Arutema
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Dual pistols are insanely feat-heavy. Fighters get lots of feats.
Pistols also mean you often have to waste a move action getting into range and lose the full attack. A Cavalier or Paladin's mount can do the moving for you.
Dual pistols mean needing a free hand to somehow reload. Alchemists can grow extra.
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One of the nice things about the "Iron gods" campaign is,
A) Modern/Futuristic pistols. Obviating the need to reload as often.
B) DM house ruled cybernetics to allow multiple arms for dual-dual wielding pistols. :P
Though, for 'vanilla' style Gunslinger a 'Returning holster of reloading' might be a magical item to investigate/research.
Basically the 'Slinger takes 'Quick draw' and buys a pair of the holsters. Thence invests in four pistols.
Quick draw, fire, drop. Holster pulls gun back into pouch and reloads during the nect turn.
Next turn 'Slinger quick draws/pulls second pistols, fires, drops.
Rinse/repeat.
Just an idea. :)
| Jamie Charlan |
Aegis.
A gunslinger without evasion (and flight and multiple vision modes and a shield-hardpoint + grapple/item/climbing hand and weapons one size larger than they are that count as an additional size above that and a psicrystal scout drone and free all-day-every-day astral repair and Stalwart and energy resistance) is no gunslinger at all!
| lemeres |
Aegis.
A gunslinger without evasion (and flight and multiple vision modes and a shield-hardpoint + grapple/item/climbing hand and weapons one size larger than they are that count as an additional size above that and a psicrystal scout drone and free all-day-every-day astral repair and Stalwart and energy resistance) is no gunslinger at all!
Or how about a primal companion hunter for something released by Paizo? That gives eidolon evos to the companion for minutes/level/day.... or to you if you do not have a companion.