Complicated Case


Advice


Ok so to start off this is a multifaceted advice post. So please read it all before posting in reply.

1. I need help converting my 3.5 Paladin of Freedom Killoren (Lvl 5) to Pathfinder. I don't think I need to do more then change the LG Paladin's Aura of Courage to Aura of Resolve as that seems to be the only change between the two in 3.5. Killoren is an issue with its racial smite ability Aspect of the Destroyer. If I updated it to PF rules it makes it quite the power house.

2. My DM is doing this unique thing adding Gestalt to established characters. He is fluffing this by having us imbued with the essence of previous lives or the souls of other beings, imbuing us with memories, skills, etc of those character's classes. What classes go really well with a Paladin?

We are beginning at level 5 with WBL +2000 Gold.

Now there is a reason for this beyond just those two. I did drop the Paladin of Freedom Killoren once before, due to his power. I rolled REALLY well and even without a race adjustment I was seemingly over powering the party and able to smite as often as I did seemed to be more of an issue at the low levels we were at.
For argument sake lets say I rolled all 18s would this really be such a big issue in PF? I really want to bring back my Killoren for the game ahead.

Is the Killoren playable in PF? Would it be too powerful?


All 18s: You'd rock the low-levels. As you progress it'd be less of an issue. Depends on how the rest of the party rolled, but you wouldn't be all-powerful by any means.

Gestalt: Lots of options. Oracle would probably be the most straightforward, but what are you looking at wanting in terms of casting power, utility powers, martial prowess, armor, etc.? The Paladin's already a flexible class.

Killoren: Eh. The Aspects are good, and for simplicity if my player wanted one I'd consider locking them into one Aspect and making it permanent. Overpowered? Not really no, and they're not particularly advantaged by being Paladins anyway so I'd say go for it.


By Killoren I meant it was powerful because Aspect of the Destroyer allows the Killoren to deal a smiting attack once per hour a day equal to his Charisma modifier. I know thats not all that good even if it is a smite on a creature that is not evil so long as it fits the types. But if I updated it to the same rules as Smite Evil.. that basically doubles if not triples the amount of smites a paladin has in his career. [5 Smites at level 1]

I wanted the paladin to be flexible, capable of adapting to a situation. So Utility powers it would seem, I mean Paladin is pretty good martial wise and has limited casting so advancing casting and adding some utility and skills would not be a bad thing.

Grand Lodge

First, 18 down the board is OP. Unless each of the other players had 3+ 18s, I would ask to reroll 5 of the 18s.

The smites could be powerful, but I doubt they will be overpowered.

For Gesalt, I would go Paladin X// Sorcerer 5/DD X. Making the focus of your spells there as buffs with the occasional blast spell. With 18 down the board, you do not need to dip oracle for CHA to Ref/AC (replacing DEX) or the Noble Scion of War (CHA to INIT, replacing DEX) or the 2 levels of Bard (for Perform Dance to replace Fly and Acrobatics).

That said, if you do reroll and end up with a bad roll, doing the above is not a bad idea. It would allow you to dump DEX and ignore the problems most people get with a dex dump.

It is a toss up IMO whether Bard or Sorcerer is better for utility casting. Bard however wins in the skill department. Again, the 18s however mean you still get 6 per level, bard would give more, but not by many.


Saint Walker wrote:
By Killoren I meant it was powerful because Aspect of the Destroyer allows the Killoren to deal a smiting attack once per hour a day equal to his Charisma modifier. I know thats not all that good even if it is a smite on a creature that is not evil so long as it fits the types. But if I updated it to the same rules as Smite Evil.. that basically doubles if not triples the amount of smites a paladin has in his career. [5 Smites at level 1]

Lots of smites, aye, but... limited in targets, and you're still ultimately doing the same thing as a regular Paladin. You can just do it more often. And that assumes that Smite is updated in line with the Paladin's... which is not necessarily a given. And should not be a given, frankly, unless you dramatically re-write the entire Aspect.

Unless the GM lets you double-Smite or you update half of the Aspect to be in line with the Paladin's while not updating the number of smites accordingly, it's a non-issue.

Saint Walker wrote:
I wanted the paladin to be flexible, capable of adapting to a situation. So Utility powers it would seem, I mean Paladin is pretty good martial wise and has limited casting so advancing casting and adding some utility and skills would not be a bad thing.

Oracle or Sorcerer depending on your armor preferences and arcane vs. divine preferences would be the obvious picks.


When you say the way the aspect is updated. I assume you mean changing it to Paladin-style smite Cha times per day is too much.

I agree straight 18s are powerful, but really if a Wizard has a 18 Int and 10s in all others, he is really fine isn't he? So depending on the party that matters more.


Part of playing gestalt characters is that you have greater staying power than a non-gestalt party. Extra smites could be attained by other means than the path you've got before you; not a big deal, as everyone will end up with extra goodies in the end.

For class suggestions: obviously, any class playing off your Charisma is good and they've been mentioned. Given your stats, any class could potentially work, some more than others. I would also suggest fighter or cleric. Why? You won't get much from the fighter except more feats...and more feats...and oh wait, more feats. Since you seem to be worried about your power, you could optimize even more...or just take a nice variety of useful to useless combat feats as you like.

Why cleric? Maybe you were a holy man in a past life. Now you're a different kind of holy man. Inquisitor would work for this too. Cleric gives you more healing, inquisitor more variety.


Maybe go Bard(maybe even Arcane Duelist to cast bard spells in heavy armor) and focus on support for awhile to let the others characters shine.

Grand Lodge

Saint Walker wrote:
I agree straight 18s are powerful, but really if a Wizard has a 18 Int and 10s in all others, he is really fine isn't he? So depending on the party that matters more.

Well, a wizard with ONLY an 18 in INT and 10 for all others has

10 AC (14 IF he burns a spell for mage armor)
6 HP
+0 Ref
+0 Fort
+2 Will
+0 Melee
+0 Ranged
10 CMD
At best, he has a +4 on any skill (except KN, Linguistics and Spellcraft whis is +8) (Edit: forgot Appraise and Craft are INT based skills)

This is Compared to yours

14 AC (before armor and shield)
14 HP
+4 Ref
+6 Fort
+6 Will
+5 Melee
+5 Ranged
18 CMD
At worst, you have a +5 on any skill, at best a +8

You are much harder to hit, have more then twice the hit points AND can last longer if brought to 0 (not to mention a superior chance to stabilize), better able to resist attacks, better to hit (your +5 will negate most armor and your own defense will make you very hard to deal with, wizard is at best, doing touch attacks might still hit, but will need to worry about the return hit). You also have at least a +1 on most any skill vs him, and the same skill points per level. Oh, and good luck anyone trying to disarm, trip, grapple you. Wizard is far less lucky here.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Complicated Case All Messageboards

Want to post a reply? Sign in.