| Keep Calm and Carrion |
| 1 person marked this as FAQ candidate. |
If a Bloodrager of the Blood Conduit archetype trips someone with a weapon, can she use her Spell Conduit power to deliver a touch spell?
Spell Conduit (Su)
At 5th level, as long as a blood conduit is wearing light or no armor, he can deliver bloodrager spells with a range of touch through bodily contact. When he succeeds at a combat maneuver check to bull rush, grapple, pin, reposition, or trip an opponent, or makes an unarmed strike against an enemy, he can as a swift action cast a touch spell on the creature that he affected with the combat maneuver, requiring no further touch attack roll. If this spell would usually require a successful touch attack, his successful combat maneuver check counts as this attack.
This ability replaces uncanny dodge and improved uncanny dodge.
The wording doesn't rule it out, but the 1st sentence does seem restrictive.
| Keep Calm and Carrion |
Hmm. Then this archetype begins to seem very interesting, since a trip can be substituted for any melee attack.
Take a Bloodrager with Arcane Strike, Blooded Arcane Strike, Riving Strike, Power Attack, and Corungon Strike plus a Cruel weapon at 7th level. Her first attack in a full attack could apply shaken and a typeless -2 to save vs. spells to her target, and her second blow, a trip, would leave her opponent sickened and prone. Then she could deliver a touch spell as a swift action--Ghoul Touch seems like a good choice. If the combo connects, the target has to make a Fort save at -6 or be paralyzed.
Alternately, any 4th level Bloodrager can use Blade Lash to knock opponents down from a distance, then hit them with Shocking Grasp.
Speaking of Shocking grasp, with feat and trait support, the Bloodrager could deliver some Magus-like combos, although minus the chance of getting spell crits, and most touch spells have somatic components, which means no two-handed weapons when delivering said combos. Could still work well.
| Calth |
Honestly, the best build Ive come up with for Spell Conduit focuses more on IUS, Feral Combat Training, Pummeling Sytle/Charge, Polymorphs(Multiple Natural Attacks), and Multiple Touch Spells(e.g. Frostbite).
Basically, you use Blood Conduit to get a free cast after a Pummeling Charge (I think Feral Combat Training lets you deliver this through your best natural attack, usually a bite). You then have a ton of charges to deliver through your natural attacks. Arcane and Draconic are the best options, as eventually with Draconic you'll end up with 6 natural attacks a turn (I think Arcane tops off at 5). I mean, upto 6d6+120 free non-lethal damage is a nice boost.
| LoneKnave |
A comparsion with spellstrike: While spellstrike is a no-action, and in fact improves your action economy, Blood conduit uses his ability as a swift. This has some upsides, however:
-There's no limit on the action the casting of the spell usually takes. You can Metamagic it up and it'll still be a swift action.
-You decide if you want to use the spell after the roll is made, and you use the attack as the spell's roll. You'll never miss with the spell when you need it, and if you get a 20, casting the spell after will always be a crit for the spell. You don't need to fish, crits just happen!