
arcanine |

The enchantments that's don't have a +1, +2, ect... Can I put as many as I want on my armor or weapon?
Like: impervious, and glamered for a weapon?
Dose that count as a +2 weapon now?
Or armor
Like: benovolent and poison resistance= +2 armor?
Would that count toward my +1, 2, bonuses?
How many can I get?
Blood hunting, can I just walk up to the table and be like "I have a blood hunting ALL WEAPON!"
Growing and impact. DOSE IT WORK?
This is deadly and just put vital strike builds on the map. Even two weapon fighting can get in on some of this.
THE KLAR!!!!
Best weapon ever. I have read up on this weapon a lot it's a shield and a piercing weapon. Word on the street is you can potentially make it a +10/10 weapon enhancing the shield aspect and the spiked armor part. In my mind this puts thunder and famg builds through the roof in my mind. double klar if I could ever afforded it lol.
What's your favorite new weapon enchantments?
if you haven't looked at the new ones you really need to. On the D20 site in the blue column.

![]() |

1: Any enchantment with a flat GP cost is not a +x equivalent. You must have a +1 enhancement in place before adding it, but other than that it does not add anything. If you have a +1 impervious, glamered weapon it is a +1 weapon. You can add as many of these as you wish.
2: Blood Hunting is extremely weak even if you do take bloodline all. Ask your gm anyway. I wouldn't try it in PFS.
3. Growing and impact does work. Growing is a physical size increase, impact is a virtual size increase.
4: The Klar needs a FAQ of it's own, and I'm not touching that.

Aelryinth RPG Superstar 2012 Top 16 |

1) Imbicatus is exactly correct on all counts. You must still have the +1 minimum, but if the ability is not an equivalent, the sky is the limit.
2) No opinion.
3) Agree with Imbicatus.
4) ANY shield can become a +10/+10 weapon. All Shields are weapons and armor. You don't need a Klar to do this.
I have revised my Uber shield, from a +5 Bashing Spiked Adamantine Shield, +5 Defender, to include Allying so you can give the +5 bonus away to your main weapon when you get Shield Master.
36k for SHield enhancements, 98k for weapon enhancements.
==Aelryinth

dragonhunterq |

4) ANY shield can become a +10/+10 weapon. All Shields are weapons and armor. You don't need a Klar to do this.
I have revised my Uber shield, from a +5 Bashing Spiked Adamantine Shield, +5 Defender, to include Allying so you can give the +5 bonus away to your main weapon when you get Shield Master.
==Aelryinth
Don't you have an issue in that enhancement bonuses don't stack. You have a +5 enhancement bonus on one weapon, allying tries to give it another +5 enhancement bonus you still only have +5.

Ravingdork |

Be sure to look into the Downtime rules in Complete Campaign. They allow you to craft magical items for 1/4 their market price. With the Focused Worker and Focused Overseer feats from Quests and Campaigns (pg. 26), you can craft them for 1/8 their original market price. Even less with the right traits.
That will go a long ways towards allowing you to afford 1, or even 2, +10/+10 shield/weapons.

Aelryinth RPG Superstar 2012 Top 16 |

Aelryinth wrote:Don't you have an issue in that enhancement bonuses don't stack. You have a +5 enhancement bonus on one weapon, allying tries to give it another +5 enhancement bonus you still only have +5.4) ANY shield can become a +10/+10 weapon. All Shields are weapons and armor. You don't need a Klar to do this.
I have revised my Uber shield, from a +5 Bashing Spiked Adamantine Shield, +5 Defender, to include Allying so you can give the +5 bonus away to your main weapon when you get Shield Master.
==Aelryinth
YOu can give the +5 away to a normal weapon if you wish.
So, no, it won't stack PAST +5. It also won't stack past +10 total. But you could totally transfer +4 onto a +1, +9 extras weapon, suppress +4 of abilities you don't need, and go to town if you like.
Being able to make a +3 weapon +5 on desire would also be useful at lower levels.
==Aelryinth

Aelryinth RPG Superstar 2012 Top 16 |

Wouldn't the Uber Shield be a +40 Large Klar with effortless lace, +10 Mithral Shield, +10 Mithral Weapon, +10 Adamantine Shield Spikes, +10 Adamantine Klar Blade, 700,000+ gold? Make it inteligent with a Dracolich's head and you got yourself a villain.
The answer is no.
The Klar is One Weapon, not 3 things.
It's slashing attack is part of the shield. Adding spikes to it modifies the shield, not the spikes. Ergo, adding mithral spikes to an adamantine shield means you have an adamantine spiked shield that punches dr/adamantine, not dr/silver. You may house rule that you can bludgeon bash for adamantine punching, and pierce bash for silver punching, but as it stands, what the shield is made of, not the spikes, determines the DR punching.
so, the klar's blade is enchanted exactly with the rest of the shield. If you want to stick a weapon enchant on it, the whole Klar has that enchantment, spiked or not spiked.
What you're trying to do is enhance the klar's blade and the shield spikes separately from the shield, as if it were a triple weapon. It's not, so that tactic doesn't work.
That said, if you've unlimited money, just start adding enhancements to the thing that have no + requirements. The 5 major resistances will part with 150k gold right there. Prismatic Burst from 3.5 will set you back a cool 30k.
A +10/+10 shield is already 300k and one of the priciest things you can ever hope to max out.
===Aelryinth

Kchaka |

The Klar seems to be a very specific thing whith 2 different types of damage. Given the description, it seems pretty reasonable to intepret one damage as beeing the spiked shield part and the other as the blade, much like a double weapon, and there would be no reason you can't make the blade of some other material, in fact, most likelly the blade will be made of some metal and the shield part can just be an animal skull.
Isn't it also written that you can enchant spefifically the shield spikes? Maybe the enchants won't stack, but I see no reason why not.
Yes, 700k for a shield more than any char should pay, but I thought we were wondering what is the most powerfull shield that can be made. I was thinking more along the lines of "The King's Shield", or something like that. A quest item.
Also, add Maelstrom Shield to the list, since it's just awesome.

Aelryinth RPG Superstar 2012 Top 16 |

No, you NEVER enhance just the spikes. It's not a shield with spikes, it's a Spiked Shield. That's a direct change from armor, where armor with spikes is Armor Spikes, NOT spiked armor. Armor spikes ARE independently enhanced.
The klar is all one item. So the blade of the klar is part of the klar itself. If you are making the klar of adamantine, its assumed you're making ALL of it that way.
My personal feeling is to agree with you and say they could be of different things...after all, the original klar is a wooden spiked shield with a metal blade. But it seems if you upgrade it to steel, it all becomes part of the same thing.
So...undefined weapon. THe basic RAW is that the blade is considered part of the klar, and if the klar is adamantine, its ALL adamantine. Part of this would be precisely to avoid the pricing shenanigans of a cold iron, adamantine, mithral-spiked klar...exactly how much would this cost?
Nope, you just determine what the klar is made of, and it's all made of that, once you get into the metals.
If you want to House rule separate metals, that's fine...but don't look at me for the pricing! There's no ruling of costs for adding off-metal spikes to shields, so it's always been the base shield which determines cost, spikes have always been fixed.
==Aelryinth