Bleed damage applied on hit or delayed until target's turn?


Rules Questions


When dealing bleed damage (e.g. with the Bleeding Critical feat or the Bleeding Attack rogue talent), does the bleed damage get applied on the initiating attack? If so, does the target then take bleed damage again on its turn that round, as per the bleed rules?

It doesn't say whether or not to apply the bleed damage to the attack as well. The campaign I'm in has been applying it both to the initiating hit as well as to the target's turn. In one case, this meant that a ninja's bleeding sneak attack came close to but did not KO a target, who then acted next in the initiative and immediately bled unconscious. Is this double-counting the bleed damage, though?


Bleed damage is taken at the start of your turn, not when it is "applied". Essentially, bleed is like a condition, and the effects of the condition are felt at the start of the bleeding character's turn.


Boar Style (Combat, Style)
Your sharp teeth and nails rip your foes open.

Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.

Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

How about this?


I have always applied bleed damage on the initial hit, and on subsequent rounds unless the text (like the feat above) says something different...


Pathfinder Maps Subscriber

Bleed is a condition. That condition can have a numeric severity.

When something says it inflicts #d# bleed damage, it's saying that it's inflicting the bleed condition at a severity of (die roll result).

The bleed condition states "A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn."

edit: fixed tags
edit2: So I've basically said the same thing as GM Lamplighter, only more long-winded.

Grand Lodge

alexd1976 wrote:

Boar Style (Combat, Style)

Your sharp teeth and nails rip your foes open.

Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.

Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

How about this?

There's an FAQ about that. It should be rend, not bleed.


Jeff Merola wrote:
alexd1976 wrote:

Boar Style (Combat, Style)

Your sharp teeth and nails rip your foes open.

Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.

Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

How about this?

There's an FAQ about that. It should be rend, not bleed.

Good to know. Thanks!

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