Ser Bones plays: A Mummy


Advice


Hello Ladies and Gentlemen of the Forum,

I was browsing the Savage Species book and I stumbled upon the Mummy.
*Insert "Are you my Mummy?" reference*

Now following the rules of the PF playing a monster PC I am to play the Mummy at the level of its CR rather then ECL. Well the mummy in Savage Species is a CR 3. Now what is confusing me, is that it also has 8 RHD in those three CR.
So from what I read I start at level 4 with 9 HD worth of HP (8 from RHD and 1 from Class level). But I do believe that is sort of balanced given the if I hit 0 HP I am gone none of this -HP buffer.

None of the Mummy's abilities scream overpowered to me, reducing HP damage is not too big of a bonus as there are numerous ways to kill a foe without touching their HP. To be fair Undead Trait does allow you to ignore a good deal, but not all of them.

Now I was considering taking the Shi'ar class from Dragon Compendium as it fits the desert origin theme of the character and while possessing some serious power has a serious handicap on it.

I could buy off CR 1 at level 7 and my 2nd CR at level 10 which would put me at CR 1/Shi'ar 19 which is still fairly powerful and thematic.

If our game goes gestalt I was thinking I am at a loss for what to put on the other half, though I will likely be putting my Cr on the non-caster side.

Arcanist seems like it is very much the Shi'ar without the Gen familiar fluff. So I might just switch to that and take Lost Tradition to switch it to Cha for the whole thing. Maybe take Barbarian on the other side with the Invulnerable Rager Archetype to boost my DR even higher. I do not think the DR 5 from Mummy and DR 10 from Invulnerable rager stacks however.

Edit: I need to point out some of the other perks
+14 Str +4 Wis +4 Cha
+10 Natural Armor
Despair (Will save or be paralyzed with fear for 1d4 rounds)


If you go gestalt i would suggest going Brawler, maybe with Winding Path Renegade of the Unblinking Flame for close combat goodness combined with thematic fire abilities, it also lets you get more mileage out of that mummy rot you can spread ;)


Hazrond wrote:
If you go gestalt i would suggest going Brawler, maybe with Winding Path Renegade of the Unblinking Flame for close combat goodness combined with thematic fire abilities, it also lets you get more mileage out of that mummy rot you can spread ;)

The ability to become living flame is very appealing, I do need ways to get Fire Resistance, that double damage from fire is not going to go well for me if I get anywhere close to a fire spell.


I have considered Monk due to the +4 Wis and of course Evasion and Improved Evasion would allow me to dodge spells like fireball.


Savage species is 3.5 and, despite what pazio has said, pathfinder is not really backwards compatible. In this instance there is already a pazio creature called a mummy, and it is cr 5.

Also, Lost traditions isn't even 3.5 material, it is 3.0 material from Bastards and Bloodlines.

Also, classes from 3.5 dont do well in pathfinder, it would need a conversion.

There is also the whole issue of being undead.

If you are going by mostly 3.5 material, you might as well take the 3.5 monsters as pc's ruling, which would put your cr 3 mummy at an ecl of 11 (3 cr and 8 racial hitdice, since the racial hitdice are the same as class hitdice).

Really though, all of this is moot. If you are pulling material from 3 different systems and mixing them as you choose then stuff is going to be weird. I don't know who your dm is, but they are either very generous or very new.


Indeed you are correct, The reason I have argued for Lost Tradition is that it fits with the fluff of the character, an ancient character who may have learned magic in a different way then the current standard.

Like I said I might switch to Arcanist due to the fact it is very much like the Shi'ar. Shi'ar also was published by Paizo in the Dragon Compendium.

Conversions must be made this is for sure but that doesnt mean they are not compatible in most ways.

The Mummy from Paizo is indeed CR 5 and oddly enough I could say is less powerful then the Savage Species variant it loses a number of abilities listed that make it much easier to destroy even with simple swords.


The idea of a mummy - with a class level - being equivalent to a 4th level character as a PC is utterly nuts.

I mean setting aside the 8 HD, you're also talking about an assortment of racial traits that, even with generous eyeballing of the abilities that aren't in there, puts the character somewhere north of 40-50 RP using the ARG race builder.


RP 20 is still within Class level RP 30 is CR 1 Increase RP 40 is 2 and 50 is 3 which is what the Mummy is at.

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