Pfs Warpriest Deadly Dealer


Advice

Liberty's Edge

If See Invisibility sla meets the prerequisite for arcane strike, would this work?

Harrow
Garuda-blooded aasimar (plumekith) warpriest of Shelyn 5 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Advanced Race Guide 84)
NG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 33 (5d8+5)
Fort +5, Ref +5, Will +7
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Ranged mwk cold iron dart +9 (1d8+2)
Special Attacks blessings 5/day, channel positive energy 2/day (DC 15, 2d6), fervor 5/day (2d6), sacred weapon (+1 1d8, 5 rounds/day)
Spell-Like Abilities (CL 5th; concentration +4)
1/day—see invisibility
Warpriest Spells Prepared (CL 5th; concentration +8)
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Statistics
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Str 14, Dex 19, Con 12, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +5; CMD 19
Feats Arcane Strike, Deadly Dealer, Point-blank Shot, Precise Strike[APG], Weapon Focus (dart)
Traits child of the streets
Skills Acrobatics +6, Fly +6, Sleight of Hand +13; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common
SQ blessings (air: soaring assault, zephyr's gift, good: battle companion, holy strike)
Other Gear mwk cold iron dart, 150 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fervor (2d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sacred Weapon +1 (5 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.


Arcane Strike has a serious flaw with the Warpriest and that's it takes a Swift Action to use. A lot of Warpriest abilities use that same Swift Action (Fervor is the most common) and it becomes a choice of which Swift Action to use in a combat round.

Grand Lodge

Matt2VK wrote:

Arcane Strike has a serious flaw with the Warpriest and that's it takes a Swift Action to use. A lot of Warpriest abilities use that same Swift Action (Fervor is the most common) and it becomes a choice of which Swift Action to use in a combat round.

This... There really is no point in trying to build Gambit as a warpriest.


A sacred fist flurrying shuriken could work fairly well.


One level of Card Caster Magus solves the Swift Action issue ^_^

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