| Evilserran |
So we are doing a kingmaker type campaign, homebrew variant. I am toying with a Barbarian (invuln rager) and a Ranger (rage variant). we are using flaws, from 3.5 to include homebrews. I am messing with the ideaof using a spell eating goblin, and my flaw is that i distrust magic so much, that i cannot willingly ever lower my spell resistance. If i go unconcious however, it automatically lowers. I have enough feats/traits etc at level 5 to havee FR/CR5 AR/2 ER/2 DR2/- 78 hp when raging, with guarded life and renewed vigor.
Now my thoughts are, i have a bit of a way to heal myself, plus resistance of some sort to nearly any attack, my AC is 21 when raging. My GM has signed off on all of this. Do you think that flaw is too overpowering? Is it too likely to get me killed? I think it is going to be fun and fun to roleplay every caster as a "witch" that i distrust, even my own spells, i distrust even though i only use longstrider, lol. Thoughts?
| master_marshmallow |
So we are doing a kingmaker type campaign, homebrew variant. I am toying with a Barbarian (invuln rager) and a Ranger (rage variant). we are using flaws, from 3.5 to include homebrews. I am messing with the ideaof using a spell eating goblin, and my flaw is that i distrust magic so much, that i cannot willingly ever lower my spell resistance. If i go unconcious however, it automatically lowers. I have enough feats/traits etc at level 5 to havee FR/CR5 AR/2 ER/2 DR2/- 78 hp when raging, with guarded life and renewed vigor.
Now my thoughts are, i have a bit of a way to heal myself, plus resistance of some sort to nearly any attack, my AC is 21 when raging. My GM has signed off on all of this. Do you think that flaw is too overpowering? Is it too likely to get me killed? I think it is going to be fun and fun to roleplay every caster as a "witch" that i distrust, even my own spells, i distrust even though i only use longstrider, lol. Thoughts?
Superstition Rage Power basically does the same thing.
| Evilserran |
Not really, because the key part here, is that even when not raging, it is in effect. Literally the only time it does not function is when i am unconcious. Which means the old fashioned wand whip out of combat, is going to be highly unlikely to heal me, and quite expensive with my Spell Resistance 16 (11+ HD). Furthermore, that requires saves to be made, those can be failed, this is spell resistance, and a lot less likely to be overcome unless our resident healer grabs spell penetration, which i dont think i have ever actually seen in a pathfinder game. However it is what inspired the "flaw"
| wraithstrike |
Spell resistance is actually a trap option in my opinion so that flaw is not overpowered. If you have a cooperative party you could miss out on a lot of buffs. Remember that if someone cast a healing spell you will resist that also.
Will you also be dodging beneficial touch spells or have you decided to not take it that far.
| Baltoss |
If we are using the premise of a character who is mistrustful of magic, and later awakens to find out magic has been cast on him during his sleep, that is going to generate an intense anxiety of it happening again.
In the character's mind, they would suffer anger, or a panic attack at the premise, and would very likely find it difficult to sleep at all, much less nap, around their 'friends' who keep subjecting them to their anxiety.
| Baltoss |
I'd advise the player to use the Superstitious drawback, to represent the character having a mistrust of magic. The 50% chance is the character fighting off their paranoid/anxiety/anger etc against magic, and allowing it to happen.
If the character is a barbarian w/ the Superstition rage power, the rage would be too high of an emotional state to allow trying to fight off the compulsion to resist.
As for having Spell resistance, I'd suggest the Untouchable Bloodrager instead. This way, everything is Paizo, and synergizes well.
| Evilserran |
The purpose is not only for the fluff, but also trigger a major flaw, which allows two bonus feats to be given. The "major" of this flaw is not getting "half" healing, but NO healing, unless they pop the SR. Perhaps my question was not worded correctly originally, what i am asking is, is this TOO severe to be considered using? IS IT balanced out somewhat enough to be viable with my defenses? In achieving this "flaw" i have received improved unarmed strike and Dragon Style feats. So i guess the main choices are
A. This is dangerous, and fun but not 100% suicidal and the feats balance it.
B. This is too dangerous and the feats do not balance it.
C. The feats are nice and i like the concept but the flaw might be too severe and should be toned down a bit into a minor.
D. I dont even understand why you are getting to feats for this its not that severe.
Insert further options if you think they apply.
| wraithstrike |
Honestly I would have just gone with superstition, and avoided the SR altogether. Forcing the party casters to bypass your SR is dangerous.
Let's say you get dropped to -8, then because you are unconscious your SR drops. They then heal you back to about 10 hit points. Going into a fight with 10 hit points is a bad idea. normally getting another heal(cure spell) would be a good idea, but due to your SR it might be a waste of an action or you might make the save, and only get back up to 15 or 20. That puts you in a good position to eat a full attack and be killed.
You have good AC for a level 5 character, but later on missing buffs will hurt. Right now I think you are at C, but if the game goes long enough it can turn into B or even A.
PS: I don't know how your GM runs games so this may not be as dangerous as I imagine it being.