
Captain Riley |

There is some weird wording on the grapple combat meanuver for tying someone up, specificaly in the 2nd flow chart.
Grapple 2 Chart
It states that in a scenario where you: have the person grappled, but not pinned you can attempt a CMB check-10 to attempt to tie them up.
The Confusion I'm having comes from the fact that when you fail this check, it says that "Attacker continues control of the grapple. but fails to tie the Defender up." However normally if you attempt to maintain a grapple and fail, the grapple ends.
How I interpret this wording is: although you failed to tie them up, and have made no roll to maintain a grapple you still have a chance to maintain the grapple (IE by using your move action to do so, assuming you have greater grapple). But if you make no such check before the end of your turn, then the grapple ends.
Am I correct in my interpretation? Has this problem been addressed before? I couldn't find any hard ruling on it.

![]() |

If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple). (Goes on to list: move, damage, pin, tie up)
As bookrat says, the chart is slightly wrong.
You first need to make a successful maintain roll, which then allows you to maintain the grapple and tie someone up. If you fail the initial check, you lose the grapple.