| OldSmith |
Although I have been gaming for decades I am new to Pathfinder. While playing and running many games in various forms of AD&D I had created a successful (read playable) and not overtly player oriented class. Where in this system do I find the rules for class creation to see if I can modify for this system. I realize there would be no way to use in society play. But still curious to attempt it
Ms. Pleiades
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The Advanced Class Guide has a section providing guidelines for balancing the development of custom base classes, archetypes and prestige classes.
Accessible through the PRD, found here.
| OldSmith |
Well keep in mind when I first created this there was nothing close in a relevant class. The basic concept was a Battle Mage. With a focus weapon - specialized in with added elemental benefits by level. A combat familiar. Fought and hd as per cleric. with minimal spell access gained slowly. The concept was a specialized guard/ errand runner for mages to have on hand and take on planar travel. Be gentle in your assessments this is a very short brief on what is contained on many pages of work
Eltacolibre
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sounds like a magus to me, if you want a special magical sword: Bladebound magus gets an intelligent weapon which gain various powers (you can even attune to a particular energy/element). Only issue with bladebound magus, you can't take a familiar with it.
A regular magus can have a familiar with one of their magus arcana.
Magus have d8 (cleric hd), 3/4 bab (cleric), 6th level spells (less casting than 9th level class).
Dafydd
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Sounds rather similar to the Magus (found in Ultimate Magic)
Arcane pool able to enhance weapon
Arcane pool able to apply elemental properties
Familiar gainable via arcana
Familiar archetype to make it a combatant
BaB and HD same as cleric (3/4 and d8)
Medium progression of spells, and by that I mean they cap at level 6 similar to a bard
Only thing they might have trouble with is actual planar travel tends to be a higher level spell and I am not sure it is on the magus list as is. Course, if it is under 6th level, they can pick it up via broad study arcana anyway.
| CaelibDarkstone |
The magus from Ultimate Magic is the closest I can think of, if you are looking for comparison. It sounds like your class has a very cool distinctive flavor, though, which the Magus doesn't quite match.
If you want to go looking yourself, the majority of Paizo's class rules are available online under the Open Gaming License. For example, the link Ms. Plieades provided. You can search through the Pathfinder Reference Document to see if there is something similar, and that can give you an idea of what rulebooks might be useful.
Even if something similar has been done, I am sure people on the House rules / Homebrew forum would be interested in taking a look at your take on it.
Ms. Pleiades
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Well keep in mind when I first created this there was nothing close in a relevant class. The basic concept was a Battle Mage. With a focus weapon - specialized in with added elemental benefits by level. A combat familiar. Fought and hd as per cleric. with minimal spell access gained slowly. The concept was a specialized guard/ errand runner for mages to have on hand and take on planar travel. Be gentle in your assessments this is a very short brief on what is contained on many pages of work
Sounds like a Kensai Magus with the Familiar arcana.
You'll want Ultimate Magic for the Magus rules, Ultimate Combat for the Kensai archetype and the Familiar Folio for the rules on getting a combat familiar.
| OldSmith |
So I have looked up the Magus and it is close to my original design with some creative roleplay. So one more question is the Magus allowed in Pathfinder society play. As that seems to be my only option to play nowadays or will be when I decide it's worth going to sit in a room with a bunch of strangers
| Mathius |
Magus is bit complicated to play. I do not have guide in front of me but you do need to understand that spell combat and spell strike are independent of each other but can mesh very easily.
Magus is a very powerful NOVA class. In PFS is does quite well but can struggle in games that have 6+ encounters in a day.
The are a blast to play and while the very powerful they tend not have simple I win buttons that can trivialize an encounter. I recommend them highly.