Need Help Creating A Centaur Ranger. CC Please


Advice


Hi!

Skip This Part. It's Boring:
I'm a relative novice to Pathfinder and D&D as a whole. Most of the campaigns I've taken part in were by novice GMs who took the "Rule of Cool" approach and didn't take kindly to "Rules Lawyers", so there was never much benefit to going to deep before. But I have seen the light and am ready to change my unfavorable ways.

---Still Skipping---

I've always been intrigued by the prospect of a Dragon Slayer. Probably starting this was the Dragoon class in Final Fantasy, namely Kain Highwind. To me, this is the archetype for dragon slaying: Using spears or spear-like weapons, soaring through the air to attack thus removing the aerial advantage of the beast, and adorning oneself in the carcase of Dracokind. Sadly I can only achieve two out of three, but the Guisarme slightly bridges the aerial gap.

Nostalgia aside, nothing can be more exhilarating or adrenaline-rushing (until you get to higher levels, of course) than to bring down a creature, nay, a behemoth of such proportions that almost every known fiction has it as the most deadly and dangerous of foes. A monstrosity that, I might add, could fell an immortal Terrasque with ease when old enough. With Ease.

---One More Thing---

Also, I saw a commercial where a Centaur was mentioned. So yeah.

---AAAAIYAAA JACKIIIIIEEEE---

Centaurs got +2 to WIS, and I didn't want a Cleric. Soooooo Ranger it was.

Plus now I have a birdy to track my Dragons all stealthy-like.

---Content---

SO.

I found a Centaur template on the Paizo website, and after a lot of confusion, I basically figure that going off the Race Points tables they have listed, He effectively starts at Centaur lvl 2 before being able to take levels in anything else.

I made him a lvl 2 Centaur and lvl 4 Ranger

Next level I'm going to give him Greater Trip for Guisarming Dragons with greater proficiency. I am also using "Two-Handed Weapon" combat style from the Advanced rulebook, and following that I will end up with "Dreadful Carnage" at lvl 11 because if I kill a muddafuqqing Dragon, people better fear me.

Centaur base stats and Large stat modifiers are +6 STR +2 CON +2 WIS, –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks.

Character Sheet
Centaur PFSRD

Shields, with or without spikes, light and heavy, are listed under the Martial Weapons table, so Quick Draw works with it.

Martial Weapons

I also want to add the Lighten Weapon feat from the Kobold Press 3PP and was wondering how much play I could expect to get with it.


Honestly, why not use a Lance instead?

Take the following feat: Natural Jouster.

Deal double damage as if mounted when charging at dragons. Heck, if you want to be silly you can be a Two-Weapon Ranger and dual-wield lances (with the penalties for TWF with two non-light weapons).

There, you are now a dragon-skewering man-horse.

If you want to trip dragons, just remember that you can't trip something that's flying. It would work just fine on the ground, of course.

...But I can't help but imagine a centaur with Fly cast on him charging through the air at a dragon with a lance.

EDIT: I wonder if the feat you linked from Kobold Press could arguably be used to wield your second lance as a light weapon...


Greater trip has a prereq of BAB +6, next level you'll have BAB +5 at most - nice idea, won't happen.

While that guisarme is necessary if you're going to trip dragons it's also more than 80% of your equipment by value at 6th level. There's often a limit of 50% or less on any one item when creating a character above 1st level. If there's any such rule in place going with Inlaa's plan will be better.


Just looked at the Dragoncatch Guisarme. I completely missed mention of it. That does make things interesting...

Using both that and a lance would be good, yeah. Charge with a magical lance; then, once in melee range, quick draw your Guisarme out and trap that bad boy. With a Glove of Storing you'll be able to store the lance in your glove without worrying about picking it back up later.

Glove of Storing

In fact, since storing and retrieving items is a free action, perhaps you could charge with the lance, do that incredible damage, retrieve the guisarme with your free hand, store the lance - and now if the dragon tries to run away you can make a Trip attempt with an AoO.

Also: Yeah, I think you'll be BAB 4 right now, not 6. You're effectively two levels behind due to RP. If you do take them as Monstrous Humanoid levels then, well, yes, you have high BAB from that. But I'd talk to your GM to see how he wants that handled.

One more problem: you have 12 INT. Combat Expertise requires 13 INT unless you get it as a bonus feat from, say, Lore Warden (a fighter Archetype). Your trip stuff likewise requires 13 INT. Unless I'm missing something, you need to move a WIS point over there.


Inlaa wrote:

Just looked at the Dragoncatch Guisarme. I completely missed mention of it. That does make things interesting...

Using both that and a lance would be good, yeah. Charge with a magical lance; then, once in melee range, quick draw your Guisarme out and trap that bad boy. With a Glove of Storing you'll be able to store the lance in your glove without worrying about picking it back up later.

Glove of Storing

In fact, since storing and retrieving items is a free action, perhaps you could charge with the lance, do that incredible damage, retrieve the guisarme with your free hand, store the lance - and now if the dragon tries to run away you can make a Trip attempt with an AoO.

Also: Yeah, I think you'll be BAB 4 right now, not 6. You're effectively two levels behind due to RP. If you do take them as Monstrous Humanoid levels then, well, yes, you have high BAB from that. But I'd talk to your GM to see how he wants that handled.

One more problem: you have 12 INT. Combat Expertise requires 13 INT unless you get it as a bonus feat from, say, Lore Warden (a fighter Archetype). Your trip stuff likewise requires 13 INT. Unless I'm missing something, you need to move a WIS point over there.

Thanks for pointing out the INT 13 requirement. forgot about that entirely.

I did think about the Gloves of Storing, but I thought it might be a bit too much. I also thought about Gauntlets of the Weaponmaster, but those are crazy expensive.

Anyone have an idea what level I should be at with the cost of my equipment (including the GotW)? Or what my BAB should be? I'm unfamiliar with the races requiring a level adjustment. Do I actually have 2 levels of Centaur or are those just "levels"?

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