Suggestion on replacing "Detect" class features in a world where Divination spells do not exist.


Homebrew and House Rules


As stated above, the world in question Divination spells do not exist whatsoever. I am looking for suggestions on what to replace the Paladin, Antipaladin, and Inquisitors class features that is relatively in line with their power.


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Pathfinder Lost Omens Subscriber

make it an Ex ability and make it an opposed sense motive versus 10+CR or something.


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Use the alternatives in the archetypes. The redeemer paladin does not even have detect evil.

Monstrous Rapport (Ex)

At 1st level, redeemers gain a +2 bonus on Diplomacy checks to influence creatures who are commonly considered monstrous. This includes but is not limited to “monstrous” races such as goblins and orcs, monstrous humanoids, and other intelligent non-humanoid monsters.

This ability replaces detect evil.


Yes, I'm looking for something to use as an alternate such as that, but I don't feel like that particular bonus fits with Paladins as a whole.


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Permanent protection from evil, self-only is an option. Doesn't change much since it makes them immune to stuff they probablyl would have saved against. Also dredges up an ability they had back in 2nd ed.

A bonus equal to half their level to perception checks would help fit their whole "I hunt evil, I stand guard" thing, especially since they get lousy skill points and don't have that detection spell they were supposed to have.

The holy gun gets firearms, but I'm guessing that's a no.

The same perception bonus could be applied to sense motive or survival, for similar reasons. Or it could be a rotating power where, at the beginning of the day, they choose which skill gets the buff. Or it could be all of them all the time (probably overpowered). Or only apply to specific types (evil) though that would create more work for the GM since they'd have to remember to add the bonuses when the paladin blindly tries to spot someone who may or may not be evil.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Paladins in 3.5 could replace Detect Evil with Inspire Courage as a level one Bard (in terms of effect) at the same number of times per day as a Bard. Essentially, Inspire Courage as a Bard, but the bonuses never increase.

Probably not what you are looking for, but perhaps you would like the rallying cry-sort-of-deal. Keep in mind this makes Paladins quite a bit stronger than otherwise if Detect Evil wouldn't see use anyways. You are essentially trading an out-of-combat class feature for an in-combat class feature.


My only issue with some of these solutions is they take the paladin into account but not the Inquisitor.

IE protection from evil would give the inquisitor protection from L,G,E,C. I could see rotating it as a standard action, but still seems strong.

The bonus to perception of sense motives sounds ok, but I hesitate to give it to the inquisitor as they already cast of wisdom and have decent skill points.

Guns are a big no.

Inspiring yell sounds overpowered imho.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
DM_Kumo Gekkou wrote:

My only issue with some of these solutions is they take the paladin into account but not the Inquisitor.

IE protection from evil would give the inquisitor protection from L,G,E,C. I could see rotating it as a standard action, but still seems strong.

The bonus to perception of sense motives sounds ok, but I hesitate to give it to the inquisitor as they already cast of wisdom and have decent skill points.

Guns are a big no.

Inspiring yell sounds overpowered imho.

Paladins were pretty weak in 3.5 so it wasn't too bad on them. Giving candy to PF Paladins is... silly, I agree.

I can't recall any other Detect Evil replacements from 3.5 outside of Detect Weird-Thing-Like-Dragons/Undead/Fey


I would just do away with the ability and let it be with that. The general lag of divination is a Way bigger game chancer than that.


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DM_Kumo Gekkou wrote:

My only issue with some of these solutions is they take the paladin into account but not the Inquisitor.

IE protection from evil would give the inquisitor protection from L,G,E,C. I could see rotating it as a standard action, but still seems strong.

The bonus to perception of sense motives sounds ok, but I hesitate to give it to the inquisitor as they already cast of wisdom and have decent skill points.

Guns are a big no.

Inspiring yell sounds overpowered imho.

Make inquisitor "protection from (choose at acharacter creation)."


I like it as an Ex ability like Bandw2 said. Doesn't do away with the ability or replace it, but modifies it into a skill roll.


You could replace it with a free trait or skill focus feat. Or, as already suggested, rework it into an extraordinary or supernatural version. Rewriting can be tricky, but some people enjoy it.


Pathfinder Lost Omens Subscriber
boring7 wrote:
DM_Kumo Gekkou wrote:

My only issue with some of these solutions is they take the paladin into account but not the Inquisitor.

IE protection from evil would give the inquisitor protection from L,G,E,C. I could see rotating it as a standard action, but still seems strong.

The bonus to perception of sense motives sounds ok, but I hesitate to give it to the inquisitor as they already cast of wisdom and have decent skill points.

Guns are a big no.

Inspiring yell sounds overpowered imho.

Make inquisitor "protection from (choose at acharacter creation)."

or... chosen at first level, since multiclassing is a thing...

anyway, i like it as an Ex, ability more. it's not magic, it's just how crazy inquisitors are.

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