Fire Resistance; How-To


Advice


Ok so I am curious what ways are there to gain a fire resistance, or even fire immunity. I am curious because the DM I am playing with tends to use a lot of fire based traps and I would love to have some ways for the party to not need to hope the rogue disables the trap because getting hit with fireballs or other fire based traps kind of sucks.


If you have a decent/good reflex you could go for a Ring of Evasion. Otherwise there are the spells Resist Energy (comes in a ring form too)/Protection from Energy. Energy Resistance is also a magic armor property.

Alternates tactics could help with your trap problems too. Your Rogue has Evasion and you are facing a lot of reflex half traps? Have him just stay a bit ahead and literally walk down the hall setting everything off. That's one way to disable those traps if he can't do it with the actual skill. Or have someone with a lot of low level summons? Those things are great for "disarming" traps.


There is one trait somewhere that gives fire resistance 1, if I remember right. It's some obscure regional or race trait.
And then there is a magic trait that increases all resistances by 2. Unscathed or something like it.

Apart from that there are various races and some classes that give fire resist.

- Tiefling, Suli, ifrit, kobold (with an alternate racial trait) for some races
- Sorcerer or bloodrager with the dragon or elemental bloodline, flame oracles.
- Some racial favoured class bonuses can net elemental resist
- And I think there is a ring that gives fire resistance, too.

And all those can be combined with the before mentioned unscathed trait.


Interesting thanks for the info.


Am I correct in my reading of Unscathed that it only increases whatever Elemental Resistance you have and does not just give you resistance.

Like if I have Resist Fire 5, it increases it to 7. But if have no resistance, then I still have no resistance (because — + 2 = —).


Barathos wrote:

Am I correct in my reading of Unscathed that it only increases whatever Elemental Resistance you have and does not just give you resistance.

Like if I have Resist Fire 5, it increases it to 7. But if have no resistance, then I still have no resistance (because — + 2 = —).

Yes, that's right.

Because of that I said to combine it with the trait giving fire resist 1.


The trait is Infernal Influence


A wand of mount that is used to conjure a pony which is led down the hall in front of the party is a good way to set of any traps which might be present.

It lasts two hours per casting, or until destroyed by a trap. But look at it this way, no one in the party will take damage.


Thefurmonger wrote:
The trait is Infernal Influence

Thanks.

There are just too many traits to remember all their names.

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