
![]() ![]() ![]() ![]() ![]() |
Destiny of the Sands requires quite a bit of prep to do right, especially if you and your players are not familiar with the Mythic rules.
Season 5s that are relatively easy to prep, in my opinion:
The Glass River Rescue
The Wardstone Patrol
The Confirmation
Library of the Lion
Day of the Demon
The Stranger Within

![]() ![]() ![]() ![]() ![]() |
I have only played library of the Lion, but from what I saw I'd hesitate to call it "easy to prep". There are two subsystems you have to understand and keep track of which can make GMing quite difficult with not enough preparation beforehand.
One of those "subsystems" is a simple checklist and the other is simple time tracking.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

because we cant promote it enough:
A lot of your prep time can be negated by checking pfsprep.com

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

I found Library of the Lion to be one of the more preppy scenarios actually. You have to track clues and place them in the right rooms, track evidence left by the party, and track time. Meanwhile, to make the scenario work well, you also should do some background reading on Taldor and the Lion Blades, to make the flavor of the scenario work.
Stolen Heir looks fairly simple to me. Make sure to read the scenario thoroughly as well as the discussion thread, but it doesn't need weird minis and the maps are simple and easily drawn.
Wardstone Patrol is a bit tricky. To make the story work you do have to spend some time getting in the head of the main NPC, and you may want to insert some conversation scenes between the combat encounters.

![]() ![]() ![]() ![]() ![]() ![]() |

Destiny of the Sands parts one and two are both pretty easy to prep, part three can be tough to prep for, with the mythic rules and all. Glass River Rescue is another good, easy to prep scenario. The Confirmation was pretty easy to prep when I ran it. I would not recommend Library of the Lion as an easy to prep scenario, it does only take place on a single map, but all the stuff the GM has to track makes it a bit harder to run.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

The Stolen Heir, The Glass River Rescue, The Confirmation, all easy prep.
Destiny of the Sands 1 and 2, pretty simple.
The Wardstone Patrol was also not so difficult, but does require being in someones head for the duration.
The Traitor's Lodge seemed pretty easy to prep for when I think back on it. Just I recommend prepping the 'random' maze ahead of time.
The Merchent's Wake requires making a little check list of some sort. Mainly a list of NPC names, what skills can be used to influence them, maybe a few talking points (requires alot of npc interaction). Other than that it isn't that difficult. Takes place after the Glass River Rescue
Horn of Aroden requires a list of what happens when the players say certain things. Alot of interaction with one very moody npc. The outcome of this scenario varies greatly depending on player/character behavior. People with more experience dealing with young kids are more likely to excel better then others.
Library of the Lion requires a bit more prep as mentioned above. But is a rather enjoyable scenario regardless. If you are the type to highlight a pdf or printout, you will want to use different color highlighters to help keep track of different factors, like I used blue to highlight anything related to stealth. I like to play background music now and then during games and made a special playlist for this scenario using a variety of classical and videogame music that fits in to Taldor's history.