| FunViolence |
In my current campaign my eidolon can utilize the effects of the augment summoning feat due to the use of the summon eidolon spell. Which is basically a summon monster spell. The summon neutral feat lets you apply the counter imposed template to monsters from a summon monster spell. Seeing as how augment summoning has been ruled to apply shouldn't summon neutral monster as well?
Kalindlara
Contributor
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From the feat:
You may also summon creatures from the standard summon monster list and apply the counterpoised creature simple template to applicable creatures instead of the celestial or fiendish template.
The bolded portion is the most relevant. The feat doesn't apply the counterpoised template to everything, just those that are normally celestial/fiendish.
Does that make sense? :)
| Joynt Jezebel |
Kalindra is right imho.
However if you look at the wording of-
Harrowed Summoning
Your summoned creatures are empowered by the magic of the harrow.
Prerequisite(s): Harrowed.
Benefit(s): When you cast a conjuration (summoning) spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own. Doing so adds both a somatic component (if the spell does not already have one) and a focus component (the harrow deck) to the spell, but does not increase the spell's casting time.
For the duration of the spell, each summoned creature gains a +4 enhancement bonus to the corresponding ability scores of the drawn card's suits. If both cards are the same suit, each summoned creature gains a +6 bonus to that ability score instead. If either card's alignment is a true match for the summoned creatures' alignment, the duration of the spell is doubled, while drawing an opposite match halves the duration of the spell. If both a true match and an opposite match are drawn, the spell's duration is unchanged.
A creature summoned in this way is distinctly altered by the cards drawn. Its physical appearance reflects the visual elements of the cards. The creature's personality is also influenced by the cards, but not so much as to alter its alignment.
Here the wording is different, as in Augment Summoning [first bolded section]. So it will apply to your Eidelon. However, its the same sort of bonus as Augment Summoning, so they won't stack if they are on the same attribute.
Kalindlara
Contributor
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Fun fact: if your archetype gives you summon nature's ally, these feats will affect a summoned eidolon too. :)
| Joynt Jezebel |
Even more fun fact.
If you can get to level 17 and take Greater Eldrich Heritage, you can get this-
Added Summonings (Su): At 15th level, whenever you summon a creature with the demon subtype or the fiendish template using a summon monster spell, you summon one additional creature of the same kind.
The Abyssal bloodlines level 15 power.
You summon a creature with the demon subtype or the fiendish template using your newly acquired summon monster IX SLA, and this gives you a second. You have Superior Summons and now have a 3rd. Muh huh huh.
You have to be level 17, get the best use of it if you are evil and Greater Eldrich Heritage has no less than 3 feats you need as pre-requisites, but it is very good indeed.
Dafydd
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To be fair on your eldritch heritage suggestion, a half elf (gotta love their FCB) gets the first feat in the chain at 1st level (Skill Focus) and the other 2 feats you need can be useful. Claws and resistances. Yes they are situational, but I have never been upset at having fire resistance, even in small amounts, as it means I can sit safer in the middle of the wizard's fireball, or the alchemist's bomb or ... well you get the idea.
| Joynt Jezebel |
I don't know much about the Sorcerer VMC.
Going deep into Eldritch Heritage it the point. Another route, which I ripped off from Mercurial is to take Primal Bloodline Air. The 2nd power allows all your summoned creatures do an extra 1d6 electricity damage and the 3rd allows you to fly. The legality of this is now questionable however.