A few suggestions for Homebrew, set far to the west of the Inner Sea.


Homebrew and House Rules


This idea is going to be a massive undertaking so I'm certainly not going to start it anytime soon.

The base idea is that it'll be a homebrew using the kingdom building rules of Kingmaker in a land far to the west. I was going to plan on having it as a fantasy version of america during the time of settlers, but it of course, won't be historically accurate due to the fact it's in Golarian.

There will be ruins of other civilisations that will have attempted to set up strongholds here and will either have been forgotten or left derelict due to Earthfall or possibly other unknown entities

There are a few ideas that I would like a few suggestions with:

1. The natives. Now I don't mean any insult or offend anyone, but I've been wondering if I should use one of the ethnicities that already exists (like Shoanti or Mwangi) or if I should create a new one, simply known as Apache with the language of the same name (though I know there are many different dialects with native Americans, for game terms it's easier to be a single language) who will be the human natives that live there, but they won't be the only ones. There will also be other races that live in and around this new land that the PCs will be colonising.

2. The group I'm thinking of who want to spread over to this new land could be the Pathfinder Society as that fits their motives, but also various other small groups. However, I'm curious if anyone has any better suggestions for groups that might fund such a trip.

3. Being to the west, would it be too out of the way to have Azlanti or Thassilonian ruins?

Also I'm open up to any other suggestions anyone might have. At the moment I've only got a very rough outline with ideas for there being many haunted and forgotten ruins, natural resources like Mines and such and later I was thinking they would end up discovering and possibly going to war with a Hobgoblin nation.

Again, any suggestions for possible locations or rampaging creatures would be of great help.


Check out this awesome Arcadia thread.

The Exchange

1. I'm assuming you're setting the continent as Arcadia. From the Inner Sea World Guide? It's located in the chapter titled "Beyond the Inner Sea." Arcadia is described as a land of "vast natural resources; gorgeous, panoramic displays of unbridled nature; and fierce inhabitants" If so Ulfen people have a colony there called Valenhall. There is also a Cheliaxan gold mine and slave operation at Canorus and Anchor's End. There is an Andoran lumber and agricultural colony at Elesomare. Also there are a native people there the Ulfen call "Skraelings" that use bows and thrown tomahawks. There's alot of Arcadia unexplored and most of these listed colonies do not have stats or a map, but it should work for you. There is a Golarion World Map on page 204 of the Inner Sea World Guide, about a page down from the Arcadia description.

2. I think I already answered your question with with the Andoran Colony, Linnorm King Colony, and Cheliaxan Colony, but other ideas that spring to mind are the Aspis Consortium, or any kind of merchant organization that might want to exploit the land.

3. To even get to Arcadia you have to sail pretty near to ancient Azlant itself, which used to be a continent but is now nothing more than a maze of cliffs and boulders and crags with towers and ruins jotting out. So maybe a few azlanti coastal ruins would indeed work.

I hope all of this helped.


I had completely forgotten about the info about Arcadia, but that certainly helps a lot. Especially with drawing a map, but I kinda suck at drawing anyway. I'll have a look over it and there are obviously a lot of interesting dangers with the many nations that already appear to have their finger there so it fits even better for Pathfinder Society to head out there.

I was hoping that would work. The ruins would be by the coast, however I was thinking of others further in. Possibly of different civilisations that were once standing at a similar age. maybe Serphentfolk or something different.

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