| strumbleduck |
Looking at the Summon Nature's Ally list why are giants listed? What do they have to do with nature? They weren't on the 3.5e summon list, why did Paizo add them?
Summoning in general was buffed between 3.5e and Pathfinder. In 3.5e, the summon nature's ally list was much better than the summon monster list, but in Pathfinder most of the animals available in summon nature's ally are available at the same level for summon monster.
Since animals summoned using summon monster also get the celestial or fiendish template and summon monster can also be used to summon angels or demons, this leaves druids at a bit of a disadvantage. To compensate, they added some extra magical beasts and giants to the summon nature's ally lists.
Also, why are Druids capable of summoning elementals, fey, magical beasts, and animals but can't summon plants?
I'm not sure that there's any particular reason. Maybe they thought summoning a giant was just cooler than summoning a plant creature. Also, the giants are mostly used to fill in the higher-level lists (which were pretty short in 3.5e), and most plant creatures aren't powerful enough for the high-level lists.
| stormcrow27 |
Frankly I find customized summon lists to be more fun than the generic lists anyway, especially if you have a terrain specific druid archetype and so on. Why can't a druid summon up a treant at summon nature's ally 6th in place of a stone giant? Given a high enough level druid, a small copse or part of the forest becomes insanely nasty after the treants start animating all of the trees....
LazarX
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Is immunity to mind-affecting that powerful? I mean when monsters are summoned I highly doubt enchanting them is the first line of defense...dispelling them, killing them, or a simple dispel magic is the answer.
Try that again the next time someone thinks to hit your low save summons with Confusion.