| Gluttony |
I'm working on a dungeon at the moment, and allotting treasure. I have roughly 14,000 gp more that I'd like to allot to this section of the adventure before the next level hits, and pretty much everything else before that point is already equipped.
I'm left with two options: Either distribute this stuff among one or more treasure hoards/caches, or equip this one Robot Golem with something awesome.
It hits things with slams. It's a golem. I've got 14,000-ish gp to work with. What's some cool stuff I can equip it with? Not all 14,000 has to be spent on it. I'll allot any unused wealth to the mundane caches that I've already established.
| stormcrow27 |
Two of these http://www.d20pfsrd.com/equipment---final/weapons/technological-weapons#TOC -Autograpnel and two +1 of these http://www.d20pfsrd.com/equipment---final/weapons/technological-weapons#TOC -Chainsaw Fire grapnel, reel in PC, apply chainsaw to body. Overbudget by about 2,400, but you can take the +1 off and it comes out to 13,600. Drop the other 400 into two oils of magic weapon and the other 300 in a oil of make whole at 3rd caster level, which can heal the robot golem for 3d6 damage once.
Malag
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Probably best cheap upgrade for the golem would to create large sized full-plate armor. It would add additional +9 to AC, but it might mess up overall CR of creature. Mithral full-plate armor would cost 15,000 gp for example, while regular non-humanoid large sized full-plate is 6,000 gp. Perhaps Necklace of Fireballs also? If he ever rolls 1 on Reflex, they explode.
Golems are generally weak against Conjuration magic also. Equipping him with something that might protect him against such effects (Glitterdust, Grease) might be good option and might be cool enough to add some Dispel Magic effect to remove those pesky adventurer's buffs.
That's all that came through my head at the moment.
Adam
| lemeres |
Probably best cheap upgrade for the golem would to create large sized full-plate armor. It would add additional +9 to AC, but it might mess up overall CR of creature. Mithral full-plate armor would cost 15,000 gp for example, while regular non-humanoid large sized full-plate is 6,000 gp. Perhaps Necklace of Fireballs also? If he ever rolls 1 on Reflex, they explode.
Golems are generally weak against Conjuration magic also. Equipping him with something that might protect him against such effects (Glitterdust, Grease) might be good option and might be cool enough to add some Dispel Magic effect to remove those pesky adventurer's buffs.
That's all that came through my head at the moment.
Adam
Are we looking so much to upgrade the golem, or give the party treasure? Gluttony seems just as welling to leave this amount in gems laying around.
I mean, sure, if it is on the golem, it had better have a reason. Upgrades are a good reason, but we are looking to give the players something they can use too. A self destruct function seems counter-intuitive to that.
Malag
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Are we looking so much to upgrade the golem, or give the party treasure? Gluttony seems just as welling to leave this amount in gems laying around.I mean, sure, if it is on the golem, it had better have a reason. Upgrades are a good reason, but we are looking to give the players something they can use too. A self destruct function seems counter-intuitive to that.
From the Gluttony's post, I understood that he/she wants to equip the golem. I never went into the "how will party profit from this" part, but it can be easily modified. You could add gems into the armor which can then be pried out after the fight or simply make armor out of gold which can be smelted into gold bars. It's on the party to see how can they use such items.
The Necklace of Fireballs isn't a self destruct function. Golem is immune to the magic itself. It's a simple, "pray he doesn't get 1 on Reflex Save and win a nice treasure".
| boring7 |
Problem with armor is that the golem is not proficient in it and takes a penalty to its attack rolls equal to the armor check penalty.
Mithril Chain shirt doesn't have a penalty though, so you can get that far.
Stormcrow's idea is really good, maybe not for harpooning players but simply for getting around. The Create Pit family of spells is the most popular "golem-b-gone" spell out there, autograpnel changes that dynamic quite a bit.
| Gluttony |
Cool? Optimal? Both. Simply giving it a plain-old AC bonus with built-on construct armor isn't overly interesting, and the players can't do much with it. That's more the sort of thing I'd use if I wanted to bump CR without giving them access to any more wealth.
...I'm basically looking for a little bit of both, is what I'm saying. Something the golem can equip that'll be cool to use against the party, which PCs might gain access to and use or profit from themselves after it's all over.
The autograpnel tech-weapons example suggested above is kind-of along the lines of what I'm thinking of, but this is a slammy golem encounter, and I'd rather not change its combat style to be shooty.
(I assume Robot Golems are humanoid. This one will be, at any rate, but it is also Large-sized, so equipable items aren't as great for treasure for the average PC as slotless items would be.)
| lemeres |
lemeres wrote:
Are we looking so much to upgrade the golem, or give the party treasure? Gluttony seems just as welling to leave this amount in gems laying around.I mean, sure, if it is on the golem, it had better have a reason. Upgrades are a good reason, but we are looking to give the players something they can use too. A self destruct function seems counter-intuitive to that.
From the Gluttony's post, I understood that he/she wants to equip the golem. I never went into the "how will party profit from this" part, but it can be easily modified. You could add gems into the armor which can then be pried out after the fight or simply make armor out of gold which can be smelted into gold bars. It's on the party to see how can they use such items.
The Necklace of Fireballs isn't a self destruct function. Golem is immune to the magic itself. It's a simple, "pray he doesn't get 1 on Reflex Save and win a nice treasure".
Well, besides the fact that it blew up the valuable necklace, there is this rule:
Attended (Held/Wielded etc.) Items: Unless the descriptive text for a spell (or attack) specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects).
The GM's dice have already shown themselves to be fickle that night, and that is up to 9 reflex rolls. It could blow up any other equipment you might put on the thing.
EDIT- I will say that my expertise with golem immunity and equipment is shaky at best though.
Oh, there are ways to make large size equipment useful. The Iron Lord's Transforming Silvers (a magical item typically associated with Gorum) allow you to resize a weapon up to one category. Throwing that in the place somewhere as a way to make profit off large equipment could reward them for being thorough. Given that this is likely Numeria (since robots), it would not be unusual to find Gorum related magical items on a barbarian corpse.
| Gluttony |
Oh, there are ways to make large size equipment useful. The Iron Lord's Transforming Silvers (a magical item typically associated with Gorum) allow you to resize a weapon up to one category. Throwing that in the place somewhere as a way to make profit off large equipment could reward them for being thorough. Given that this is likely Numeria (since robots), it would not be unusual to find Gorum related magical items on a barbarian corpse.
It's a home setting. No Numeria, no Gorum.
Got a link or book source for those transforming silvers anyways, though? I can't seem to find anything on them.
| pipedreamsam |
Not sure if this is cannon in PF or not but we usually run games so that magic rings re-size to fit the wearer so we don't have to worry about creature size. Its hard to go wrong with a ring of protection +2, it'll run you 8k.
It'd be cool to make the golem's arms function like a magic greatclub that a medium creature could wield. That way they could just strip the arm off the golem after the encounter, maybe put an encounter with a creature that has DR/bludgeoning later in the session for full effect. If your players are into that kind of thing that is.
| lemeres |
lemeres wrote:Oh, there are ways to make large size equipment useful. The Iron Lord's Transforming Silvers (a magical item typically associated with Gorum) allow you to resize a weapon up to one category. Throwing that in the place somewhere as a way to make profit off large equipment could reward them for being thorough. Given that this is likely Numeria (since robots), it would not be unusual to find Gorum related magical items on a barbarian corpse.It's a home setting. No Numeria, no Gorum.
Got a link or book source for those transforming silvers anyways, though? I can't seem to find anything on them.
It is only 1,000 gp, and honestly, there is little connection between the item and Gorum besides the fact that it first appeared in a 'hey, these guys like these!' kind of thing. It is not like Goz Masks, which are intricately connected to a specific god and location via backstory.
It is just something that...well people like adventurers would like (ie- people who often fight giants and the like, and get at least chunk of their income from loot). It just gets associated with Gorum because that is the god that covers mercenaries and the type of people that just want to fight giants because they are THERE and they are big.
Oh, on another note due to pipedreamsam's comment, for random loot- I have kind of loved the idea of having adamantine pipes that people strip and use as clubs or quarterstaves. If golems and other constructs are something that come up semi often in this campaign, then players could enjoy that. Another thing for players with good appraise checks, perception checks, and desire to take anything that isn't nailed down (and some of the stuff that is).
Malag
|
Cool? Optimal? Both. Simply giving it a plain-old AC bonus with built-on construct armor isn't overly interesting, and the players can't do much with it. That's more the sort of thing I'd use if I wanted to bump CR without giving them access to any more wealth.
...I'm basically looking for a little bit of both, is what I'm saying. Something the golem can equip that'll be cool to use against the party, which PCs might gain access to and use or profit from themselves after it's all over.
How about cybernetic implant which increases his Intelligence by 2? It makes him intelligent which in turn makes him more tactical in combat. Characters can remove the implant and use it themselves (neck slot, enhancement bonus to Int +2, ~50% more expensive due to different slot, acts like a Headband of Vast Intelligence +2).
You could go with some standard items that grant special effects but magically resize back to medium size when stripped but golem is generally immune to magic. It wouldn't really make much sense. Best choice would be either golem specific items, mundane things or something Numerian.
| boring7 |
Cool? Optimal? Both. Simply giving it a plain-old AC bonus with built-on construct armor isn't overly interesting, and the players can't do much with it. That's more the sort of thing I'd use if I wanted to bump CR without giving them access to any more wealth.
...I'm basically looking for a little bit of both, is what I'm saying. Something the golem can equip that'll be cool to use against the party, which PCs might gain access to and use or profit from themselves after it's all over.
The autograpnel tech-weapons example suggested above is kind-of along the lines of what I'm thinking of, but this is a slammy golem encounter, and I'd rather not change its combat style to be shooty.
(I assume Robot Golems are humanoid. This one will be, at any rate, but it is also Large-sized, so equipable items aren't as great for treasure for the average PC as slotless items would be.)
My idea is that it uses the autograpnel to move itself around quickly. The party thinks they have a round for ranged attacks/buffing where it will just be moving or climbing out of a hole they put it in when a loud "thunk!" and a reeling noise suddenly drags it up to melee range.
Armor isn't so bad if it can be removed. It is still mithril, and can be resized or simply broken down for materials to craft new armor(s).
A few Ioun Stones can be stacked on a construct, if I am not mistaken.
If it is stomping around on 4 legs instead of 2 you could have magic horseshoes welded to its feet.
A gun pod replaced with a wand, or custom wondrous item that casts spells could be fun. They can be attack spells, buff spells, or even just crowd control magic, like grease.