
MeanMutton |

Doing the Wormwood Mutiny and on the third day one of the characters came up with an ingenious plan to murder Kroop. It was really well planned and well thought-out so I didn't want to stomp over it. My big question: Is Kroop critical down the road?
If he is, how do I deal with it? A few options I've come up with:
1) Kroop was a ghoul all along. He was a drunkard because he was still good at heart (or, well, at least not thoroughly evil) and couldn't bear to eat the flesh of the sentient and used the rum to dull his unholy hungers. He managed to survive his assassination and reboard the ship after being thrown off and is back to being a member of the crew, surprise, surprise.
2) Kroop is replaced by a new cook that is, basically, Kroop 2.0
3) I just go on without him.
I kind of like item 1 (Kroop was assassinated via suffocation so being undead would allow him to survive that) but I'm concerned it's too heavy-handed (it's a new group of players and this was our first session together).
Any advice?

Shadowborn |

Kroop isn't crucial to the adventure (though why anyone thought it was a good idea to murder the ship's cook is beyond me...) though he does provide a lot of advice along the way in the early going that the PCs will either have to do without, or you could have it provided by another source (perhaps Sendara).

sylvansteel |

Kroops big role comes in the second adventure, because he is the most senior pirate on the ship and teaches the PCs on the ways of the Shackles. Otherwise he´s pretty forgetable. Another officer of the Wormwood can easily have a fight with Harrigan, and be replaced with a ´sailor from the Man´s Promise. Grok might be a good choice.
The PC might also find a grizzled pirate on the island
Why did they want to see Kroop dead anyway?

Uri Meca |

Kroop was always drunk but he was actually a great cook. If the new cook is not as skilled, everyone - especially the captain - is bound to notice. Sure, there are no reprisals for murdering the cook because of the excellent discretion. But the officers won't mourn the loss a bad cook either... (And, no, to confirm what others have stated, Kroop is not essential to the AP. He can stay dead.)

Munkege |
His main role in later books is to provide guidance as an experienced pirate. You can move this role onto any of the other pirates that they are friendly with.
Don't downplay the fallout from this murder though. Cooks assistant now has to prepare the meal every day without the bull session breaks. Failing the task could also cause some pirates to get angry with the cook when their meal is less than palatable.

Danny Atwood |

Alas, poor Fishguts!
He's not critical, but the cook's assistant who murdered him should not get the reward he wants because Plugg and Scourge HATE the PCs are it's their job to make the PCs miserable. If the assistant has lots of ranks in cooking and actually enjoys the work, he should be put on scrub duty immediately just because they don't want him happy. If he sucks at it, use the opportunity to allow him to fail a lot and get whipped a lot as well as have the general attitude of crew towards him go down for the horrible food they have to eat.
Another thing - if the officers ever get even a whiff of an idea that Kroop was murdered, you should take the opportunity to launch a full investigation and then keel haul to death the party's favorite friendly/helpful NPC as if there were evidence she was guilty of it.