| born_of_fire |
Combat Advice: Your succinct words can aid an ally even in the heat of battle.
Benefit: As a move action, you can offer useful advice to an ally engaged in combat at just the right moment. Designate an enemy; your ally gains a +2 competence bonus on her next attack roll against that enemy. For your ally to benefit from this feat, you must be able to clearly see your ally and the designated enemy, and your ally must be able to hear you.
Source: Ranged Tactics Toolbox pg 14
I found this little gem yesterday while working on a Cleric build. It seems too good to be true. There doesn't appear to be any limitation on the frequency or number of times a character can give her ally the bonus to attack. Can my Cleric, so long as her ally can hear her and she can see both him and the designated enemy, grant the +2 round after round?
The feat looks extremely attractive for a buffing-focused character, especially at low levels before your ally has iterative attacks from high BAB. It's only a move action so there is great opportunity to give advice and cast a spell from a safe location. I believe you'd still have a 5' yet if you need it too since you didn't actually move for your move action.
What am I missing here??