PFS Monk - Help with Buying Gear! 23k Gold to Spend!


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Liberty's Edge

So what the heck should a Monk buy vs Krune? I'm almost certain I'm going to die as we're a 4 man party with a negative channeling Cleric and a no Arcane caster.


Kyoko Hitomu wrote:
I finished the 2nd to the last scenario today and just hit level 11. I'm thinking I really need to boost my saves if I want to survive versus this guy. Maybe a potion of Flying, potion of Greater Heroism, and some items that boost saves? My saves are at 14fort, 14ref, 11will (13will vs mind effect). But I think I'll be needing some higher saves if I want to survive against a Runelord. I've got 29k gold atm.

You have 14/14/11 and think it is bad? I am also level 11 but have 6/16/6. Your saves are OK. At 11th, saves are base 7 or 3. Monks have a base of 7/7/7, meaning you have +7/+7/+4. I only have a base of 3/7/5, with +3/+8/+1, and that is because I have a level of witch.

As indicated before, your AC is low, but blinking and shadow clones took care of that.

Best way to make a save it to be elsewhere. Don't clump up for enemy AoE spells. Don't get flanked/grappled/etc. Do get in the enemy caster's face and cause them to need concentration checks.

For potions, how about Greater Invisibility (Sum 3)? Or Silence to prevent or hamper casting. [Does not work vs. most SLAs.] Stinking Cloud to cause the nauseated condition that you will probably be immune to or save against. Tanglefoot bags to cause entanglement penalties even when they save. Vomit Swarm lets you give the swarm's distraction while being immune yourself, and is still a standard to use. Check out the Bard and Summoner spells for potions, as they often get them at a lower level than others.

/cevah


If this is PFS you can only use the bard or the unchained summoner for spells unavailable on the wizard or cleric lists. Otherwise all potions, scrolls and wands are at the wizard or cleric spell levels in PFS. Note you can buy scrolls of higher than 3rd level so if you have a good umd you can get a scroll of Greater Heroism (and a scroll can have multiple castings). Pearls of power especially 2nd or 3rd level can also be nice items to share with a PFS table especially if you want a caster to buff you.

Liberty's Edge

Cevah wrote:
You have 14/14/11 and think it is bad? I am also level 11 but have 6/16/6. Your saves are OK. At 11th, saves are base 7 or 3. Monks have a base of 7/7/7, meaning you have +7/+7/+4. I only have a base of 3/7/5, with +3/+8/+1, and that is because I have a level of witch. /cevah

My base saves are 7fort, 9reflex, 7will due to being lvl 8 Monk & lvl 3 Ninja. In general those saves would be decent, but vs a Runelord I'm assuming I have a 40-50% chance of success vs his DC's. I could be off some.

I've got a +6 UMD bonus so most spells will need to be pre-fight buffs. I could go with Silence on myself, Protection from Energy (fire & electricity), Magic Circle against Evil, Aid. Grabbing a few tanglefoot bags may be useful but he's a conjuration wizard so he's probably got multiple teleports and dim doors to remove that. I'd probably fail a UMD check on Vomit Swarm but it was a good idea.

Can we think of any other Divine Spells to use via scrolls? If there's some really good ones I could spend 3k on a Wand Key Ring per spell to give it a +10 UMD check boost (+16 UMD total). Thinking of doing that with Breath of Life. I'll have a +2wis headband, 16wis total, so I can UMD scrolls up to 6th level without having to UMD an ability check.


Breath of life scrolls are only good if you stand next to the dead guy when he exhales.
I suggest you get a AMF and boost what ever atributes you havent boosted yet. Just be sure to be in his face from the start and keep your fingers crossed.


Kyoko Hitomu wrote:
Grabbing a few tanglefoot bags may be useful but he's a conjuration wizard so he's probably got multiple teleports and dim doors to remove that.

He can break being stuck to the floor. He is still entangled, slowed, and must make a concentration check to cast a spell. At least for 2d4 rounds.

Kyoko Hitomu wrote:
If there's some really good ones I could spend 3k on a Wand Key Ring per spell to give it a +10 UMD check boost (+16 UMD total). Thinking of doing that with Breath of Life. I'll have a +2wis headband, 16wis total, so I can UMD scrolls up to 6th level without having to UMD an ability check.

If you go for a +2Wis/+2Int headband, you get 1 language, and 1 skill at level. Pick UMD and have 11 ranks in it.

/cevah

Liberty's Edge

Cap. Darling wrote:

Breath of life scrolls are only good if you stand next to the dead guy when he exhales.

I suggest you get a AMF and boost what ever atributes you havent boosted yet. Just be sure to be in his face from the start and keep your fingers crossed.

As a Monk I can keep a Breath of Life scroll in hand, have 50ft movement, and take a standard to UMD it on someone. So I don't need to start my turn next to whoever is dead.

I'm trying to think of ways to keep our group alive. Our neg channel cleric has died 3 out of the 4 scenarios already and is level 8. The other character is a lvl 11 Gunslinger with an ok Fort save and a good Reflex save with about 80hp (outputs about 120min damage on a full attack if all attacks hit), and then our Alchemist already played the last scenario so we get a lvl 7 pregen. Our group's healing capabilities are not good and our "healer" is most likely going to be dead before he can use a BoL scroll since he can't even cast 5th level spells yet.

Liberty's Edge

Cevah wrote:

If you go for a +2Wis/+2Int headband, you get 1 language, and 1 skill at level. Pick UMD and have 11 ranks in it.

/cevah

That is a great idea. My Charisma is 7 unfortunately, so there's a -2 penalty but with 11rank + 3 class skill - 2 ability that gives me a pretty good score of a +12 UMD check. Maybe I should get a Scarlet and Blue Sphere Ioun Stone for the +2int bonus and the +1 will save resonance? Then I could either just go with a +2wis or +4wis headband.


Kyoko Hitomu wrote:
Cap. Darling wrote:

Breath of life scrolls are only good if you stand next to the dead guy when he exhales.

I suggest you get a AMF and boost what ever atributes you havent boosted yet. Just be sure to be in his face from the start and keep your fingers crossed.

As a Monk I can keep a Breath of Life scroll in hand, have 50ft movement, and take a standard to UMD it on someone. So I don't need to start my turn next to whoever is dead.

I'm trying to think of ways to keep our group alive. Our neg channel cleric has died 3 out of the 4 scenarios already and is level 8. The other character is a lvl 11 Gunslinger with an ok Fort save and a good Reflex save with about 80hp (outputs about 120min damage on a full attack if all attacks hit), and then our Alchemist already played the last scenario so we get a lvl 7 pregen. Our group's healing capabilities are not good and our "healer" is most likely going to be dead before he can use a BoL scroll since he can't even cast 5th level spells yet.

Clever with the scroll. You have a level 8 character adventuering with a level 12? No wonder he goes Down. Unless a level 8 have a very good build and player he have no business hanging out with level 11 and 12s.

You should concentrate on beating the bad guy and not spend your energy trying to save the cleric. His chances of survival is also better if you and the gunslinger focus on killing and he buff you from the back or the next room.

Sczarni

Dont forget (a) potion(s) of suppress charms & compulsions!

Sovereign Court

If you're using the Ring of Blink consistently - you should definitely grab Moonlight Stalker if you can. +2 to hit & damage all the time is pretty sweet.

Liberty's Edge

Charon's Little Helper wrote:
If you're using the Ring of Blink consistently - you should definitely grab Moonlight Stalker if you can. +2 to hit & damage all the time is pretty sweet.

Moonlight Stalker is a negative. I have an 8int, don't have blind-fight or combat expertise. Too far away to get that feat.

----

Couldn't find potion of suppress charms and compulsions. Where is that at?

Grand Lodge

A clear spindal ioun stone in a wayfinder gives you some protection against mind control.

Liberty's Edge

So if you buy a scroll that you want to UMD and know what the scroll is ahead of time, do you have to do the 25+spell level UMD check? Or since you've been able to read the scroll ahead of time and know what it is, do you just do the 20+spell level to cast from the scroll?

I'm a bit confused.


A wand of Protection From Evil (regular or communal) should serve you well. Bonuses to saves, immunity to charm/compulsion, and the ability to walk right past summoned creatures is very nice indeed.


Worth remembering that protection from evil only applies against attacks from Evil creatures. Plenty of nasty creatures (and summons) which are Neutral.

Also the protection vs summoned creatures ends if you attack and if you force the barrier against them (so be careful just strolling past them)

Still a great spell even at higher levels though then the deflection bonus to AC and the resistance bonus to Saves (vs evil creatures) may be less helpful if you already have the same or better bonuses of those types. The new save makes it very useful even at high levels as a "give the possessed/dominated fighter another save before he kills us all" option.

(Oh and note as well that spell resistance does apply for summoned creatures so some really evil does may just ignore the effect)


Kyoko Hitomu wrote:

So if you buy a scroll that you want to UMD and know what the scroll is ahead of time, do you have to do the 25+spell level UMD check? Or since you've been able to read the scroll ahead of time and know what it is, do you just do the 20+spell level to cast from the scroll?

I'm a bit confused.

My understanding of PFS is that any scroll you come in with, it is assumed you deciphered it already if you could. If you buy one in the scenario, you need to make the UMD check to decipher it then. However, since there is no downside on deciphering, you can probably Take 20, which takes 20 minutes. If you feel lucky, you can roll and only use 1 minute to decipher. Do this when not stressed.

Now that the scroll is deciphered, you can attempt to cast it. This DC is 20+caster level, not spell level. Given minimum levels, the following are the DCs to decipher and use:

Level -- Decipher -- Use
1 -- 26 -- 21
2 -- 27 -- 23
3 -- 28 -- 25
4 -- 29 -- 27
5 -- 30 -- 29
6 -- 31 -- 31
7 -- 32 -- 33
8 -- 33 -- 35
9 -- 34 -- 37

/cevah


One other note at high levels in PFS you will have a lot of chronicle sheets. It can be worth looking back at them for items you wouldn't otherwise be able to buy. Partially charged wands in particular can be exceptionally good purchases. (Often whether or not you can use them youself - ie a wand of lesser restoration is usually helpful but you don't need a fully charged one. ). Occasionally there are other unique or otherwise unavailable items on chronicles which can be fun and useful.

Liberty's Edge

Thanks for the detailed info Cevah! Also thanks Rycaut for the great advice. I think there's a few wands on past chronicles that would be great buys, forgot about them. :)

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