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17 posts. Alias of Harrow of Hightower.


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Wouldn't Flurrying with a rapier at 4 levels of the monk be +2/+2 but that is all he would ever get for flurrying he cannot add extra attacks onto the flurry or did I misread something.


Alright so I was thinking of making a Naga styled character based on the Naga race from Oriental Adventures. But not the Greensnake.
The variant I wanted to use was the Constrictor which is the Huge sized version.

It has a +4 Natural Armor
Str 8, Dex 10, Con 9, Int 11, Wis 12, Cha 13
Str 20. Dex 11, Con 18, Int 13, Wis 16, Cha 13

Str +12, Con +8, Int +2, Wis +4 modifiers.
Improved Grab & Constrict and a Slam is 1d8 (According to PF size rules)
It has a CR of 3 and 4d8 HD

Now with the CR buy off method in Monsters as PC I could reduce that down to CR 1 by level 9 or 10 depending on which levels count for when you start the 3 levels.

Now I was thinking with those modifiers and their status as the priests, mystics, and magistrates a Warpriest wouldn't be a bad idea, especially not a Sacred Fist.

Now the way to play the Huge PC, Naga have the ability to transform into their human form as a full round action (turn their snake half into human legs)
They have a Naga only telepathy, which allows them to be harder to flank and catch off guard (flat-footed)
They also have a taint thing in the books but since that doesn't apply in PF its going to be ignored.

Now the way the Altered Form seems to work is that when using it to transform your tail into a set of legs your size automatically shifts down to medium sized. Now this either means the Torso is always Medium like a Centaur or it is subject to a reduce person for two levels and shrinks down from Huge to Medium as well. Meaning that in Snake form it can hold a Huge weapon (Huge fist in this case)

Does this sound like a reasonable play on the flavor of the character, the fluff of the race (As the huge looming spiritual leaders) and so forth?


Thank you.
The race I am thinking of using have the following scores
Str 8, Dex 10, Con 9, Int 11, Wis 12, Cha 13 (Base Scores)
Str 20. Dex 11, Con 18, Int 13, Wis 16, Cha 13 (Creatures Scores)

Str +12, Con +8, Int +2, Wis +4
They are a huge race; They can take on a medium sized human form as a Full Round action.


I would say yes only because it does not say it is already mithral I just always assumed it was.


Ok so I have a way to make a character basically permanently Huge, or Huge with the ability to go Medium sized for however long they want.

What are the pros and cons of being a Huge sized creature? For both Melee and Spellcasting I would like to know before I invest the time and energy into working up a build.


Thank you I forgot which one they where.

Factotum is just nasty due to the level 8 ability for an extra standard action. Adding Int to AC, Attack, Saves, Knowledge Rolls, Dex and Str based skills and rolls.

Iaijutsu Focus is also a good way of adding damage.


Greensnake Naga (Oriental Adventures pg 173)
CR 1/2
Str +2; Dex +4; Con +4; Int +2; Wis +2
Naga Telepathy
Naga Poison 1d3 Temp Con damage (DC 12)[?]
Alternate Form (Humanoid Legs)

We are playing at level 1 and going through till roughly lvl 12-13
This is a 25 point buy
I want to use the classes Magus (Kensai) gestalted with Factotum, one of the best classes in the game.

We can take two flaws (3.5 rules) I was gonna take Font of Inspiration for both Flaw feats.

Magical Talent (Shocking Grasp) as one of my traits I get 2.

I am not sure what I should use my first feat for.
I plan on getting Flamboyant Arcana and Arcane Deed Precise Strike when I get to the right levels for them.

I wanted to know the best way to maximize this guys potential in both combat and Skill Monkey/Facing.

The party I am gonna be with is a Swashbuckler//Warpriest (With Dynamic Priest for Cha Synergy) and a Slayer//Bloodrager (Likely going the Spelleater Untouchable route)


Raymond Lambert wrote:

I think that race is too good, unless everyone.else is.getting such.powerful races. You do realize that level adjustment.means you will be one character class level behind the.non la raved right?

I Think option 2 where you get an extra invocation every 3 levels would.be best. The others seem way too good.

Happy to see someone else.also trying an old 3.5 class and maki.g usr of the backwards compatibility PF is supposed to be based on. Not all convertions are easy but there is still a ton of fun available from 3.5 expansions.

There is no LA in Pathfinder. PF uses CR for their monster race. So it is CR 1/2 which is the same for the tieflings and aasimar races which start with class levels.

The HD discribed in the Oriental Adventures book is a 1d8, but the Dragon Mag update for that book says that is because the race was meant to have a level of Expert that they didn't properly put in. Honestly don't mess with the Update as it doesn't seem to do much other then strictly nerf everything and of course for the Greenskin Naga makes no sense as looking at the Expert class nothing else was taken except the HD and not even that as d6 is the 3.5 HD for Expert.

So congrats you found a rare race that has no level adjust and is overall plain better then a human. Tell your DM he might need to handwave why the Naga have not overrun the earth since they appear to be strictly better then humans.


5 Times a day + 7 times a day from paladin makes you smite happy and would be a damn good smite build. But remember the original killoren could deal a smite attack, not smite in general it was only a individual attack that would deal Level to damage.

Honestly keepig it the way it is in the books wouldn't be too bad.


RP 20 is still within Class level RP 30 is CR 1 Increase RP 40 is 2 and 50 is 3 which is what the Mummy is at.


Indeed you are correct, The reason I have argued for Lost Tradition is that it fits with the fluff of the character, an ancient character who may have learned magic in a different way then the current standard.

Like I said I might switch to Arcanist due to the fact it is very much like the Shi'ar. Shi'ar also was published by Paizo in the Dragon Compendium.

Conversions must be made this is for sure but that doesnt mean they are not compatible in most ways.

The Mummy from Paizo is indeed CR 5 and oddly enough I could say is less powerful then the Savage Species variant it loses a number of abilities listed that make it much easier to destroy even with simple swords.


I have considered Monk due to the +4 Wis and of course Evasion and Improved Evasion would allow me to dodge spells like fireball.


Hazrond wrote:
If you go gestalt i would suggest going Brawler, maybe with Winding Path Renegade of the Unblinking Flame for close combat goodness combined with thematic fire abilities, it also lets you get more mileage out of that mummy rot you can spread ;)

The ability to become living flame is very appealing, I do need ways to get Fire Resistance, that double damage from fire is not going to go well for me if I get anywhere close to a fire spell.


Hello Ladies and Gentlemen of the Forum,

I was browsing the Savage Species book and I stumbled upon the Mummy.
*Insert "Are you my Mummy?" reference*

Now following the rules of the PF playing a monster PC I am to play the Mummy at the level of its CR rather then ECL. Well the mummy in Savage Species is a CR 3. Now what is confusing me, is that it also has 8 RHD in those three CR.
So from what I read I start at level 4 with 9 HD worth of HP (8 from RHD and 1 from Class level). But I do believe that is sort of balanced given the if I hit 0 HP I am gone none of this -HP buffer.

None of the Mummy's abilities scream overpowered to me, reducing HP damage is not too big of a bonus as there are numerous ways to kill a foe without touching their HP. To be fair Undead Trait does allow you to ignore a good deal, but not all of them.

Now I was considering taking the Shi'ar class from Dragon Compendium as it fits the desert origin theme of the character and while possessing some serious power has a serious handicap on it.

I could buy off CR 1 at level 7 and my 2nd CR at level 10 which would put me at CR 1/Shi'ar 19 which is still fairly powerful and thematic.

If our game goes gestalt I was thinking I am at a loss for what to put on the other half, though I will likely be putting my Cr on the non-caster side.

Arcanist seems like it is very much the Shi'ar without the Gen familiar fluff. So I might just switch to that and take Lost Tradition to switch it to Cha for the whole thing. Maybe take Barbarian on the other side with the Invulnerable Rager Archetype to boost my DR even higher. I do not think the DR 5 from Mummy and DR 10 from Invulnerable rager stacks however.

Edit: I need to point out some of the other perks
+14 Str +4 Wis +4 Cha
+10 Natural Armor
Despair (Will save or be paralyzed with fear for 1d4 rounds)


Well I was looking at the Shi'ar from 3.5 Dragon Compendium (Done by Paizo) and the gen returns with spells in 1d4+Spell level in rounds. So I was trying to get an idea of how long that would actually be.


Ok so I was curious how much time actually passes per round. So in one round does something like 3 seconds pass or is it less or more? How much time actually passes during combat.


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Anyone else imagine this as Str is the high-school jock who is the star player and suddenly his teammate Dex makes a few good runs and now everyone is talking about Dex so Str is losing his mind because this is all he has when Dex is also got straight As and other stuff going for him?

Because this is how this argument has come off to me. I can literally imagine Str screaming "Don't take this away from it, its all I have!"