[Gestalt] BBEG Advice.


Advice


Ok so I wanted to make a running bad guy for my upcoming campaign and I decided on a Mummy, but I wanted him to be rather unique and use some powerful options but I dont want him to be too powerful.

I was going to use the Mummy from 3.5 as the CR 5 Mummy from PF seems rather weak for its CR.
The 3.5 Mummy is here
It has 8d12 HD for the CR of 3

Now I was gonna add the Fey Creature Template as well. I know it can only be applied to a living creature, but it does not say its removed upon death at least as far as I saw.

So with 8 HD I was gonna say he picks up the two Fey abilities of Long Step and Change Shape with the form being a humanoid form to not appear dead.

The class would be Arcanist with the CR going on the other side. So it would be at CR 5//Arcanist 5 for example.

Now I was going to take the 3.0 feat Lost Tradition to change Arcanist from Int to Cha so it synergies with his Exploits DC, and the Mummy and Fey would give a total of +6 to Cha meaning it has a lot of power and a higher DC.

The reason for the mummy is the ability Resistant to Blow, which reduces physical damage by half, before DR which I plan going a bit of Barbarian on the CR side to gain more DR through Invulnerable Rager, this would mean he is dang hard to just beat up. Though Bloodrager gives him the spell protection through Untouchable.

Need advice on what I should do, or if maybe I should cut some of this back because it is shaping up to be a dang powerful bad guy.
20 Point Buy for the creature btw.


For starters that's really not how CR + gestalt work. 3.5 let you literally trade levels for race stuff; Pathfinder has no such provision. And 3.5 priced those things differently (the Half-Dragon template, for example, is a CR 2 and costs three levels).

Before you try to build him mechanically though: what are you trying to do with this guy? Who is he?

If we're throwing a lot of abilities at the wall to see what sticks, that's an option. But bringing him to life will help a lot more.

Would also help to know what he's supposed to fight.


If you're going for the Brendan Frasier movie Mummy type of BBEG, combine this with this.

Tack on sufficient levels of Oracle and the Divine Protection feat.


You know what I must admit that is an inspiration to this guy is the Mummy from that series. Imhotep was his name.

The Worm that Walks and Dread Mummy are very good ideas, I will have to read into them.


I dont Think you need to find all Kind of Strange feats to help you justify your BBEG. Just make him like you want him, give him the powers you Think he need, look at these numbers and modify so he is a proper Challenge for your PC and there you are. If you are the GM you Can costum make what ever you want. They dont need point buy or prestige classe or whatnot to do the stuff.


I like to be sure I can point to a legit process that is all. I understand rule 0 but I also like to be able to write down stuff about the bad guy if I like it and want to use it later. The Worm That Walks is a good bit of fluff, the Dread Mummy may be a bit much. I think I can actually use that Monster Class on the gestalt side, with a bit of trimming.

Slightly Off-Topic, What level do people usually become Worms That Walk, it doesn't have an HD requirement so it seems like an odd template.

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