the deity involved would allow it as it is an opportunity to influence an individual outside of their standard alignment scope (and deities love them some influence).

Just a thought for fun.

"Blind Faith" would be a great name for something like this. I'm sure that it could also lead to some interesting interactions/conflicts with other worshipers who are of the deity's alignment. Questions of how a deity's worship is practiced seems like it has great potential for character development.

4/5

Nefreet wrote:
Err, rather, you must be within one alignment step to gain mechanical benefits from a deity, but Golarion has a pantheon, and everyone is welcome to be Pantheistic.

This is true of Pathfinder but PFS does actually seem to enforce the one step alignment rule to all player characters should they elect to worship a god.

Quote:

Characters can elect to worship any deity

listed in a table of gods in the Core Rulebook, The Inner
Sea World Guide, Pathfinder Campaign Setting: Gods and
Magic, or any other source listed as an official Additional
Resource. Characters may elect to worship an evil god,
but must always be within one alignment step of their
chosen deity. For clerics, this is an especially important
choice, since the deity’s alignment determines whether
the cleric channels positive or negative energy, a decision
with significant tactical implications for the cleric and
her allies. Clerics, inquisitors, paladins, cavaliers of the
order of the star, and samurai of the order of the star must
choose a deity as all classes in Golarion that receive spells
and abilities from a specific divine source receive their
powers from a deity. Druids, oracles, and rangers are
the exception to this rule. The list is not exhaustive, and
divine spellcasters of any future classes whose sources are
added as additional resources will be required to choose
a deity unless otherwise specified. Otherwise, characters
who do not receive powers from a divine source may
choose to be atheists or to have no deity at all.

So it seems to me that you could play a atheist paladin but if you choose to play a paladin that worships a god in PFS then it must be a LG, NG or LN god. Seems a bit odd but I can't find anything that would suggest otherwise.

Grand Lodge 5/5

In pfs play, in the guide to oranized, play any class that has divine spells except ranger, druid, hunter (and maybe oracle I can't remember) MUST worship a god.

Grand Lodge 4/5

Quintin Verassi wrote:
In pfs play, in the guide to oranized, play any class that has divine spells except ranger, druid, hunter (and maybe oracle I can't remember) MUST worship a god.

The list that doesn't need a god:

Ranger, Druid, Hunter, Shaman, Oracle.

4/5 **

The Guide is updated at least once a year, and there are often significant changes in it, so it's always worth getting the new version.

4/5

I probably should have properly read the quote that I posted before commenting on it. Paladins do indeed require a god in PFS. Oops.

Sczarni 5/5 5/55/5 ***

But, say a Paladin is trekking across the sea.

It's perfectly acceptable, under Golarion canon, to utter a prayer and make a small offering to Gozreh to ensure safe passage.

Even though the two are more than one alignment step apart.

That's all I meant by my "pantheist" statement earlier.

Grand Lodge

Nefreet wrote:

But, say a Paladin is trekking across the sea.

It's perfectly acceptable, under Golarion canon, to utter a prayer and make a small offering to Gozreh to ensure safe passage.

Even though the two are more than one alignment step apart.

That's all I meant by my "pantheist" statement earlier.

That's not worship, that's acknowledgement. Just as one would invoke Pharasma to insure a soul's safe journey after death.

Grand Lodge 4/5

SunstonePhoenix wrote:
Tabletop Giant wrote:

Allowing two steps would be a neat trait.

Perhaps call it something like "Blind Faith" or "Divine Hypocrisy", with a description along the lines of "Your profound faith in the divine allows you to overlook their moral shortcomings." Taking it grants the ability to worship a deity that is up to two steps away from yours instead of the typical one step.

It could be argued that the deity involved would allow it as it is an opportunity to influence an individual outside of their standard alignment scope (and deities love them some influence).

Just a thought for fun.

"Blind Faith" would be a great name for something like this. I'm sure that it could also lead to some interesting interactions/conflicts with other worshipers who are of the deity's alignment. Questions of how a deity's worship is practiced seems like it has great potential for character development.

Nice idea, but it would open up some combinations that would be a bit... odd.

Asmodean or Pharasmin Paladins, for example.

Sovereign Court 4/5

2 people marked this as a favorite.

My paladin makes offerings to Asmodeus and his followers all the time. He offers them the pointy end of his blade!

Grand Lodge 5/5

I welcome the attempt. Which god makes such a rash person a paladin? I wish to know which organization should recieve the remains.

Liberty's Edge 4/5 5/55/5 **

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quibblemuch wrote:
Nefreet wrote:
Err, rather, you must be within one alignment step to gain mechanical benefits from a deity, but Golarion has a pantheon, and everyone is welcome to be Pantheistic.

Thank you. Subtle difference, but yes, in the case of a paladin it would be relevant.

*Edit* Btw, I don't know when this was added to the guide, but it wasn't in the copy I have (from quite a while ago). So worth getting the latest version.

It has been in the Guide since August 2009, though on different pages. It was only not in the guide for Season 0 (2008).

1/5

kinevon wrote:
SunstonePhoenix wrote:
Tabletop Giant wrote:

Allowing two steps would be a neat trait.

Perhaps call it something like "Blind Faith" or "Divine Hypocrisy", with a description along the lines of "Your profound faith in the divine allows you to overlook their moral shortcomings." Taking it grants the ability to worship a deity that is up to two steps away from yours instead of the typical one step.

It could be argued that the deity involved would allow it as it is an opportunity to influence an individual outside of their standard alignment scope (and deities love them some influence).

Just a thought for fun.

"Blind Faith" would be a great name for something like this. I'm sure that it could also lead to some interesting interactions/conflicts with other worshipers who are of the deity's alignment. Questions of how a deity's worship is practiced seems like it has great potential for character development.

Nice idea, but it would open up some combinations that would be a bit... odd.

Asmodean or Pharasmin Paladins, for example.

I admit that this type of 'odd' always appeals to me; I like quirky things like that. It's also worth mentioning that this sort of trait does have mild precedence (at least in that a trait may influence alignment requirements) in the 'Enlightened Warrior' trait, which allows a monk to be of a different alignment (albeit also limited) than it's class requires.

Grand Lodge 4/5

Tabletop Giant wrote:
kinevon wrote:
SunstonePhoenix wrote:
Tabletop Giant wrote:

Allowing two steps would be a neat trait.

Perhaps call it something like "Blind Faith" or "Divine Hypocrisy", with a description along the lines of "Your profound faith in the divine allows you to overlook their moral shortcomings." Taking it grants the ability to worship a deity that is up to two steps away from yours instead of the typical one step.

It could be argued that the deity involved would allow it as it is an opportunity to influence an individual outside of their standard alignment scope (and deities love them some influence).

Just a thought for fun.

"Blind Faith" would be a great name for something like this. I'm sure that it could also lead to some interesting interactions/conflicts with other worshipers who are of the deity's alignment. Questions of how a deity's worship is practiced seems like it has great potential for character development.

Nice idea, but it would open up some combinations that would be a bit... odd.

Asmodean or Pharasmin Paladins, for example.
I admit that this type of 'odd' always appeals to me; I like quirky things like that. It's also worth mentioning that this sort of trait does have mild precedence (at least in that a trait may influence alignment requirements) in the 'Enlightened Warrior' trait, which allows a monk to be of a different alignment (albeit also limited) than it's class requires.

I would seriously love to see a Paladin archetype similar to Martial Artist, that removes one of the alignment restrictions, if not both of them, from the Paladin class. Of course, there would be trade-offs, but it ought to be interesting, at least.

Scarab Sages

kinevon wrote:


I would seriously love to see a Paladin archetype similar to Martial Artist, that removes one of the alignment restrictions, if not both of them, from the Paladin class. Of course, there would be trade-offs, but it ought to be interesting, at least.

They did this as a PrC. It's called the Hellknight.

Grand Lodge

Imbicatus wrote:
kinevon wrote:


I would seriously love to see a Paladin archetype similar to Martial Artist, that removes one of the alignment restrictions, if not both of them, from the Paladin class. Of course, there would be trade-offs, but it ought to be interesting, at least.
They did this as a PrC. It's called the Hellknight.

And of course, there is the WarPriest.

Grand Lodge 5/5 *

LazarX wrote:
Imbicatus wrote:
kinevon wrote:


I would seriously love to see a Paladin archetype similar to Martial Artist, that removes one of the alignment restrictions, if not both of them, from the Paladin class. Of course, there would be trade-offs, but it ought to be interesting, at least.
They did this as a PrC. It's called the Hellknight.
And of course, there is the WarPriest.

Or Inquisitor.

Liberty's Edge 5/5 5/55/5 ***

I recall a blog describing the Warpriest as the reimagination of what Paladins of different alignments might look like.

I think the Inquisitor's concept was spawned off of the desire for a more combat-focused Cleric.

Although, admittedly, not a huge difference between the two ideas.

Scarab Sages

Due to the spell lists and bane, I feel the inquisitor is closer to a paladin than a warpiest. Especially a Sanctified Slayer or Sacred Huntmaster (if you want the mount).

Liberty's Edge 5/5 5/55/5 ***

Oh, sure, how they feel will vary from person to person.

I was simply saying that's where their design concepts evolved from.

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