Construct Healing?


Rules Questions


So the construct channel brick is useful for healing for sure but does it work with feats like channel ray or reactive healing?

Also the rules say that a construct is destroyed at 0hp. Anyone have any good ways to prevent that? Reactive healing seems good if I can actually use the channel brick for it.

I'm playing a Construct Cleric with the Artificer domain.


I don't see why the Construct Channel Brick + Reactive Healing combo shouldn't work. It seems the most efficient way to increase your survivability.
I don't think there are other ways of preventing destruction at 0 hp besides, well, not reaching 0 hp... It also depends on your level and build I guess, Rapid Repair would give you fast healing 5 but is a level 5 spell. Depending on how you read the construct creature entry, Infernal Healing might work too.


Genowhirl9999 wrote:

So the construct channel brick is useful for healing for sure but does it work with feats like channel ray or reactive healing?

Also the rules say that a construct is destroyed at 0hp. Anyone have any good ways to prevent that? Reactive healing seems good if I can actually use the channel brick for it.

I'm playing a Construct Cleric with the Artificer domain.

No direct reason you can't, but it's always up to the GM. As for the 0 HP thing, don't worry about it. It means you kinda-sorta have ~10 less hit points than everyone else. That's difficult, but since you're the healer you should be in the back anyway.

Scarab Sages

Genowhirl9999 wrote:

So the construct channel brick is useful for healing for sure but does it work with feats like channel ray or reactive healing?

Also the rules say that a construct is destroyed at 0hp. Anyone have any good ways to prevent that? Reactive healing seems good if I can actually use the channel brick for it.

I'm playing a Construct Cleric with the Artificer domain.

You mean aside from not putting the construct in "life" threatening situations...?

Impossible (bloodline) sorcerer would be a good route. Either by another party member or via multi-class. By allowing constructs to count as living creatures for spells, opens a ton of doors in the casting department. Also allows enchantments to affect constructs, so you can give them rage and similar buffs. Via the bloodline wording, I'm pretty sure it would allow your divine spells to affect constructs in the same manner.


EldritchBoar wrote:

I don't see why the Construct Channel Brick + Reactive Healing combo shouldn't work. It seems the most efficient way to increase your survivability.

I don't think there are other ways of preventing destruction at 0 hp besides, well, not reaching 0 hp... It also depends on your level and build I guess, Rapid Repair would give you fast healing 5 but is a level 5 spell. Depending on how you read the construct creature entry, Infernal Healing might work too.

Ah it was just that the wording on the brick it seemed like it was kind of it's own thing. Like you spend a channel to do the following as opposed to your channel energy to heal constructs.

Anyway thanks everyone.

Hmmm now that I think about it... could someone repair me if I got destroyed? What would that entail? I mean I could probably repair me but that wouldn't help...

Scarab Sages

Genowhirl9999 wrote:
Hmmm now that I think about it... could someone repair me if I got destroyed? What would that entail? I mean I could probably repair me but that wouldn't help...

If you're the construct? Would probably depend on the exact race wording, but off hand, no.

I suppose a Samasaran Impossible Sorcerer which used raise dead via the witch list and the Samasaran Magic (Sp) racial trait could actually use raise dead on a construct. That would certainly depend on another party member to be very specialized.


Murdock Mudeater wrote:
Genowhirl9999 wrote:
Hmmm now that I think about it... could someone repair me if I got destroyed? What would that entail? I mean I could probably repair me but that wouldn't help...

If you're the construct? Would probably depend on the exact race wording, but off hand, no.

I suppose a Samasaran Impossible Sorcerer which used raise dead via the witch list and the Samasaran Magic (Sp) racial trait could actually use raise dead on a construct. That would certainly depend on another party member to be very specialized.

Custom construct race using the race creation rules on pfsrd.

Scarab Sages

Genowhirl9999 wrote:
Custom construct race using the race creation rules on pfsrd.

Wow...that's pretty broad. It ventures deep into the realm of DM permission required. Pretty sure that constructs just get removed when they are destroyed, but DM might just let you get put back together to live, like the scarecrow from wizard of oz... Very much a DM permission sort of thing.

I think in rules, just don't get destroyed and you're golden. Maybe keep an extra character or two just in case...


Murdock Mudeater wrote:
Genowhirl9999 wrote:
Custom construct race using the race creation rules on pfsrd.

Wow...that's pretty broad. It ventures deep into the realm of DM permission required. Pretty sure that constructs just get removed when they are destroyed, but DM might just let you get put back together to live, like the scarecrow from wizard of oz... Very much a DM permission sort of thing.

I think in rules, just don't get destroyed and you're golden. Maybe keep an extra character or two just in case...

Hmm I figured as much but I thought I'd check since I know you can actually repair magic items.

I'll just use reactive healing and make sure I have a backup plan.

Scarab Sages

Genowhirl9999 wrote:

Hmm I figured as much but I thought I'd check since I know you can actually repair magic items.

I'll just use reactive healing and make sure I have a backup plan.

Probably wish or miracle would be able to do it. Pretty high level, so probably not what you are thinking about.

Come to think of it, I believe there are a few different fast healing options via the race creator. Could do that. If race creator is already allowed and all.

I think "contingency" would work here, as you could set it to cast a repairing spell, instead of a healing spell.

In terms of healing Vs repair spells, I will note that many of the repair spells require components, like metal to replace metal lost.

In all honesty, I think constructs aren't really a very solid PC option due to game mechanics. Making an outsider which is construct-like would be much easier from a gameplay standpoint. Either the Earth or Inevitable subtype of outsider would be a solid starting point, though you could just use those for reference and make your own subtype.

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