an odd thought: the flashlight mace


Homebrew and House Rules


Imagine a mace. Iron ball, maybe some nubbly spikes, iron handle.

1. scoop a chunk out of the top of it, in the shape of a smoothed-over cone (kind of like a flashlight).
2. polish that smooth cone cavity to a mirror sheen.
3. cast light on it.

a) you get the spell light to act like a bullseye lantern? That seems nifty.
b) you can still bash bad guys with it.

what do you think?


End of handle is hollow for an inch or two, cast light inside the hollow space. That would focus the illuminated area but not extend it. I don't know if the range of magic light it increased by mirrors.

Sczarni

I don't think you can cast light on a specific part of an object-- it's either the whole mace or nothing.

Casting it on a pebble inside the hollow spot/polished cone should work though. You'd just have to find some way to keep the pebble from falling out. A glass cover, sticky substance like tar, or using a magnet instead of a pebble should work fine.


Rule of cool?

Scarab Sages

Ciaran Barnes wrote:
Rule of cool?

I've never heard of that applying to a flashlight before - "Rule of Nifty," maybe, but I fear "Cool" is pushing it.

Characters in a typical D&D setting would indeed view it as a magical bullseye lantern; they'd respect it as useful, even grin at the novelty, but wouldn't exactly consider it paradigm-shifting magic.

Silent Saturn wrote:

Casting it on a pebble inside the hollow spot/polished cone should work though. You'd just have to find some way to keep the pebble from falling out. A glass cover, sticky substance like tar, or using a magnet instead of a pebble should work fine.

How about a flail with a really small ball and really short chain?

Grand Lodge

Ciaran Barnes wrote:
Rule of cool?

Many people who think they are invoking the Rule of Cool, are really only invoking the Rule of Silly.


Not very many people would classify using a Maglite for a weapon as "silly."


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

This idea is totally viable. Cast light on a gem, and have your mace designed so that there is a recessed depression with a setting for the gem. There could even be a cover.

By the same token, you could have an amulet or a brooch designed to be opened, with a "light gem" set inside.

Presumably, this "light gem" could be a temporary deal using the light cantrip, or permanent with continual flame.


OK, ok. Cool is a stretch.

A simple way to handle this is to make a new weapon special ability. According to the CRB (and every previous edition of D&D), a percentage of magic weapons already shed light. You could make it a constant ability that can be turned on and off, or you could make it X/day. As a standard action, the light it sheds changes from one light source to another (such as lantern to bullseye lantern). A cost of +1000 GP does not seem unreasonable.

Seems no more looney that enchanting a small item and putting it inside the handle.


Back in 1e I had a friend who would cast light on a pebble and place it inside a scroll tube with a flip top lid. He thought it was the coolest hack ever and insisted that every one of his characters was smart enough to think of it.

I thought it was an ok thing. It didn't break anything. The worst part was my friends smugness over the whole thing.

RPG Superstar 2012 Top 16

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I had a friend who simply cast continual light on a leather strap wrapped around his hand. THe fight starts, he threw it away.

The lodestone Cont Light sticking to a helmet or shield is over thirty years old.

Here's a Forgotten Realms version of a Nightstick.

Rolled, gnarled steel tube with a flare head that encompasses an iris. In front of the iris, the lens cap can be unscrewed and swapped out for various colors, or other magical effects (like possibly enchanting them as low level detection spells, or covering things in the area of effect in faerie fire).

The COntinual Light is Heightened to at least 5 to overcome COntinual Darkness and other darkness effects. It is mirror-mounted on an activated Sinhalas gem, which dispels and prevents Darkness spells from manifesting with 30' of it, so such things cannot be cast onto the light to dispel the illumination. With a lens on it, line of effect is broken and the Cont Light cannot be directly targeted by dispels, either. The sinhalas can be moved up and down the tube to vary the amount of illumination, while the iris can be further used to narrow it down if desired. If there is no lens, the Light can actually jut forth out of the tube for full 360' illumination.

The back half of the light is sealed and empty. When thrown into water, the light has positive buoyancy and will float.

The end of the tube has a clip ring for hanging to the belt, and can also be unscrewed. Within is another Continual Light sinhalas mounted on a lodestone. It can thus be mounted on a helmet or shield for universal illumination as needed, while the main light throws out illumination in a desired direction much further.

Sometimes ranger survivalists add a small dimensional storage area to the back half of the unscrewed tube (1 cu ft) for hiding important things or necessary supplies.

The whole can be enhanced as a jo stick (d4 dmg) if desired, although, being hollow, it can dent easily if used in combat before being enhanced.

There is a pen light version that does the same thing, designed for pinpoint illumination so as not to betray one's prescence, popular with thieves. The lens is often magically conditioned to change the light to a Continual Faerie Fire effect across items illuminated, and in doing so operating as an ersatz Detect magic and revealing invisible objects at the same time.

==Aelryinth


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I don't think that's something I'd want in my games.

Oh, wait flashlight. Yeah, that would be useful.


Yah I just take a pebble, cast light, and put it in my hand. Bullseye Lantern.

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