Aydin D'Ampfer
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Title says it all, and yes I have seen the other threads similar to this. I just am hoping for some sort of confirmation that the RAW is RAI.
For those not familar with the issue: The Grappled Condition states that you cannot move while grappled (note lower-case move). However, if a grappled target (not the initiator) is prone while being grappled, they can remove the prone condition by spending a Move Action (this is also called a move-equivalent action), which stands them up.
Now, this 'kinda' makes sense as far as RAI goes, and definitely makes sense as far as RAW goes. However, when you jump from grappled to pinned, you lose me. As written, they have the exact same wording, meaning that a prone target that is on the bad end of a grapple i.e. absolutely losing, can just...stand up.
My question is this, for those more informed than I: Is this intended? has this been addressed elsewhere? And barring answers those two, does this make sense?
Thanks, and hopefully this thread doesn't get as flamey as some of the other 'grapple is silly' rules threads.
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I would say neither grappled or pinned character can stand up. You need to be in control of the grapple and use the "Move" grapple-action ( http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple ) to get yourself AND your opponent up.
Reason: It just doesn't make sense otherwise. How can you be grappled by someone, stand up, and still be grappled by the same guy who's still lying on the floor?
Also it states you can't move. Like you said. And standing up sounds a lot like moving to me.
| Bob Bob Bob |
It's a little weird that a grappled character can stand up from prone but that's definitely allowed by the rules. Pinned is completely different though.
A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.
When pinned you can only take the listed actions: attempt to free yourself (usually with a grapple or escape artist check), verbal actions, and mental actions.
Grapple on the other hand only lists the things you can't do. You can't move, do anything that requires two hands, and make attacks of opportunity. If "move" means that you can't move at all... then it should be paralyzed. You can clearly still move your limbs (as you can attack). Standing up from prone, to the best of my knowledge, is not an attack of opportunity and does not require two hands. It's also not "movement" for the purposes of a 5-foot step. Personally, I wouldn't say it's a "move" for the purposes of grapple because the "Move" choice of grapple says:
You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.
This clearly references moving up to half your speed, which would imply "move" means actual movement. So standing up from prone is not "moving".
| thorin001 |
Standing is not movement as you do not change squares.
It is entirely possible IRL to grapple a standing person while prone; ever had someone grab both of your legs from the ground?
When talking about game conditions, real life generally needs to go out the window. We don't ask how a fighter can disarm you, trip you, and hit you 3 times in 6 seconds. We don't ask how a human can jump 50'. We don't ask how a human can bench press a horse. So why should we ask if certain conditions can be removed in a grapple when there are clear rules on how to do so.
Aydin D'Ampfer
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Pinned wrote:A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.When pinned you can only take the listed actions: attempt to free yourself (usually with a grapple or escape artist check), verbal actions, and mental actions.
I guess the issue that came up for me was the term 'usually' in describing how they try and break out.
The situation: A is grappling and pinning B. How do you, RAW, describe why 'I stand up to try and free myself' is not a valid course of action for B to try and escape A?
Pinned does not say they can only do X and Y. It says you 'usually' do X and Y. Meaning Z is left, as far as I can see, purposefully ambiguous for some reason. This is where my confusion and concerns lie.
| Byakko |
Pinned also says "A pinned creature is tightly bound and can take few actions." Basically, when read as a whole, it gives the impression that you can't do anything but what it allows. (and perhaps some other unusual actions, GM permitting)
Grappling, on the hand, just places limitations on what you can do, as mentioned above.
| Gauss |
Aydin D'Ampfer, "usually" is in reference to attempting to free yourself. The reason it says "usually" is because there may be ability specific ways of freeing yourself besides a grapple or escape artist check.
If it did not state "usually" and only specified a grapple or escape artist check then it would limit the means to getting out to JUST grapple or escape artist checks even if some ability should allow you to get out of being pinned.
So lets look at the question: does standing up remove the pinned condition?
Answer, no.
Being pinned does not result in being prone.
Because being prone has nothing to do with being pinned standing up also has nothing to do with being pinned.
Thus, standing up will not free yourself and since it is not a verbal or mental action it is an ineligible option when you are pinned.
| Rogar Stonebow |
Standing is not movement as you do not change squares.
It is entirely possible IRL to grapple a standing person while prone; ever had someone grab both of your legs from the ground?
When talking about game conditions, real life generally needs to go out the window. We don't ask how a fighter can disarm you, trip you, and hit you 3 times in 6 seconds. We don't ask how a human can jump 50'. We don't ask how a human can bench press a horse. So why should we ask if certain conditions can be removed in a grapple when there are clear rules on how to do so.
I've seen Bruce Lee do this in 6 seconds.
| dragonhunterq |
Couple of things:
Remember that there are two things going on here. Prone is a separate condition from grappled or pinned, it's not clear how that condition came about. The cause of the prone condition may affect the reasonableness of any answer or ruling. I'd be very wary before allowing a single action to lift 2 separate conditions. It reads almost (but not quite) like you want to allow someone to pick up an item (move action) and stand up from prone (another move action) as a single move action. Which while may not seem unreasonable in some circumstances, isn't allowed by the rules.
Personally I read the pinned condition as restrictive. The 'usually' refers exclusively to ways to free yourself. It does not refer to ways to remove other un-associated conditions. Standing up is not a way to escape the pin in and of itself. It is a separate and distinct action.
In the case of the player B you say he's holding you in such a way that you need to escape the pin before you can stand up.
If you don't read it as restrictively, then it falls to you as GM to decide what additional actions are reasonable - there isn't a comprehensive list somewhere that you can be pointed to.
| Rogar Stonebow |
Couple of things:
Remember that there are two things going on here. Prone is a separate condition from grappled or pinned, it's not clear how that condition came about. The cause of the prone condition may affect the reasonableness of any answer or ruling. I'd be very wary before allowing a single action to lift 2 separate conditions. It reads almost (but not quite) like you want to allow someone to pick up an item (move action) and stand up from prone (another move action) as a single move action. Which while may not seem unreasonable in some circumstances, isn't allowed by the rules.Personally I read the pinned condition as restrictive. The 'usually' refers exclusively to ways to free yourself. It does not refer to ways to remove other un-associated conditions. Standing up is not a way to escape the pin in and of itself. It is a separate and distinct action.
In the case of the player B you say he's holding you in such a way that you need to escape the pin before you can stand up.
If you don't read it as restrictively, then it falls to you as GM to decide what additional actions are reasonable - there isn't a comprehensive list somewhere that you can be pointed to.
All fun aside, it goes as far to say the only thing you can do while pinned besides trying to escape is to do purely mental actions. Umm I think a dm who chooses to let a pinned person stand is house ruling it.