Imbicatus
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No. It is a gnome only spell.
Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).
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I would like official clarification on this then. I don't have a personal stake in this, but if that is the case then Racial Heritage is worthless, and it is legal.
Not worthless, just doesn't work with one (admitedly, one BIG) source. It would still let you be an arcane archer or the like.
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Imbicatus
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Imbicatus wrote:I would like official clarification on this then. I don't have a personal stake in this, but if that is the case then Racial Heritage is worthless, and it is legal.Not worthless, just doesn't work with one (admitedly, one BIG) source. It would still let you be an arcane archer or the like.
There is no racial restriction on Arcane Archer in pathfinder.
Anyway, thanks for the link. I have seen some local builds that have used racial heritage, but I'm not sure if they were using material from the ARG or not. It may have just been the APG, but the character may have been illegal.
Personally, If I'm going to play a human, I'm not going to be taking racial heritage to try to take a racial ability from another race.
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They really, really should put a warning label on that feat in the arg. "Probably does not work with the thing you want"
Not really. It's only in PFS that it's an issue because of the PFS house rule about it. Most non-PFS games I've seen / heard of don't really differentiate as much, especially for more "generic" feats.
I know I've used it to get a dip in Spire Defender Magus to get Combat Expertise before the ACG came out for my low-int defensive fighter... who is too dumb to cast spells and often gets a "you do what?!" from other players when I spend my one arcane point :)
-TimD