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Thank you for the clarification. That helps a lot.


In my current campaign my eidolon can utilize the effects of the augment summoning feat due to the use of the summon eidolon spell. Which is basically a summon monster spell. The summon neutral feat lets you apply the counter imposed template to monsters from a summon monster spell. Seeing as how augment summoning has been ruled to apply shouldn't summon neutral monster as well?


Ok so my party just hit level 13 and crazy shit is happening. I just want to double check my math with people and ensure that everything checks out. And maybe you all will have some ideas to take these crazy stats even further. Our which made a specialty curse that boosted stats instead of hurting them. It is just like the debuff just completely reversed. We could pick a stat to up grade by +6 or add +4 to bab and saves. We got three curses to use. I used on one my summoner and 2 on my eidolon.

Summoner
St 12 Base
Dex 16 Base
Con 23 17+6 Plus 6 item
Int 22 15+7 Specialty item
Wis 13 Base
Cha 33 17+3+7+6 Class bonus plus special item plus invented curse

Eidolon
St 47 14+16++5+6+6 Base+huge+class bonus+ belt of phy per+6 +invented curse +6
Dex 21 14-4+5+6 Base-huge evol+Class bonus+Belt of physical per +6
Con 28 13+8+1+6 Base+huge evol+class bonus+Belt of physical per +6
Int 14 7+7 Specialty Item
Wis 10 Base
Cha 11 Base

His to hit is 10+18+4=32 Base attack bonus+strength mod+invented curse bonus +4 to hit.

Right now I have his attacks like this.

+1 Gargantuan Impact Bastard Sword
He has a bab of 10 so he can get two hits with his sword at
31 on attack due to the bab and the +1 on the weapon and a -2 for holding a size category larger.
The second attack is at 27 due to it being a second weapon attack.
The damage is at 6d8 due to the weapon dealing colossal damage plus strength and a half of 28.

I have three natural attacks
Bite 35 to hit with it considered a secondary attack it takes a -5 but with multi attack it is -2 plus I have an amulet of mighty fists +5 so the math works out 32+5-2=35. Same math applies to claws.

Damage for bite is 4d6. I have bite evol+Im dam bite evol+imp natural attack feat+huge evol.
Unfortunately it is just regular strength instead of strength and 1/2 to damage plus +5 due to it being a secondary attack.
The claws do 1d8 plus half strength plus 5 so 14.
Rend does 1d8 plus 27 because it is an effect not an attack so it does not suffer from secondary penalties. Please look over the math and let me know what you think. Thank you.


Thank you all. That helps tremendously. And you are correct with Leroy as he is he can kill the gunslinger no problem. It just comes down to who goes first as usuaul. If I prebuff it would not be an issue but that is assuming I am prepared if so no problem otherwise he probably gets. Great suggestion on the invisibility and cover ideas. Stone wall would be great cover and hungry pit just makes him have a terrible day. Thought grease would of been pointless but a one is a one.

He does not have see ivisibility but he does have seeking which nullifies displacement. I will just have to be prepared and make my character paranoid. Some type of automatic spell to protect me from bullets or something. I feel better a lot more options then just "who goes first"


Hello. I am currently in the Skull and Shackles campaign and we are at level 12.

I want to point out that our captain is a very lazy gunslinger. Only coming out to do combat. Now that really is not a problem, we give him crap about it and everything else is all in good fun. But constantly points out that we have to do what we are told or he could kill our characters in a single round. His entire character build is around damage. Having a dex based gunslinger with touch AC attacks and a ludicrous initiative he can deal out the punishment. Against the party he would die but one on one I do not think any of us stand a chance, except maybe the barbarian due to her also insane initiative.

My summoner is the support, battlefield control, and part time buffer of the group while my Eidolon Leroy is the tank. I have beafed him up to large and given him some amazing items do to an insanely successful height we pulled off. My question is can a summoner beat a gunslinger. He has the damage to take my summoner down in the first round. On the high end if he hits with all attacks he do upwards of like 350 plus damage in a single round. And given that it is touch AC he cannot miss.

I am not trying to pick a fight. The other player and I get along great but we tend to play our characters all the way. Our pirates are greedy, powerful, prideful bastards and neither will take to much shit from the other. Is there any way for a summoner to beat a gunslinger without dieing in the first round? Can they even compete?


Here is the lists of animals I already own and have trained from my previous purchases and hunts if you will.

2 Dire Tigers
50 Messenger pigeons
1 Elephant
1 Dire Shark
4 Dire Bats
2 Dire Apes
5 Eagles
5 Great Horned Owls
5 Dire wolves
1 Small Cats cheetahs and leopards
10 dolphins
1000 rats
2 Triceratops
1 Trex

Here is the list of animals I am asking for with my $100000 worth of wish. I will include price and you guys can look at it and see what is worth keeping or exchanging. I am already on an island with a lot of dinosaurs waiting to be captured and trained. Mainly triceratops and stegasouraous, that is why there are not any on this list but if there are any dinosaurs or other animals that you would pick please feel free to let me know.

3 Rocs 21000.00
10 Dire Bats 3000.00
100 Falcons 4000.00
10 Giant Chameleon 2250.00
10 dire wolves 3800.00
40 eagles 4000.00
40 dolphins 4200.00
1 Blue Whale 12500.00
1 Great White Whale 12600.00
5 Orca 6750.00
100 Owls 1000.00
10 Dire Tigers 10550.00
2 Giant Anaconda 12600.00
50 Pigs 500.00
12 Cattle 650.00

This all comes to 100000 even. Now remember the island already has a lot of dinosaurs so outside of that please. What ideas do you guys have to improve this list. I love the awakened idea. Has a lot of potential. Gives the animals a whole lot more value and utility so long as they have been treated right. I also realized with this zoo it makes for rampant abuse of spells like magic jar lol. Thanks for the help.


Jurassic park is a great path to consider. The cool thing is the island has a large surplus of Dinosaurs already. Before we even finished I was able to get two Triceratops and a Trex ready to go. And there are dozens more dinosaurs ready for the taking.

Here is the lists of animals I already have from my previous purchases and hunts if you will.

2 Dire Tigers
50 Messenger pigeons
1 Elephant
1 Dire Shark
4 Dire Bats
2 Dire Apes
5 Eagles
5 Great Horned Owls
5 Dire wolves
1 Small Cats cheetahs and leopards
10 dolphins
1000 rats
2 Triceratops
1 Trex

Here is the list of animals I am asking for with my $100000 worth of wish. I will include price and you guys can look at it and see what is worth keeping or exchanging.

3 Rocs 21000.00
10 Dire Bats 3000.00
100 Falcons 4000.00
10 Giant Chameleon 2250.00
10 dire wolves 3800.00
40 eagles 4000.00
40 dolphins 4200.00
1 Blue Whale 12500.00
1 Great White Whale 12600.00
5 Orca 6750.00
100 Owls 1000.00
10 Dire Tigers 10550.00
2 Giant Anaconda 12600.00
50 Pigs 500.00
12 Cattle 650.00

This all comes to 100000 even. Now remember the island already has a lot of dinosaurs so outside of that please. What ideas do you guys have to improve this list. I love the awakened idea. Has a lot of potential. Gives the animals a whole lot more value and utility so long as they have been treated right. I also realized with this zoo it makes for rampant abuse of spells like magic jar lol. Thanks for the help.


Hi I am currently playing in the skull and shackles campaign and we just got done taming the island and completely owning everything. Our DM has told us he plans on letting us go all out so get as crazy as we like. In the spirit of this he gave us each a personal wish and five minor wishes that had to help the zoo.

My personal wish I can now use dominate monster once a day with my rod of animal training and with my other wishes I have a 100000 gold budget to buy animals with and a 25000 gold budget for supplies to build a badass zoo. What animals would you buy. I will take all practical and fun ideas. I have an entire crew retrofitted to help tame them so training is fine and we have many pions to build for us. Let me hear some of your ideas.


And that is where our GM is pretty reasonable to. Hell we can even meta game a little with him to know if we are really breaking the game. It is meant to be fun and a wish should be something to consider heavily but not fear outright I think. Thanks for the input


Now just need to word it properly. Should this be like a summon monster or should I try to get it to be our flagship. That would be amazing.


Perfect thing to wish for. Fits everything perfectly. The summoning, the skull and shackles flavor, pirate atmosphere, powerful in battle and utility but not broken, perfect for my character, and a great use of the wish spell. Thank you this is spot on these statistics are insane even for CR 15.

Herald of the Pirate Queen
CR 15
XP 51,200
CN Colossal outsider (chaotic, extraplanar, water)
Init +3; Senses darkvision 60 ft., tremorsense 60 ft., keen scent; Perception +23

DEFENSE

AC 30, touch 6, flat-footed 30 (+5 deflection, –1 Dex, +24 natural, –8 size)
hp 297 (18d10+198); fast healing 10
Fort +22, Ref +5, Will +13
DR 10/lawful; Resist acid 30, cold 30, electricity 30, fire 10; SR 26

OFFENSE

Speed swim 60 ft.; rush
Melee 3 incorporeal touch +25 (3d6 plus 3d6 electricity and 3d6 fire)
Ranged telekinesis +21 (varies)
Space 40 ft.; Reach 30 ft.
Special Attacks keelhaul, swallow whole (1d10+7 damage, AC 22, 29 hp)
Spell-Like Abilities (CL 18th; concentration +21)

At will—commune with nature, dancing lights, know direction, telekinesis (DC 18)
3/day—charm person (DC 14), cloudkill (DC 18), control winds, invisibility sphere, major image (DC 16, within its reach only), plane shift (DC 18), seeming (DC 18, other creatures only), teleport, water breathing, widened fog cloud
1/day—summon (level 7, 11–20 draugr 100%)

STATISTICS

Str 40, Dex 8, Con 32, Int 9, Wis 15, Cha 17
Base Atk +18; CMB +41; CMD 55
Feats Combat Casting, Combat Reflexes, Disruptive, Greater Overrun, Improved Initiative, Improved Overrun, Power Attack, Spellbreaker, Stand Still
Skills Knowledge (engineering) +11, Knowledge (nature) +11, Knowledge (planes) +11, Perception +23, Sense Motive +14, Survival +23, Swim +44
Languages Common; telepathy 200 ft.
SQ fighter training, no breath

SPECIAL ABILITIES

Fighter Training (Ex)

The herald counts its Hit Dice as fighter levels for the purpose of qualifying for feats and other abilities.

Keelhaul (Ex)

If the herald hits a creature with two or more incorporeal touch attacks in 1 round, it can perform a reposition combat maneuver as a free action without provoking an attack of opportunity. If the herald moves the target into or through a square adjacent to it (including over or under itself ), the target takes 1d6 points of slashing or bludgeoning damage (herald's choice) for every 5 feet of this movement. If this movement results in the target being underwater, the target must hold its breath or begin to drown. Alternatively, if the herald can reposition the target to the center of its space, it can attempt to force the target into its cargo hold and snap the doors shut, holding the target in place as the swallow whole ability. The herald can hold up to four Medium or smaller creatures or one Large creature with this ability.

Rush (Ex)

Once per minute for 1 round, the herald can move at a swim speed of 150 feet, even downward.

Telekinesis (Su)

The herald makes ranged attacks by telekinetically hurling objects or creatures on its deck as weapons. This ability functions as the spell telekinesis (CL 18th). It can use the ability on objects or creatures of up to 375 pounds, dealing 1d6 points of damage per 25 pounds of the hurled object or creature. If the herald attempts to hurl a creature with this ability, that creature can resist the effect with a successful Will save (DC 18). The save DC is Charisma-based.


Yes Yes it would be amazing. We even have a few followers of hers to fits into the mythos quite well.

I will look into that right now.


Now do you mean a parcel of the genies power or a parcel of my eidolons power. I could take a look at genies or other outsiders. Given the versatility of wishing crucial information could be a possibility like an outsider pokedex for all information concerning magical, regular, and alignment based beasties. Save a fortune in skill points for know ledges. Need to consider the campaign to what information would be best to know about our enemies and their goals. Fun having all these options. And remember I have one big wish and then five partial so combining them for some mega wish could work to.

As far as my character and what he wants most. He is a greedy f~~+ who likes playing battle chess with his summons but appreciates the combined strength of his party and what it has brought. So anything bringing him power and his party power is worth it. That still has a lot of options but it generalizes the goal.


Could also try for maybe extra evolution points and the GM even said we could change the estics to our class like he would let me go master summoner if I wanted. We are on a good path with ideas narrowing it down. Thanks Rhorik keep them coming. Wishing is fun when your not being thrown into a Great Wryms horde.


I assume you meant 25th level range or 20th level range for the immortality thing. The death star is more cosmetic I am sure it will be epic but actually our alchemist planned on utilizing the wish to gain his capstone right away and our GM did not seem against it. Although it is only eternal youth not true immortality. As for the limited wish once a day I am sure if I do not horrendously abuse it and set specific parameters it could work yes. Just need to make sure the GM is in a good mood. But yeah that is a great idea. Lots of utility and is not as bad as regular wish. Could also do like once a week or month to really sell it.


Very good point. Super saiyan eidolon I really do like how that sounds. I can already say the eidolon is broken with with his plus 5 amulet of mighty fists and his plus six to strength and con from his belt. That might really break him but I am up for ideas. Love your line of thinking.


Well not entirely but it would have to be done gently. As it is worded the genie only gets wish once a year per person. And the entire idea is we set her free and she is grateful so now she is willing to help. And outside the six wishes per crew member that seems to be as far as the GM will go. I am not complaining but we could probably coax her into staying but we would have to wait another year and enslaving her is out of the question yes.

You had something in mind?


Both promising things to think about. Thanks for the warning greenteagamer a situation I am definetley trying to avoid. Rhorik Hodsvard you raise an interesting point. Because I do not know. the animal path was just some flavor I thought would be fun and I choose a summoner because I wanted to try one. The class is awesome but my character was not kind of maid last minute. I need to think about him a little bit. That helps with context a lot what does he want more than anything. Interesting.

It should be noted that our captain was able to get it so that no negative harm can happen to us or our crew through the wish. Part of his stipulation with the genie is he specifically used his wish to free her under the condition that his crew wishes could not hurt us. Now that said if we try to push our luck to far or intentionally piss our GM off nothing is certain for sure, but he really wants this campaign to go balls to the wall so we are enjoying the ride sort of speak.


Hello fellow RPGers. This is my first post for advice and could really use some help.

It is not a dire situation more of a flavor aspect but one that will have a profound effect on our campaign. I apologize for the length of this post in advance but I feel the added context will help explain the issue.

SPOILER WARNING FOR ANYONE WHO HAS NOT PLAYED SKULL AND SHACKLES CAMPAIGN

I am a level 10 summoner in the Skull and Shackles campaign. We are in the fourth book and just cleared out the head cyclops and gained control of the island. Each of our party has taken a specific role among-st our crew to kind of define our position and establish our flavor. We each have our own ship and crew at this point still following the basis we are our own crew but much more powerful. A similar structure to White beard for you one piece fans, the main crew spit up as commanders on their own ships. So as reward for our epic win we get a wish from a genie we freed.

Our incredibly generous captain and our possibly insane GM has through shenanigans allowed each one of us to get a personal wish for use in the campaign. But it does not stop there. Each of us get one personal wish and our individual crew members that we made characters sheets for get them as well. So we get a personal wish and five more wishes that have to focus on party or crew central goals.

We have an Alchemist engineer who is making the island a death star base.
Our necromancer is getting immortality and changing his character around.
Our captain bit the bullet and used his personal wish to free the genie so we could our wishes.
I have no idea what our barbarian will do.

And here is my dilemma. I have no clue what to wish for. Seems silly but this campaign has been a blast and I really do not want to break it. My summoner focused on a theme of training creatures for our bidding. I have an entire crew around that central theme of either finding and training creatures or buying them. Hell I just got done getting two triceratops and a Trex on the very same island. It is amazing what you can do with a 30 handle animal and a rod of animal training. Given some ridiculous d20 rolls in robbing a shop we already have money and gear well beyond what our level should ever have. So from my role and gear standpoint I have a lot of shit already. I have no idea what to wish for?

I was thinking maybe a magic item that can tame any beast or hell a master ball from Pokemon or even a bad ass zoo to put our enemies to be eaten alive maybe a gladiatorial arena. But I really do not know. I mean a huge wish and them five smaller wishes. Not to mention every time I here people with wish talking about it something terrible happened and to avoid it at all costs. Any suggestions would be appreciated.