RoTRL Adventure 4


Rules Questions and Gameplay Discussion

Scarab Sages

I am beginning Adventure 4 of the RoTRL adventure path. I thought I read somewhere that I need to take some cards out of play. Which cards should I remove from the game? Does this include all the different types of cards (items, weapons, monsters, etc)?


The rule for removing cards in on the Adventure Path Card. It starts with deck 3 and applies to all banes and optionally to all boons.

Rise of the Runelords Adventure Path card wrote:
After you begin The Hook Mountain Massacre, whenever you banish a bane with the Basic trait, remove it from the game; whenever you you banish a boon with the Basic trait, you may remove it from the game. After you begin Sins of the Saviors, do the same for cards with the Elite trait.


Note that the removal from the game takes effect (mandatory for banes, optionaly for boons) only when a card is BANISHED, not when it is only RETURNED TO THE BOX. E. g. when you close a location after defeating an henchman, you BANISH remaining cards in the location, whether when you finaly defeat the villain (in a standard scenario) and thus win/end the scenario, remaining cards (for example in the location the villain was in) are just RETURNED TO THE BOX.


Frencois wrote:
Note that the removal from the game takes effect (mandatory for banes, optionaly for boons) only when a card is BANISHED, not when it is only RETURNED TO THE BOX. E. g. when you close a location after defeating an henchman, you BANISH remaining cards in the location, whether when you finaly defeat the villain (in a standard scenario) and thus win/end the scenario, remaining cards (for example in the location the villain was in) are just RETURNED TO THE BOX.

Almost right, you do close the location when you defeat a villain, so those cards are banished.


jones314 wrote:
Frencois wrote:
Note that the removal from the game takes effect (mandatory for banes, optionaly for boons) only when a card is BANISHED, not when it is only RETURNED TO THE BOX. E. g. when you close a location after defeating an henchman, you BANISH remaining cards in the location, whether when you finaly defeat the villain (in a standard scenario) and thus win/end the scenario, remaining cards (for example in the location the villain was in) are just RETURNED TO THE BOX.
Almost right, you do close the location when you defeat a villain, so those cards are banished.

At the end of the game, cards in open locations are returned to the box. (I'm not disagreeing, I'm just giving an example.)


jones314 wrote:
Frencois wrote:
Note that the removal from the game takes effect (mandatory for banes, optionaly for boons) only when a card is BANISHED, not when it is only RETURNED TO THE BOX. E. g. when you close a location after defeating an henchman, you BANISH remaining cards in the location, whether when you finaly defeat the villain (in a standard scenario) and thus win/end the scenario, remaining cards (for example in the location the villain was in) are just RETURNED TO THE BOX.
Almost right, you do close the location when you defeat a villain, so those cards are banished.

Not sure since as soon as the villain is defeated, the scenario ends. You don't get to close the location. I'm pretty sure for example, if the When Closing of the location says you can add boons and get to encounter one, you don't.


You don't actually win the scenario until you do the "When Permanently Closed" part of defeating the villain. Then you check to see that he or she has nowhere to go and then the scenario ends. So yes, you can get something from the General Store. You can even die if the location says to draw a card and you have an empty deck!


You think of the temporarily closed locations.
If you have one or more of those at the end of the scenario (after you checked if the villain could flee ergo after you closed the location the villain was in) the card in the temporarily closed locations are not banished but simply returned to the box.
Even if you closed all other locations permanently you follow all steps:
Encountering a Villain
Attempt to temporarily close open locations.
Encounter the villain.
If you defeat the villain, close the villain’s location.
Check to see whether the villain escapes.
If the Villain Has Nowhere to Escape to, You Win!

Unless the scenario has an alternative victory condition.


Hmm. I've always played it as the cards that are left over at the location from which you defeated the villain go back to the box, not banished. Thinking about it now, since we do have to perform the "When Permanently Closed" text, I think I should banish them instead.


I stand corrected.

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