| GoldEdition42 |
How many of these would you pick? Any favorites? After we finish Runelords and Emerald Spire I will need some new modules. It reads:
Selling the following Pathfinder adventure path volumes for $10/volume
ALL VOLUMES OF:
RISE OF THE RUNELORDS
CURSE OF THE CRIMSON THRONE
SECOND DARKNESS
LEGACY OF FIRE
COUNCIL OF THIEVES
SERPENT'S SKULL
CARRION CROWN
REIGN OF WINTER
WRATH OF THE RIGHTEOUS
SHATTERED STAR
AND THE FOLLOWING VOLUMES:
STOLEN LAND
THE VARNHOLD VANISHING
SOUND OF A THOUSAND SCREAMS
THE BRINEWALL LEGACY
NIGHT OF FROZEN SHADOWS
THE HUNGRY STORM
FOREST OF SPIRITS
TIDE OF HONOR
THE WORMWOOD MUTINY
THE HALF-DEAD CITY
EMPTY GRAVES
FIRES OF CREATION
LORDS OF RUST
THE CHOKING TOWER
Can offer discount if more than 1 is purchased.
Thanks!
| Bradley Mickle |
I'm playing Kingmaker now. That's been a lot of fun for my players. We've played Wrath of the Righteous and Reign of Winter. I enjoyed both. I thought Wrath was an epic storyline, but the mechanics fell apart pretty bad by the end (the nature of high-level Mythic). My group is planning on playing either Shattered Star or Second Darkness next. Second Darkness I believe was still 3.5, so there will need to be some conversion...
| Jaunt |
Can I throw in another vote for Carrion Crown? I've only played/run 6 APs, but Carrion Crown is like, whoa. Yeah.
Wrath is pretty awesome for the first 2 or 3 books as well. It's hamstrung by its mechanical...uh...novelty. If you're willing to polish the rough spots in combat mechanics, it's worth it. If you also don't mind wrapping the story up after 3 books, it's also worth it. If your players will cry if book 6 is too easy and you don't feel like balancing Mythic Rocket Tag, well, there are other APs which will give you more bang for your (already discounted) buck.
| GM-JZ |
Wrath... yes, but not with mythic rules. I actually love the story of Wrath. It's very 'Game of Thronesy' with the 'wall' between Golarion and the demon wastes.
But the mythic rules just make it fall down. I'd be very tempted to run it again without those rules which is a shame because of course it was written to make use of them but it all just kind of falls down around book 2 for me when combats either drag on forever or are over in one round :/