[Leadership] A question regarding loyalty of Cohorts and Followers


Rules Questions


I would like to ask you, to what degree are my followers loyal to me.

As an example, would it be possible to require some amount of children each year as a sacrifice material?

Given it's not uncommon for people to simply sell their children in third world countries, what would followers think of organized (and paid) breeding effort (I am not cruel to my followers, I am PAYING them. No penalty here.)?

Could I send of my Cohort to have a child and deliver it to me later (I am not killing the Cohort, so I don't see a reason to get penalty to my leadership score)?

As a following question, is it possible to tax my followers, given I provide them with tenure?

(Taxes pay for breeding efforts, breeding efforts pay for favours from Dark Gods.)


It is entirely up to your Dungeon Master.

It's also specific to the situation. I might not penalize your character if the followers we had agreed upon were evil cultists. But then again, evil followers have a natural inclination for disloyalty. >:)


I think the real information needed for this question is what is the alignment of the character in question?

Given how the feat works with your alignment it seriously matters.


I was thinking somewhere along the lines of Lawful Neutral to Lawful Evil. You don't necessarily have to be evil to understand how trade works. Nor do I think, should they betray me just because they are evil, they are supposed to be LOYAL TO ME.


I was worried, I would have to take the Thrallherd prestige class for this from Ultimate Psionics, I am glad non mind-controlled people can do this too.


Like I said, it's entirely up to your Dungeon Master. Good luck.


I think there should be rules, for everything. You have to develop less pressure on your DM that way.


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Mind The Gap wrote:
I think there should be rules, for everything. You have to develop less pressure on your DM that way.

Your DM is the rules for everything. It's right there at rule 0. That is their purpose along with story telling and setting up encounters.

The only games I know of that have rules for EVERYTHING are video games. But their everything is much smaller than most table top RPG's are.


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The DM is the rules for everything, agreed. The rules specifically leave some things like this open because it was the GM to have the ability to say "Oh hell no!".

Which is what I would tell you in my game.

You're evil. Fine. But remember, all these people following you are your loyal friends, but don't think of them as just NPC. In game, they are as real as your character. They have their own life, wants, and needs.

They might be loyal to you, but they probably aren't all that keen on giving up their children to you to kill them. Especially if they don't worship your god and aren't getting benefits from it.

Think about how your best friend would react if you asked them to give you their child so you can kill it? That's about how it should go in the game. Since they're evil, you might be able to convince them to do it for the right benefits. I mean, evil people killing their children for benefits is a trope. And before you ask, no currying your favor isn't a benefit.

It's also probably not possible to tax them.

In fact, the way your suggesting to treat them doesn't really sound like cohorts or followers, but just an exploitable pool of people.


Some notes from Ultimate Campaign on cohorts:

Quote:
A cohort is generally considered a player-controlled companion, and therefore you get to decide how the cohort advances. The GM might step in if you make choices that are inappropriate for the cohort, use the cohort as a mechanism for pushing the boundaries of the game rules, or treat the cohort unfairly. A cohort is a loyal companion and ally to you, and expects you to treat him fairly, generously, without aloofness or cruelty, and without devoting too much attention to other minions such as familiars or animal companions. The cohort's attitude toward you is generally helpful (as if using the Diplomacy skill); he complies with most of your requests without any sort of skill check, except for requests that are against his nature or put him in serious peril.

Cohorts and followers are not mindless chattel that you seem to want to treat them as.


Thanks Claxon, your answer was what I needed.


Now, if you wanted to command your cohort and followers to kidnap/"adopt"/etc any children they can to use for some nefarious purpose....well assuming their evil they'll probably try to do it to the best of their abilities. But they're not going to do anything with a substantial risk to themselves or attempt something clearly beyond their capabilities.

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