| notty235 |
Now, I'm running a 3 players campaign. I'm going to create a dungeon for them but I do not sure about the monster in the dungeon.
I want to know what CR of the monster they will able to fight not to difficult.
And what CR of the monster they will have a hard time with it.
The party have a sorcerer, a cavalier, a brawler and a swashbuckler NPC that now injured.
Drone
|
Add their levels together then divide by the number of player characters (if they're all the same level, just use that).
An average fight would be a monster that had a CR equal to that number. There's only three player characters (I never count NPCs since they're usually under-equipped compared to the rest of the party) and CRs are designed for four players so you have to come down a bit.
Without a healer character, fights are even tougher, but I think this is a good measuring tool.
For example, let's say the Average Party Level (APL) is 3. About half the encounters should have a CR 1 lower than that (CR 2) while a boss monster encounter should be 1 or 2 higher (maybe CR 4 or 5). Anything higher than that and you're looking at possible character death(s). Also keep in mind the characters' weaknesses. A CR 3 shadow is tough against 1st-level characters but it's a party-killer if no one has magic weapons, force spells, or the ability to channel positive energy.