| Hazrond |
So i am building a summoner with a harrow spirit as his Eidolon, i was going to go Bipedal with him and most likely using a weapon, however, knowing this is a rather weak path for an eidolon i asked my DM if i could take the leadership feat and make my eidolon my cohort, i was given the go ahead and now i am wondering what i should actually do for its class levels, something with both magic and melee would be nice, possibly a Magus, or Inquisitor? i dont know, any thoughts or suggestions?
Edit: If possible i would love something with some divination-y abilities, to fit with the harrow flavor
| Hazrond |
"You know, the summoner is so underpowered that the eidolon really should get class levels too in order to balance it out."
If your DM thought this sounded right, then I hope you didn't let him operate any heavy machinery.
it went more like "if I take leadership can I make my eidolon my cohort?" And he said sure, when I asked how the class levels would work he told me to just add it ontop of whatever the eidolon gets for my level, I plan to go down something fairly suboptimal (weapon based biped fighter) so I figure the levels will help in keeping my eidolon relevant in combat
Edit: besides, I doubt it could be much more overpowered than the extra action economy a cohort usually provides
Eltacolibre
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Normal monster rules , usually they would get some stats bonuses for taking a class level ( +4, +4, +2 , +2, 0, -2) but well going to assume that it isn't the case.
So your mental stats are not great to begin with int classes are basically out, wis is only a 10 and cha is 11.
Mostly you are just better off going with a martial class but then again, like I said not sure about your situation.
Lord Foul II
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With the class levels and hit dice from eldilon you are going to have the most tankiest character ever, with a really high BAB, and saves almost no matter what you pic
Most DM's I've had that would even consider this would make it a sort of pseudo gestalt "take the best of both" kind of thing,
Go with bard, or perhaps rogue or inquisitor
Maybe delibritly choose an NPC class and go with adept
| Wheldrake |
Normal rules: the eidolon advances in power quite sufficiently according to its master, the summoner. No need for class levels.
If you're playing solo, one player & one DM, why not get a companion *in addition* to the eidolon?
If you're playing with other players, your eidolon & various summoned critters should be more (far more) than enough to keep you happy.
Duiker
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Duiker wrote:"You know, the summoner is so underpowered that the eidolon really should get class levels too in order to balance it out."
If your DM thought this sounded right, then I hope you didn't let him operate any heavy machinery.
it went more like "if I take leadership can I make my eidolon my cohort?" And he said sure, when I asked how the class levels would work he told me to just add it ontop of whatever the eidolon gets for my level, I plan to go down something fairly suboptimal (weapon based biped fighter) so I figure the levels will help in keeping my eidolon relevant in combat
Edit: besides, I doubt it could be much more overpowered than the extra action economy a cohort usually provides
Ah so it's not overpowered compared to the other thing in the game (cohorts) that is frequently banned for being over powered. Sorry, I'm just being snarky.
Seriously, I don't think you're going to have any issues with power, which to me makes this more of a roleplay question. What do you want this eidolon to be then as a character? Perhaps he starts to take levels in bard, singing song of strange sadness as he's torn away from his native plane over and over again to this strange hell and made to fight and die and fight and die.
Maybe he takes levels in summoner, and you are his eidolon on the other side of the veil. When you dream you are in his world...
Maybe he takes levels in druid out of a desire to understand this strange alien world that he spends so much of his time in...
Maybe he takes levels in cleric, worshiping an alien god none of you have heard of because he has made it his mission to convert this heathen dimension...
Infinite possibility of fantastic roleplay here.
Duiker
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Another roleplay idea. Since it's a harrow spirit, you could also draw upon the world of the Harrowing. Have you played that module? If you have (and I recommend it, it's one of the best modules I've ever played), there are a lot of things you could draw from there both in terms of fluff and roleplaying. Like maybe your eidolon is built from the raw dream stuff that all the creatures in the Harrowed realm are built from. Maybe your eidolon is the spirit of one of the many wonderful NPCs in there, which would guide what classes would be appropriate. Something like, when you summon your eidolon, you are literally pulling it out of the Harrowed Realm.
| Hazrond |
Another roleplay idea. Since it's a harrow spirit, you could also draw upon the world of the Harrowing. Have you played that module? If you have (and I recommend it, it's one of the best modules I've ever played), there are a lot of things you could draw from there both in terms of fluff and roleplaying. Like maybe your eidolon is built from the raw dream stuff that all the creatures in the Harrowed realm are built from. Maybe your eidolon is the spirit of one of the many wonderful NPCs in there, which would guide what classes would be appropriate. Something like, when you summon your eidolon, you are literally pulling it out of the Harrowed Realm.
I have not played that module but if you could give some generic outlines of the NPCs that would be wonderful, so far the tentative backstory I have is as follows
not sure how good/bad/cheesy it is but I hope to improve upon it, the only real thing I know about the harrow other than the stories of the cards is that it is super divination-y so I would hope to take something that has a decent number of divinations that it can cast (though if it is REALLY not that good I can probably part with that)
Rosc
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For the record, weapon based biped Eidolon is perfectly viable. A big, fat 2 hander overcomes DR and Hardness when it would otherwise cripple a max-natural-attacks build. Plus, a single weapon costs half as much gold to enchant when compared to an amulet of mighty fists.
My advice depends on your party. If you have a dedicated melee martial, consider building the Eidolon towards skills and utility the party otherwise lacks, or you might end up stepping on their toes with a minion who has better mobility and much higher AC without even trying.
Adding class levels is honestly going a bit overboard, but if your DM allows it then pick up the ball and run with it. Fighter levels add feats that the Eidolon is otherwise lacking, and gives you breathing room to go outside the central feats to its build. That said, most combat maneuvers are outperformed by simple Evolutions. Barbarians and Bloodragers are nice for the obvious reasons. Rage plus Enlarge Person and maybe a Strength belt will make your cohort more dangerous than an end-of-dungeon boss. Hell, the Eidolon's evolutions and potential for high natural damage even make it a perfect bandage to patch up the Rogue class if you want a great skill specialist who can still perform in combat. If I had a DM this generous, I might try Brawler for the feat versatility. Cor magic and melee mized, your best bet is Warpriest. Sadly, the low basic Int score means that Magus is out of the question unless you want something more balanced.
For a big helping of cheese, give it levels in Hunter, Druid, Cavalier, or other Animal Companion granting build for even more free bodies. You can even spiral it out of control by giving the Eidolon Summoner levels, using the Ability Increase evolution to make Cha-based spellcasting possible.
In the end, what we're really talking about buffing the least deserving class feature this side of 9th levels spells. Pick any flavorful class that functions with the Eidolon's statline and you'll be more than fine.