Possible Eidolon Feats


Advice


I'm about to start a new campaign and decided to play a half elf summoner for the second time in my pathfinder experience. I have my build fairly well laid out, a massive, muscled, scaly tank of a beast that could punch out an ogre or small giant after a few levels, with enough reach that his arms should look like a pair of slinkies. The only complication however are his feats. I frankly have no clue what feats this fella should take. I know first level he's getting combat reflexes (Best use of reach) But beyond that I have no clue. I am considering toughness second level but I'm not sure otherwise. I've never played a melee class, let alone one that fights with no armour and natural weapons, so I'm lacking in experience here. Thank you in advance for any help offered.


First of all... do you describe the summoner or his eidolon.
Second. What kind of eidolon, bipedal or quadro?
In any case, power attack is good, or Bodyguard!
Also they do get feats rarely you should skip toughnes!
Improved natural attack is also interesting.


My eidolon is the tank, and decided on biped simply because pounce has no use for me and I like the 10 foot reach when I go large. I'm giving him, let's see, for ep's, imp. nat damage, improved nat. armor, 5 foot reach, and sticky for 1st level.


I'm planning on giving him large, slam, grab, fast healing, and a few others recorded elsewhere.


I'm not sure how worthwhile combat reflexes is. Your dex is never going to be very high as a large biped eidolon.

For this kind of build, I really like the push evolution. You can use it to push your enemy back 5 feet and then take a 5 foot step back yourself, forcing your opponent to move 10 feet to attack you. Because of this strategy, you can also get good use out of the lunge feat. Push and push again if you have multiple slams. Also you can push with your attack of opportunity. This can effectively cancel out your opponent's charge if they run of our move to reach you.


Hm, true. However I was also taking ability score evolution dexterity to keep it at 12 when I go large.


Plus my GM approved removing one point from charisma and moving it to dexterity, as charisma is useless with my build.


I also kind of want him to be good at grappling, since he can tangle up any bosses we fight if that's the case.

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