Characters Built to Destroy Undead


Advice


I am thinking of starting a campaign that will start inside of Geb. The part characters will be 4th - 6th level but will be teaming up with characters up to 15th level in an attempt to kill Arazni. These people are gonna built to destroy undead. I am thinking of Paladins, Rangers, and Clerics but I am not sure. Anyone have some good builds or ideas on destroying undead?

Silver Crusade

There are some really great sorc/wizard spells for fighting undead. Mindless undead don't get a save against the spell Command Undead, and they will not resist suicidal orders.

It's only a second level spell, so once a wizard or sorc hits three or four, respectively, mindless undead become utterly trivial.


I was thinking of a battle of more epic proportions with 8th - 15th level undead killing specialized characters going up against grave knights, a lich, plenty of leveled intelligent undead like vampires and specters all with a slightly higher CR average than the undead killing characters


1 person marked this as a favorite.

Undead bloodline sorcerers are interesting. Hi, undead: meet a color spray that can actually affect you!

Clerics are darned good undead killers. Just look at their spell selection. Earlier today I was tweaking a cleric built around the Glory Domain as an NPC opponent. Take the Theologian archetype, Spell Spec, a Varisian Tattoo and free Intensified spell (from Theologian) on, say, Holy Smite or Searing Light... and you've got one undead buttkicking laser beam. I mean: level 5 character blowing up undead in a 10 foot radius for 10d6 damage (10d8 on undead that are vulnerable to bright light)? Sign me up! Especially since it's not elemental damage.

Paladins shine in any undead-heavy setting thanks to oaths and also Smite Evil. Smite Evil rules in undead campaigns. Yeah. Paladin. Use it. They're so good against undead, in fact, that I'd feel completely confident in rolling out my halfling paladin specializing in using slings simply because the downsides of the sling will be made up for THAT MUCH by the weakness of undead to paladins.

Rangers can be alright against the undead for the reason you're probably imagining: Favored Enemy.

I'm pretty sure someone can list off a number of Oracle and Shaman builds that make undead look silly... and Oradin builds.

Interestingly, a Dhampir might be fun to throw against undead - you know, because they LIKE negative energy. If you have negative energy focused enemies tossing Inflict spells around a lot, that's the campaign to play that race in. Maybe.

There's a lot of things that are really good against undead, and of course a lot of things that are really good in general (and thus good against undead).

EDIT: Oh, silliness: dipping for a level into sorcerer for the Orc bloodline can get that same blasty cleric I mentioned a damage bonus = to the number of damage die rolled. So, a level 5 cleric / level 1 sorc could be throwing out 10d6+10 damage Searing Light spells. (The other bloodlines you'd normally take to boost damage don't work in this case because you lack, y'know, energy damage. Only Orc.)

Grand Lodge

Warpriests and Clerics of Pharasma, Undead Scourge Paladins or the Oath against Undead Paladin (for some reason, these do not stack?)

Undead bane daggers (and blinkback belts) on the warpriest and build them to chuck that dagger through the heart of those undead, repeatedly. Two Weapon Fighting, Rapid Shot, Haste. Plus the belt means you only need 1 dagger with the undead bane and holy. Sacred Weapon the dagger into massive damage.

Death domain on the clerics, to allow them to heal when an enemy channels negative energy (either to hurt the pcs or to heal the undead). Again, undead bane weapons, holy weapons, the everflowing aspergillium (who does not like holy water in an endless supply)

Paladin, both the Oath and the Undead Scourge are good, however the Oath gives slightly more (namely the ghost touch aura). Both are strong at removing that undead condition from those poor unfortunate souls.


I'm a bit confused. Are you saying the NPCs will be 4th-6th level and the PCs 15th level, or the reverse?


Life Oracle works too, 'cuz channeling, and energy body, and later combat healer (quickened heal + regular heal = lotta damage to a single undead, vs touch ac).

Inquisitors, preferably with dual wielding (Take the dual bane feat - bane on two weapons makes up for the larger damage of 1 weapon, unlike most cases with TWF vs 2h fighting), in addition to the spells (not as varied as clerics, but still very good for buffs/undead killing. Divine Favor, level 1, good stuffs. Downside: bane will run out quick if dualwielding, but in short bursts, very brutal (particularly at level 12: greater bane = 4d6 damage bonus)

Cleric-wise, dangit, just about any build that retains channel (but none more so than Sun Domain). Smashing undead is your forte, and you can bolster your ability to do so vs single targets by taking channel smite (which also opens the door to the guided hand feat, so you can use WIS for your attack bonus with favored weapons). Good domain can also be handy against evil undead. (level 8, Holy weapon ability) Edit: see Inlaa's post above for spell choices, no joke, clerics have all the goodies for undead curbies.

Don't leave out rangers either: If a ranger takes undead as their favored enemy at level 1, they can stack up some great flat bonuses against said enemies by the middle levels - enough so that whatever combat style they choose (ranged, TWF, 2h, whatever) will remain viable. Not to mention, once you can cast level 3ranger spells, Instant Enemy spell in the event you run into something that's not one of their favored enemies. Corpse hunter archetype is particularly suited to undead hunting (particularly the ability to slap Ghost touch on a weapon at level 8). Also, a slightly expanded spell list to add to undead hunting.

Monk with the Spirit Master archetype. Particularly hardy against energy drains and the like, plus some minor positive energy AOEs when they kill undead (costs 2 ki a pop, but it's fantastic if you take out a more powerful undead critter amidst a big horde of lessers.) Also, purifying palm at 15 (insta-kill, like quivering palm except vs undead only).


Blakmane wrote:
I'm a bit confused. Are you saying the NPCs will be 4th-6th level and the PCs 15th level, or the reverse?

PCs are level 4-6 to start out with good guy allied NPCs (some as high as level 15) who will be making assists from time to time, I'm guessing.


Thanks for the advice!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Characters Built to Destroy Undead All Messageboards

Want to post a reply? Sign in.