Stealth, Hide in plain sight, sneak attack and....


Rules Questions


hi, ive some simple question.

I've hide in plain sight from shadowdancer. Can:

1) use stealth to go behind target, then attack him with sneak attack in same round?
2) i'm in melee with a target. My round, i use stealth (with HIPS), ?then make one attack with sneak attack bonus ?
3) i'm in melee, i make one attack then use stealth (with HIPS)?
4) use HIPS in bright light room?

very very tnks!!!!


Yes to 1, No to 2, 3, and 4.

EDIT: 2 is a possibly I guess...if you're in shadows/dim light you can move/stealth before your attack.


2 and 3 are yes.

Stealth requires movement and a 5 ft step is movement. Or simply making an attack and then using your move also allows for stealth.


Scavion wrote:

2 and 3 are yes.

Stealth requires movement and a 5 ft step is movement. Or simply making an attack and then using your move also allows for stealth.

You can only stealth after attacking in the same round if you're sniping as far as I can tell...

Liberty's Edge

Sniggevert wrote:
Scavion wrote:

2 and 3 are yes.

Stealth requires movement and a 5 ft step is movement. Or simply making an attack and then using your move also allows for stealth.

You can only stealth after attacking in the same round if you're sniping as far as I can tell...

That is if you DON'T have hide in plain sight. With HiPS you can stealth whenever you want with no special penalty for being observed. Assuming you move, of course, which means you still only get 1 sneak attack per round with it (since you either full attack and use 5ft step for stealth, or move and single attack).


StabbittyDoom wrote:
Sniggevert wrote:
Scavion wrote:

2 and 3 are yes.

Stealth requires movement and a 5 ft step is movement. Or simply making an attack and then using your move also allows for stealth.

You can only stealth after attacking in the same round if you're sniping as far as I can tell...
That is if you DON'T have hide in plain sight. With HiPS you can stealth whenever you want with no special penalty for being observed. Assuming you move, of course, which means you still only get 1 sneak attack per round with it (since you either full attack and use 5ft step for stealth, or move and single attack).

HiPS gets rid of this part of the Stealth issue:

PRD Stealth wrote:

Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had total concealment. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a -5 penalty. It's impossible to use Stealth while attacking, running, or charging.

Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large -4, Huge -8, Gargantuan -12, Colossal -16.

If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.

Not this part:

PRD Stealth wrote:

Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had total concealment. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a -5 penalty. It's impossible to use Stealth while attacking, running, or charging.

Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Medium +0, Large -4, Huge -8, Gargantuan -12, Colossal -16.

If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.

Liberty's Edge

Sniggevert wrote:
...

You're not using stealth WHILE attacking, you're attacking (which breaks stealth), then spending another action to re-stealth. There is a gap in there where you're visible without a check (which makes prepared actions a problem for you). Sniping lets you KEEP stealth while attacking, so prepared actions aren't a problem since you're not visible even for a second.

Grand Lodge

I built a PC to do pretty much this.

No Shadowdancer levels, but could use Stealth whilst observed, without cover, or concealment, in darkness, dim light, normal light, bright light, from Tremorsense, Blindsense, Blindsight, and Scent, and all with little more than a 5ft step.

Liberty's Edge

blackbloodtroll wrote:

I built a PC to do pretty much this.

No Shadowdancer levels, but could use Stealth whilst observed, without cover, or concealment, in darkness, dim light, normal light, bright light, from Tremorsense, Blindsense, Blindsight, and Scent, and all with little more than a 5ft step.

Let's see.. Hellcat Stealth and Dampen Presence feats, plus negate aroma and air walk spells. Dim Light/Darkness portion requires Assassin, Shadowdancer, or Ranger. I'm guessing Assassin?

Grand Lodge

Nope. Ranger, with Two-handed Fighter dip.

Eldritch Heritage for the Shadow Bloodline Hide in Plain Sight.

Shadow Lodge

How does Shadow Well prevent extraordinary detection?

Sovereign Court

blackbloodtroll wrote:

Nope. Ranger, with Two-handed Fighter dip.

Eldritch Heritage for the Shadow Bloodline Hide in Plain Sight.

I thought that Eldritch Heritage only gave you the 1st level bloodline power.

SRD wrote:
Benefit: Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.

Shadow Well is a 9th level ability. Maybe I'm missing something stupid. (It wouldn't be the first time. :P)

Liberty's Edge

Charon's Little Helper wrote:
blackbloodtroll wrote:

Nope. Ranger, with Two-handed Fighter dip.

Eldritch Heritage for the Shadow Bloodline Hide in Plain Sight.

I thought that Eldritch Heritage only gave you the 1st level bloodline power.

SRD wrote:
Benefit: Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.
Shadow Well is a 9th level ability. Maybe I'm missing something stupid. (It wouldn't be the first time. :P)

He means the feat line. Improved Eldritch Heritage grants you either the 3rd level power or the 9th level power, your choice. Take it again to get the other. Greater Eldritch Heritage grants you the 15th level power.

Grand Lodge

Indeed. The Eldritch Heritage line.

Also, this was combined with a number of other feats, to achieve the end result.


numero42 wrote:
1) use stealth to go behind target, then attack him with sneak attack in same round?

Yes. What's really fun is HiPS and Spring Attack.

numero42 wrote:
2) i'm in melee with a target. My round, i use stealth (with HIPS), ?then make one attack with sneak attack bonus ?

Yes. If you only need a 5 foot step to reach your target you could use HiPS with your 5 foot step to enter Stealth, then use a Full Attack Action. You only get Sneak Attack on the first attack though (unless you are Flanking or they are otherwise denied Dex).

numero42 wrote:
3) i'm in melee, i make one attack then use stealth (with HIPS)?

Yes. In fact you also have the options of making a Full Attack then using a 5 foot step to use HiPS.

Additionally, you may take your 5 foot step at any time between the strikes of your Full Attack Action. So, if you begin your turn in Stealth you could declare your Full Attack Action, make your first attack with Sneak Attack, 5 foot step using HiPS, make a second attack with Sneak Attack, then finish your Full Attack. Of coarse, this would leave you visible and adjacent to your enemy on his next turn which would typically not be good for you... but you could if you wanted to.

numero42 wrote:
4) use HIPS in bright light room?

Yes, as long as you are within 10 feet of dim light; otherwise no. So, if you are in a brightly lit room and someone casts Deeper Darkness and there is an area of dim light in the bright room, you can use HiPS as long as you are no further than 10 feet away from the dim light.


Exit from stealth in melee or in ranged give only sneak attack bonus once and at first strike ? And if first attack miss can i add sneak attack to follow attack ?


numero42 wrote:
Exit from stealth in melee or in ranged give only sneak attack bonus once and at first strike ?

You only get Sneak Attack on the first attack from Stealth. The reason is that after the first attack your opponent can clearly see you and react to your attacks. It is the same as attacking from Invisibility; after the first attack you are visible and your opponent can react.

numero42 wrote:
And if first attack miss can i add sneak attack to follow attack ?

No. After your first attack you are seen, whether you hit or not.

...

The only exceptions are if your opponent continues to be vulnerable to Sneak Attack for some other reason. (IE: Flanked, Flat-footed, you have Greater Invisibility)

Silver Crusade

Scavion wrote:
Stealth requires movement and a 5 ft step is movement. Or simply making an attack and then using your move also allows for stealth.

Pardon my necrobump, but I stumbled upon this thread and had a question... My GM insists that you need a Standard Action in combat to make a Stealth check, on basis that "Use skill that takes 1 action" is listed as one in Combat actions rules. This pretty much renders Stealth useless in combat for my rogues, but when I tried pointing out that the skill description says "usually as part of a move action", he pointed to SRD 3.5 where you had to use Hide as a Standard Action to initiate stealth and then some other skill (I didn't play it, so I wouldn't know) to remain hidden while moving to your target.

I get it that he is only trying to balance the game, but for me, it makes much more sense that combat Stealth is all about surprising a particular enemy as to your location (he thinks you're on the right, but you come at him from the left), and this requires shifting position from where he last saw you without leaving any obvious clues where you'd pop up next. Like with Diplomacy, you can't just say "I spend my action to roll for Stealth", you actually have to move in such a way that can confuse your enemy about your location. That, combined with half speed to move stealthily, is IMO enough to balance off the sneak damage it enables.

Do my thoughts make sense?

Grand Lodge

Stealth specifically notes it is part of an action, and not an action within itself.

Silver Crusade

blackbloodtroll wrote:
Stealth specifically notes it is part of an action, and not an action within itself.

Thanks!

Grand Lodge

Much like using the Climb skill, and movement that happens whilst you climb.

They are part of the same action.

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