| Dukeh555 |
I'm about to start a new campaign and decided to play a half elf summoner for the second time in my pathfinder experience. I have my build fairly well laid out, a massive, muscled, scaly tank of a beast that could punch out an ogre or small giant after a few levels, with enough reach that his arms should look like a pair of slinkies. The only complication however are his feats. I frankly have no clue what feats this fella should take. I know first level he's getting combat reflexes (Best use of reach) But beyond that I have no clue. I am considering toughness second level but I'm not sure otherwise. I've never played a melee class, let alone one that fights with no armour and natural weapons, so I'm lacking in experience here. Thank you in advance for any help offered.
| Melkiador |
I'm not sure how worthwhile combat reflexes is. Your dex is never going to be very high as a large biped eidolon.
For this kind of build, I really like the push evolution. You can use it to push your enemy back 5 feet and then take a 5 foot step back yourself, forcing your opponent to move 10 feet to attack you. Because of this strategy, you can also get good use out of the lunge feat. Push and push again if you have multiple slams. Also you can push with your attack of opportunity. This can effectively cancel out your opponent's charge if they run of our move to reach you.