Core - Dwarf TWF Advice


Advice

Scarab Sages

I'm starting to put together a core only dwarven urgosh fighter for a con this weekend. Here is what I have so far, any suggestions

I'm set on the TWF schtick, I know it's not optimal, but I want to play it.

str 16
dex 16
con 17
int 9
wis 10
cha 5

ability increases

4 +1 dex
8 +1 dex
12 ??

Feats:
1 Two Weapon Fighter
1 Weapon Focus (Urgosh)
2 Double Slice
3 Power Attack
4 Weapon Spec (Urgosh)
5 Blind Fighting
6 Improved Two Weapon Fighter
7 ???
8 Greater Weapon Focus
9 ???
10 ???
11 Greater Two Weapon Figheter
12


I might lower con (just going 16 instead of 17, since the odd number isn't doing anything for you) in order to grab more wisdom for will saves (which is one of your weak points), but sure, it generally seems fine. After that, your dwarven bonuses to saves vs spells will suffice (although...if you have the free slots for feats, improved iron will is not a bad idea)

Also, I would not increase dex past 17 at level 4, and instead put the 8th and 12th level boosts into strength. This is a double weapon- they generally thrive on strength, since they can be 2 handed for standard action attacks/charges. You want dex for TWf feats. Which brings me to another point.

Is Greater TWF really important? Because honestly, it is an attack at BAB-12. It will never be that great. Just ignoring dex after qualifying for improved TWF and grabbing Two weapon rend instead seems like a better plan.


Don't pump DEX any further... You are not going to see a benefit from higher DEX until level 11 for Greater Two-Weapon Fighting, and by then you can probably get a belt with +2 DEX and and then get your level 12 +1 to DEX.

I seriously recommend you get Iron Will fast.


Secret Wizard wrote:
Don't pump DEX any further... You are not going to see a benefit from higher DEX until level 11 for Greater Two-Weapon Fighting, and by then you can probably get a belt with +2 DEX and and then get your level 12 +1 to DEX.

One of the catch-22's of strength-based TWF is that you're potentially being forced to compromise your ab stat on a build where you want as much ab as possible to reduce the impact of the -2 TWF penalty. Using a combined belt to bolster dexterity as well as strength still ends up short-changing strength as far as resources go.

The bright side is that Greater Two Weapon Fighting is actually rather irrelevant statistically. Capping dexterity at 17 to instead grab a little more strength and picking up Two Weapon Rend will give you the benefit of better attack and damage with the five other attacks you have, plus an almost guaranteed extra damage packet.


A fun TWFing Dwarf that I played in 3.5 consisted of Fighter/Rogue/Barbarian
If recall I went 2/5/2 ish.
F, R, B, F, R, B, R, R, R
Then went into a Fighter/Rogue prestige class with full BaB and Sneak Attack 1 every 3-4 levels (shadow something, from one of the completes)

This gave me the feats I needed, the bonus damage dice when flanking (not as reliant on STR),
and bonuses to strength (rage) when needed.
Not sure if this would play out as well in Pathinder.
That said the Barbarian is more versatile now.

Food for thought.


Xah Doom wrote:
A fun TWFing Dwarf that I played in 3.5 consisted of Fighter/Rogue/Barbarian

Yeah, a little bit of Barbarian + some Extra Rage is a great addition to a Fighter, since you're not losing much by taking a level or two of Barbarian and you've got enough of a feat supply that some Extra Rage is easy enough to pick up.

EDIT: of course, this is for core now that I think about it so... *deletes stuff about Rogue archetypes*


Xah Doom wrote:

A fun TWFing Dwarf that I played in 3.5 consisted of Fighter/Rogue/Barbarian

If recall I went 2/5/2 ish.
F, R, B, F, R, B, R, R, R
Then went into a Fighter/Rogue prestige class with full BaB and Sneak Attack 1 every 3-4 levels (shadow something, from one of the completes)

Couldn't seem to edit original post

The prestige class was Nightsong Enforcer, and now that I think about it the Barbarian was an Alternative from Unearthed Arcana that gained an extra attack and didn't lose Dex when raging. Synergized very well with a duel wielding sneak attacking Roguish fighter.

Don't think it will work out as well in core Pathfinder.

That said, extra damage dice is a good way to up the damage of a TWF.
A Fighter 9/Rogue 3 with Improved Two Weapon Fighting would add up to 8d6 when flanking. If you don't like any other Rogue Talent you can take Weapon Training(Weapon Focus (Urgosh)).

Also as lemeres said, consider that Greater Two Weapon Fighting has a significant penalty to hit. There might be better options then trying to achieve a 19 Dex and a -12 third attack. Especially when you need STR to hit.

Sczarni

I would recommend reducing Dex to 15 and Con to 14. This gives you little wiggle room to improve mental stats. While you might not want mental stats initially, keep in mind that they might hurt more then you think. Try to think of secondary thing at which your character is good at besides killing things. As it is, a failed Fortitude Save on Mummy Rot can 1 shot kill you, a failed Will Save is 60% probable and 2 skill points per level will make you skill starved.

For feats, skip PW entirely. You have enough penalty on TWF as it is. TWF users rarely take it as such.

Adam

Scarab Sages

So something like this?

And any suggestions on filling out feat tree?

str 16
dex 15
con 14
int 12
wis 14
cha 5
ability increases
4 +1 str
8 +1 str
12 ??
Feats:
1 Two Weapon Fighter
1 Weapon Focus (Urgosh)
2 Double Slice
3 Power Attack
4 Weapon Spec (Urgosh)
5 Blind Fighting
6 Improved Two Weapon Fighter
7 Iron will
8 Greater Weapon Focus
9 ???
10 ???
11 ???
12 ???

Sczarni

Feats:
1 Two Weapon Fighting
1 Iron will
2 Double Slice
3 Weapon Focus (Urgosh)
4 Weapon Spec (Urgosh)
5 Blind Fighting
6 Improved Two Weapon Fighter

Would be better all around choice. Iron Will and Double Slice are important and Weapon Focus before 4th so you can take Weapon Spec at 4th level. After that, you are good to go and take anything you wish. Improved TWF is obvious choice, just be mindful of Dex 17 prereq. I recommend grabbing maybe something unusual or distinctive to your character. Grab a Perception and Survival for class skills via traits and you have pretty solid character I think.

Adam

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