Net and Trident Fighter


Advice


I am curious, I know they have feats to allow for Net and Trident combos. But is that a good fighting style, a fair investment for those numerous feats that it requires to come online.

Anyone else play with it?


IMHO, you are looking at lore warden fighter because of the high combat manoeuvre reliance.


It's actually not that hard if you decide what you want to do with the net and trident. It's easy to try to do too much and you end up not being able to do anything very well. I would recommend trying to figure out what you want specifically first. Some archetypes will certainly be better than others. Mobile Fighter, Lore Warden, and Two-Weapon Fighter are all decent options depending on what you want.

You're probably going to be more focused on the net than the trident for awhile. There are just too many feats you will want/need. You're going to need exotic weapon proficiency, two-weapon fighting, net adept, net and trident, and net maneuvering just to open up options for using the net. That's pretty much your first 3 levels, assuming your human.

After that you will see disarm, trip, and dirty trick maneuvers open up. This is where you're going to have to decide what you want to focus on based on the campaign. If it were me, I would consider dirty trick and taking the weapon focus/specialization feats for the trident at this point.

I would also probably not worry about the rest of the two-weapon fighting chain. The net is a ranged touch attack to use so you're probably going to do just fine hitting with it.

Silver Crusade

How useful is net combat at later levels, is there something allowing you to target larger creatures?


My husband runs an aquatic elf (Spirit of the Waters alternate racial trait) that starts with net proficiency as a racial weapon. That let him get Net Adept early on, and his magus has great fun casting with one hand and tossing the net with the other. Snag net + Spellstrike + Enhance Weapon makes for a very miserable opponent.

Also, entangle is a great debuff. Entangled creatures have to make a concentration check to cast spells or use spell-like abilities, and winged creatures have difficulty flying when they are entangled.

To target larger creatures, Enlarge Person is your friend. There aren't many creatures bigger than Huge. At 10th level, my husband's net using magus enlarged, flew up to the {huge flying demon}, entangled him, and dragged him to the ground for the melee fighters to beat on.


Bob_Loblaw wrote:

It's actually not that hard if you decide what you want to do with the net and trident. It's easy to try to do too much and you end up not being able to do anything very well. I would recommend trying to figure out what you want specifically first. Some archetypes will certainly be better than others. Mobile Fighter, Lore Warden, and Two-Weapon Fighter are all decent options depending on what you want.

You're probably going to be more focused on the net than the trident for awhile. There are just too many feats you will want/need. You're going to need exotic weapon proficiency, two-weapon fighting, net adept, net and trident, and net maneuvering just to open up options for using the net. That's pretty much your first 3 levels, assuming your human.

After that you will see disarm, trip, and dirty trick maneuvers open up. This is where you're going to have to decide what you want to focus on based on the campaign. If it were me, I would consider dirty trick and taking the weapon focus/specialization feats for the trident at this point.

I would also probably not worry about the rest of the two-weapon fighting chain. The net is a ranged touch attack to use so you're probably going to do just fine hitting with it.

Well actually with net adapt feat it becomes a reach melee weapon, I'm currently in the middle of my build

The net and trident bonus damage and bonus to confirm crits actually also apply to any light or one handed weapon I seriously think this build is underrated because you can play a base fighter and become a walking arsenal and have a weapon for each damage type and take quick draw asap to be able to get past most forms of DR with the change from a trident to a longsword or flail, making yourself permemtly enlarge gives you even more area control and the ability to net up to huge things

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