2 Character sheets, 1 Player.


Advice


So I came up with an awesome idea for a character to role play but I'm having one issue to think about while creating it. The thing about the character is that it is two separate characters who function as one inseparable duo. The way the two characters function is that one is a large bodied combat based class who focuses on dealing damage and performing more physically based tasks. while the other character is frail and very week, focusing more on magic being based on a caster class. The way the two characters actually interact is more on the level of a symbiotic relationship. The two characters move as one body with the caster riding on the back of the combat character using a special harness to stay mounted on him. What I actually have questions pertaining to are feats that would work well to make these two characters synergies well with one another, as well as classes that would be fun to combine. Any suggestions would be appreciated.


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So, you want to duct tape a sorcerer to a barbarian and rule Bartertown?

Just start with Leadership, make the barbarian a cohort, and load up on teamwork feats.


I thought this was a joke, and you were describing a mounted summoner. Either way, that sounds like the best way.


I have to agree with Beopere. If you looked up the class description of Summoner it's literally that.

Also, who run Barter town?


Yeah, play a summoner.


mjb235 wrote:

I have to agree with Beopere. If you looked up the class description of Summoner it's literally that.

Also, who run Barter town?

http://www.imdb.com/title/tt0089530/


Though you should definitely get combat casting on the little guy.

I could also see reskinning a druid/hunter animal companion for a really dumb brute. But you'd face the same limitations.

Grand Lodge

As a GM if you came to me with this idea I would say no as it stands. From my viewpoint you're essentially wanting to play a character that is awesome at combat and awesome at spell casting while having double the actions of a regular character. I doubt you're intending to be over powering with this fun roleplay concept but that may not be what happens in actual game play and as a GM I would veto the concept.

Maybe this would be a good NPC duo to encounter but I would not let a player be two characters. This highlights some of the flaws with summoners, but it's your best bet for getting it allowed. Or convert the brute into an animal companion (possibly placing the ability score increases into intelligence) that the druid, oracle, ranger, inquisitor, cleric, hunter, etc. rides.


BennActive wrote:

As a GM if you came to me with this idea I would say no as it stands. From my viewpoint you're essentially wanting to play a character that is awesome at combat and awesome at spell casting while having double the actions of a regular character.

You mean like Druids and Summoners?

Silver Crusade

Bran and Hodor?


Yarr, there's a character as you describe in one of James Sutter's books. I forget which one but it's the one set in Kaer Maga. The redemption engine I looked it up. Note it is a pathfinder tale, and not a rules book.


You will end with 1 (one) character with two character sheets, double actions per round, full BAB, full Spellcasting progression, double HP till fully out of combat, and isnt even properly CCed if one part gets debuffed.

While you might have avalid and interesting roleplaying concept, in-combat your "character" will totally outclass every other character in your group by leagues. You are simply playing two characters at once.

If you find another play to be part of the MasterBlaster-setup, go for it.

Alone? No, better leave it.


Not to jump on the bandwagon, but yeah, as a GM I'd veto you all the way back to Bartertown. Unless you're doing it in a fashion that is just reskinning an existing class. Get an animal companion, or a cohort, or a class mount or something.


If you really want to describe this as two people; you'd have to conform to all of the limitations of being one PC.

I'd say; generate the ability scores, with spikes in CERTAIN physical scores, and CERTAIN mentals, then say that each spike belongs to one of the people. They have 10s in the rest, or if you have a lower score, both PCs have that score in that mode.

They act with a single turns worth of actions; so you might have it where one guy hands the other a weapon when a weapon is drawn, and the other guy makes the attack.

You'd follow those patterns for all your actions, and then if every they have to seperate, perhaps you gm would allow you to seperate the ability scores as described above, and allow each of you to act as though staggeredl, likely being traumatized without the other.

They'd share the same pool of hit points, share save effects due to your strong bond, etc, etc. If you could swing all of those, I'd let it slide.


Guys, come on, with all the Barter Town reference.

Can't we just get beyond Thunderdome?

RPG Superstar 2008 Top 32

Summoner is the thing meant for this type of concept.

Druid also works if the 'good at brute tasks' half of the duo can be an animal (ape?).

If it must be a 'character' and not an animal companion or eidolon, then you need to use the Leadership feat and make one or the other a cohort.

You can't simply be 'good at everything', or you're trying to be a Gestalt character for free.


Rynjin wrote:

Guys, come on, with all the Barter Town reference.

Can't we just get beyond Thunderdome?

I agree it's time to get mad and go travel. I say we do it may 15.

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