Shrinking from Melee Toolbox


Rules Questions


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I have a question on a weapon enchant from the new Melee Toolbox, Shrinking. How does the weapon changing to " the size of a standard dagger" affect the weapons:
Effort: light weapon, a one-handed weapon, or a two-handed?
Special features: like reach and brace?
Proficiency: does a dagger sized greatsword still use the normal proficiency?
Basic stats: Crit, weight, range ect. still the same?

Edit for additional question. The ability sets the damage at 1d4 for the weapon. Is that assuming medium? And does this mean that weapons like the whip and mancatcher actually do more damage by shrinking?

I asked the same question in the Ask Mark thread but I thought more people would see it here and that would make getting an answer/FAQ easier.

Lantern Lodge

MTT: "a shrinking weapon shrinks to the size of a standard dagger."

This is going to require some adjudication by the GM.

Paizo probably should have fleshed the description of the enchantment out a bit, but I would (as a general guideline) treat the item as a light improvised weapon that does the same damage type (piercing, blunt or slashing, and lethal or non-lethal), BUT otherwise loses its special abilities (reach, brace, etc).


Yeah, it's super unclear how this is supposed to work.

I'd really like to see a response on this one.


from Mark:

Mark Seifter wrote:
graystone wrote:

Hi Mark. I have a question on a weapon enchant from the new Melee Toolbox, Shrinking. How does the weapon changing to " the size of a standard dagger" affect the weapons:

Effort: light weapon, a one-handed weapon, or a two-handed
Special features: like reach and brace
Proficiency: does a dagger sized greatsword still use the normal proficiency.
Basic stats: Crit, weight, range ect. still the same?

Sorry is this has been brought up before but I haven't seen it or found it with search.

Huh, what a great question. That quality seems to be missing a lot of necessary clarifications like the ones you mention. Only Owen can give anything even approaching official. In a home game, I might limit the enchant further to weapons that would be easy to adjudicate, or just say that it decreases two-handed weapons by two sizes and one-handed weapons by one size, or something like that, since certainly some weapons wouldn't be at all effective at doing what they do when wielded by a size Medium creature at the size of a dagger. Maybe make it an improvised weapon when the weapon clearly doesn't work in its usual way at that size? I'd have to think more on it before I knew for sure what I wanted to do.


It would have been a lot simpler if they had either had the shrunken weapon be non-functional, or had it actually change into a dagger (with any non-dagger enchantments temporarily nullified).

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