| jorge jimenez 639 |
Hi im starting an evil camping where i wanted to get to be an anti-paladin
In this case this will be my first paladin and i was thinking on making him a shield build to be mostly tanking my team as well getting my enemis to fall with shield bash and try leaving them flat footed, well here we go.
we got a lvl 1 character with 32 buy point.
Stats
16 + 2 human race
14 Dex
14 Con
12 Int
10 Wis
16 Cha
Mostly what i need is a good opion on. How to follow a shield build, is it worth it or not? Thats how i picture a paladin more suporting than making massive damage. In my team theres already a oracle,fighter,sniper
thief,magnus,alchemist.
Thx for the helpa and sorry for this big ass bible xD
rorek55
|
It's a Paladin and Antipaladin Guide. I do not recommend the Aegis build for Paladins.
Aegis paladin works fine for normal paladins. Not optimal. But still efficient, especially vs evil.
Take a level 5 paladin,
Aegis-
Str 20 (assuming 17+2 start)
+1 weapon, +1 from divine Bond
+12 to hit 10 with power attack
Damage: 1d8+7/11 16 a hit
2handed
+12 possibly 13 with weapon focus assume 13 11 to hit with power attack
2d6+16, min damage is 6 more, avg. Damage is 22 a hit
Not a huge loss, in exchange you get 2-7 more ac. And -potential- to build TWF. And option of swapping to two handed longsword for 2 less avg. Damage.
| Bodhizen |
Bodhizen wrote:It's a Paladin and Antipaladin Guide. I do not recommend the Aegis build for Paladins.Aegis paladin works fine for normal paladins. Not optimal. But still efficient, especially vs evil.
Take a level 5 paladin,
Aegis-
Str 20 (assuming 17+2 start)
+1 weapon, +1 from divine Bond
+12 to hit 10 with power attack
Damage: 1d8+7/11 16 a hit2handed
+12 possibly 13 with weapon focus assume 13 11 to hit with power attack
2d6+16, min damage is 6 more, avg. Damage is 22 a hit
Not a huge loss, in exchange you get 2-7 more ac. And -potential- to build TWF. And option of swapping to two handed longsword for 2 less avg. Damage.
I've had this discussion at length in my own Paladin Guide thread, so I'll paraphrase here.
Power-turtling = bad; it only works if your GM "feeds you" opponents on purpose.